zeypher wrote...
Reapers supposed to be main issue, but again they get side stepped and majority of the game we spend fighting cerberus.
There's no difference. Cerberus is a Reaper front, full stop.
zeypher wrote...
Reapers supposed to be main issue, but again they get side stepped and majority of the game we spend fighting cerberus.
franciscoamell wrote...
Why do people dislike Voiced Protagonists? The Warden felt a little bit off in my opinion. He/she talked too little to be the most important person of his/her time.
Same here. I was hoping we'd get past all this in an expansion and have something more interesting in DA3.MingWolf wrote...
Outside of how successful DA3 will be, I don't think I can play another Mages vs. Templar game. The whole theme and story is way too fanatical and ideological for my taste.
MingWolf wrote...
Outside of how successful DA3 will be, I don't think I can play another Mages vs. Templar game. The whole theme and story is way too fanatical and ideological for my taste.
KnightofPhoenix wrote...
MingWolf wrote...
Outside of how successful DA3 will be, I don't think I can play another Mages vs. Templar game. The whole theme and story is way too fanatical and ideological for my taste.
I can't play another Mages vs Templar game because Bioware clearly demonstrated that it is incapable of adequately portraying such a delicate issue with tact, nuance and intelligence.
Modifié par deuce985, 15 avril 2012 - 05:21 .
Uriko128 wrote...
And yes, DA3 will be a total succes and probably u will buy it too.
Sajji wrote...
Mages vs. Templars = boring
naughty99 wrote...
Sajji wrote...
Mages vs. Templars = boring
How about French Mages vs. French Templars?
Nashiktal wrote...
naughty99 wrote...
Sajji wrote...
Mages vs. Templars = boring
How about French Mages vs. French Templars?
Do wha... That doesn't make any sense. The game would freeze because both sides surrender in mass at the same time.
GardenSnake wrote...
franciscoamell wrote...
Why do people dislike Voiced Protagonists? The Warden felt a little bit off in my opinion. He/she talked too little to be the most important person of his/her time.
To re-iterate, I don't HATE voiced PCs. I really like what chunkyman said about how it kills the roleplaying experience. Being silent doesn't make them mute. If they are, what it comes down to is that that's your imagination's fault, not the writers' or the Warden's.
I've used this example multiple times, but I really think it gets the point across. Let's say I'm playing TOR and I decide to play a smuggler. I come up with a whole backstory about how they'd act and what they were all about only to find out that regardless of what I came up with, my smuggler is for some reason snarky in almost EVERYTHING he says. Who decided this? Certainly not me. If you want to tell me what gun to use in a shooter, alright. If you want to tell me to not alert the guards in a stealth game, also alright. But when it comes to playing an RPG when I'm given choices, the way my character acts and reacts to situations should be up to me, not decided by the game. Limiting my choices is one thing, that I can live with. But how I go through with those choices should be up to me, not the voice actor.
Take the example of the bounty hunter. It seems like whenever you decide to make a light side decision (at least to the point of hte game I got to in the beta), the bounty hunter always regrets doing the right thing. What if I wanted to play a legitimately good and kind bounty hunter? Now that's impossible because of the voice actor's interpretation. I could go on and on about other things about how with a silent PC, a dialogue choice could be interpreted in a number of different ways by the player and blah blah blah but that's enough.
Again, let me be clear. Voiced protagonists aren't always a bad thing. They just severely limit the role playing experience (for me).
Sajji wrote...
I think we all need to embrace reality: Dragon Age will not go back to the way it was in Origins. It should, but there is no way in hell EA would allow that.
So what next, then? How does this franchise gain an identity?
Nobody ever said this was a trilogy. TES games all stand on their own...no sequels other than reference to past games in the lore. Dragon Age can and should do the same.
It should take cues from both The Elder Scrolls (it is) and Dark Souls.
Because let's look at reality: its not going to go back to the style of Origins, unfortunately.
wsandista wrote...
Sajji wrote...
I think we all need to embrace reality: Dragon Age will not go back to the way it was in Origins. It should, but there is no way in hell EA would allow that.
So what next, then? How does this franchise gain an identity?
Nobody ever said this was a trilogy. TES games all stand on their own...no sequels other than reference to past games in the lore. Dragon Age can and should do the same.
It should take cues from both The Elder Scrolls (it is) and Dark Souls.
Because let's look at reality: its not going to go back to the style of Origins, unfortunately.
Yes but TES games all have similar gameplay that fans both like and expect. DA2 was a huge departure in gameplay from DAO. Next to nothing implemented in DA2 was an improvement from DAO, IMO. Not the dialouge wheel, not the faster combat, not the friendship/rivalry system, not the new character/creature designs, not the new crafting system, not being unable to customise companion equipment, and not being able to customise your character's race, atributes, or talents/spells at creation. The only thing I actually thought was an improvement was how the talent/spell lines were replaced with branching trees. Everything else either added nothing or was detrimental to the expierence(atleast for me).
Modifié par Rip504, 23 avril 2012 - 06:09 .