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Will Dragon Age 3 succeed?


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#126
AlanC9

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zeypher wrote...
Reapers supposed to be main issue, but again they get side stepped and majority of the game we spend fighting cerberus.


There's no difference. Cerberus is a Reaper front, full stop.

#127
GardenSnake

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franciscoamell wrote...

Why do people dislike Voiced Protagonists? The Warden felt a little bit off in my opinion. He/she talked too little to be the most important person of his/her time.


To re-iterate, I don't HATE voiced PCs. I really like what chunkyman said about how it kills the roleplaying experience. Being silent doesn't make them mute. If they are, what it comes down to is that that's your imagination's fault, not the writers' or the Warden's. 

I've used this example multiple times, but I really think it gets the point across. Let's say I'm playing TOR and I decide to play a smuggler. I come up with a whole backstory about how they'd act and what they were all about only to find out that regardless of what I came up with, my smuggler is for some reason snarky in almost EVERYTHING he says. Who decided this? Certainly not me. If you want to tell me what gun to use in a shooter, alright. If you want to tell me to not alert the guards in a stealth game, also alright. But when it comes to playing an RPG when I'm given choices, the way my character acts and reacts to situations should be up to me, not decided by the game. Limiting my choices is one thing, that I can live with. But how I go through with those choices should be up to me, not the voice actor. 

Take the example of the bounty hunter. It seems like whenever you decide to make a light side decision (at least to the point of hte game I got to in the beta), the bounty hunter always regrets doing the right thing. What if I wanted to play a legitimately good and kind bounty hunter? Now that's impossible because of the voice actor's interpretation. I could go on and on about other things about how with a silent PC, a dialogue choice could be interpreted in a number of different ways by the player and blah blah blah but that's enough. 

Again, let me be clear. Voiced protagonists aren't always a bad thing. They just severely limit the role playing experience (for me). 

#128
Addai

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MingWolf wrote...

Outside of how successful DA3 will be, I don't think I can play another Mages vs. Templar game. The whole theme and story is way too fanatical and ideological for my taste.

Same here.  I was hoping we'd get past all this in an expansion and have something more interesting in DA3.

#129
KnightofPhoenix

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MingWolf wrote...

Outside of how successful DA3 will be, I don't think I can play another Mages vs. Templar game. The whole theme and story is way too fanatical and ideological for my taste.


I can't play another Mages vs Templar game because Bioware clearly demonstrated that it is incapable of adequately portraying such a delicate issue with tact, nuance and intelligence.

#130
Chromie

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KnightofPhoenix wrote...

MingWolf wrote...

Outside of how successful DA3 will be, I don't think I can play another Mages vs. Templar game. The whole theme and story is way too fanatical and ideological for my taste.


I can't play another Mages vs Templar game because Bioware clearly demonstrated that it is incapable of adequately portraying such a delicate issue with tact, nuance and intelligence.


Pretty much. It's great they tried to finally step away from a save the world scenario but it was handled terribly.

#131
zeypher

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Mage vs templar. faction disputes are not really bioware strong points. When differences between actions is that of idealogy, it usually involves a lot of grey inbetween and bioware doesnt do grey very well.

#132
Sajji

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Mages vs. Templars = boring

#133
deuce985

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The Mage vs. Templar setting had so much potential in DA2. It's a much great threat than the Darkspawn. Mage vs. Templar is a global conflict on all of Thedas.

A more open DA3 with some actual level designers would be a good start. DA2 had so much potential to crush DA:O...it just needed more development time. Everything felt rushed but was flowing with potential. Never seen more boring characters in a Bioware game.

I'm hoping to see us going to multiple countries. Namely, where the center of the conflict is most likely going to hit. Tevinter Imperium vs. Orlais. White Divine vs. Black Divine. Templar HQ vs. a country that openly practices blood magic. Perfect setup for the conflict. If Bioware executes everything right, DA3 should be successful.

It still angers me how they handled the Quanari conflict in DA2. That was built up to be something epic and I loved the conversations with the Arishok. All of a sudden I'm scratching my head as the conflict is over just as it began. The hell? No more rushed writing Bioware, please. One year dev cycles don't work for RPGs so heavily invested on character development and story...

I'm probably in the minority but I enjoyed their direction for the combat. I'd like to see them bring back more robust skill trees and get rid of the ninja spawning. Outside that,  I thought DA2's combat is arguably more tactical than DA:O on Nightmare. I saw DA2's combat as DA:O faster+fluid with a new coat of paint. Which I liked. Bring back companion customization too. Although, I know why they did that. Older Bioware games use to do this too. It's so you can tell who is who by their personality. You shouldn't be telling you companions what to wear...they do have their own personalities. It would be nice to see more than one outfit over 10 years. I'm sure Isabella stank in the bed wearing that outfit so long...

Modifié par deuce985, 15 avril 2012 - 05:21 .


#134
Ryenke

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It would take a lot of VERY GOOD fan reaction to get me to buy it (I wouldn't trust reviews and BW lost me as a pre-order customer with DA2) which is sad because I feel that DAO is the best game I ever have played. And if it is anything like DA2, I can't imagine I'd even want to rent it. but how it will do with the 'masses'? Only time will tell.

#135
Uriko128

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 I don't think Bioware have particularly failed on anything.

And yes, DA3 will be a total succes and probably u will buy it too.

And no, I don't think ME3 ending have harmed/will harm Bioware on any particular way.

Just my thoughts.:mellow:

#136
chunkyman

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Uriko128 wrote...


And yes, DA3 will be a total succes and probably u will buy it too.


LMFAO

I'd sooner buy sugar-free icecream or carrots than I would DA3.

#137
naughty99

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Sajji wrote...

Mages vs. Templars = boring


How about French Mages vs. French Templars?:whistle:

#138
Piecake

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If the reception is decent to great, ill buy it at 20. If the reception is mixed to poor, ill pass

As for it being a success, I think it largely depends on if the game is good or not. Still, even if its a good game, I think it would have had more trouble than previously due to all the negatively against DA2

#139
Romantiq

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No. Because it's tainted by it's predecessor.

#140
Nashiktal

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naughty99 wrote...

Sajji wrote...

Mages vs. Templars = boring


How about French Mages vs. French Templars?:whistle:


Do wha... That doesn't make any sense. The game would freeze because both sides surrender in mass at the same time.

=]

#141
wsandista

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Nashiktal wrote...

naughty99 wrote...

Sajji wrote...

Mages vs. Templars = boring


How about French Mages vs. French Templars?:whistle:


Do wha... That doesn't make any sense. The game would freeze because both sides surrender in mass at the same time.

=]


LMFAO, but it still beats DA2

#142
wsandista

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GardenSnake wrote...

franciscoamell wrote...

Why do people dislike Voiced Protagonists? The Warden felt a little bit off in my opinion. He/she talked too little to be the most important person of his/her time.


To re-iterate, I don't HATE voiced PCs. I really like what chunkyman said about how it kills the roleplaying experience. Being silent doesn't make them mute. If they are, what it comes down to is that that's your imagination's fault, not the writers' or the Warden's. 

I've used this example multiple times, but I really think it gets the point across. Let's say I'm playing TOR and I decide to play a smuggler. I come up with a whole backstory about how they'd act and what they were all about only to find out that regardless of what I came up with, my smuggler is for some reason snarky in almost EVERYTHING he says. Who decided this? Certainly not me. If you want to tell me what gun to use in a shooter, alright. If you want to tell me to not alert the guards in a stealth game, also alright. But when it comes to playing an RPG when I'm given choices, the way my character acts and reacts to situations should be up to me, not decided by the game. Limiting my choices is one thing, that I can live with. But how I go through with those choices should be up to me, not the voice actor. 

Take the example of the bounty hunter. It seems like whenever you decide to make a light side decision (at least to the point of hte game I got to in the beta), the bounty hunter always regrets doing the right thing. What if I wanted to play a legitimately good and kind bounty hunter? Now that's impossible because of the voice actor's interpretation. I could go on and on about other things about how with a silent PC, a dialogue choice could be interpreted in a number of different ways by the player and blah blah blah but that's enough. 

Again, let me be clear. Voiced protagonists aren't always a bad thing. They just severely limit the role playing experience (for me). 


You make the same points that me and everyone else who prefers silent protagonists have been making in this argument everytime it comes up. I have yet to see any real counterpoint that holds water.

#143
AshedMan

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BioWare screwed the pooch with DA2. I don't think the Dragon Age series will ever regain the popularity it had with Origins. Will DA3 succeed? If it's like DA2 then I hope not.

#144
Sajji

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I think we all need to embrace reality: Dragon Age will not go back to the way it was in Origins. It should, but there is no way in hell EA would allow that.

So what next, then? How does this franchise gain an identity?

Nobody ever said this was a trilogy. TES games all stand on their own...no sequels other than reference to past games in the lore. Dragon Age can and should do the same.

It should take cues from both The Elder Scrolls (it is) and Dark Souls.

Because let's look at reality: its not going to go back to the style of Origins, unfortunately.

#145
deaths origin

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it will only succed if they return it to the sanbox playstyle of dragon age: origins instead of the linear style of dragon age 2

#146
PaulSX

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if they fixed those design mistakes they made in dragon age 2, I am sure the game will be fine. They made the same mistakes in Jade Empire too, but succeeding or not really depends on its overall quality.

#147
Joy Divison

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Design mistakes? The entire game was a mistake...

#148
wsandista

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Sajji wrote...

I think we all need to embrace reality: Dragon Age will not go back to the way it was in Origins. It should, but there is no way in hell EA would allow that.

So what next, then? How does this franchise gain an identity?

Nobody ever said this was a trilogy. TES games all stand on their own...no sequels other than reference to past games in the lore. Dragon Age can and should do the same.

It should take cues from both The Elder Scrolls (it is) and Dark Souls.

Because let's look at reality: its not going to go back to the style of Origins, unfortunately.


Yes but TES games all have similar gameplay that fans both like and expect. DA2 was a huge departure in gameplay from DAO. Next to nothing implemented in DA2 was an improvement from DAO, IMO. Not the dialouge wheel, not the faster combat, not the friendship/rivalry system, not the new character/creature designs, not the new crafting system, not being unable to customise companion equipment, and not being able to customise your character's race, atributes, or talents/spells at creation. The only thing I actually thought was an improvement was how the talent/spell lines were replaced with branching trees. Everything else either added nothing or was detrimental to the expierence(atleast for me).

#149
Sajji

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wsandista wrote...

Sajji wrote...

I think we all need to embrace reality: Dragon Age will not go back to the way it was in Origins. It should, but there is no way in hell EA would allow that.

So what next, then? How does this franchise gain an identity?

Nobody ever said this was a trilogy. TES games all stand on their own...no sequels other than reference to past games in the lore. Dragon Age can and should do the same.

It should take cues from both The Elder Scrolls (it is) and Dark Souls.

Because let's look at reality: its not going to go back to the style of Origins, unfortunately.


Yes but TES games all have similar gameplay that fans both like and expect. DA2 was a huge departure in gameplay from DAO. Next to nothing implemented in DA2 was an improvement from DAO, IMO. Not the dialouge wheel, not the faster combat, not the friendship/rivalry system, not the new character/creature designs, not the new crafting system, not being unable to customise companion equipment, and not being able to customise your character's race, atributes, or talents/spells at creation. The only thing I actually thought was an improvement was how the talent/spell lines were replaced with branching trees. Everything else either added nothing or was detrimental to the expierence(atleast for me).


I know...I didn't touch DA2 because I saw what it was beforehand and reviews from players confirmed it. I agree with almost everything except the spells...I wouldn't know.

#150
Rip504

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ventrue533.deviantart.com/art/DA2-Isabela-Studio-Render-206662094

www.flickr.com/photos/pocketpcgeek/5537934330/lightbox/

Modifié par Rip504, 23 avril 2012 - 06:09 .