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The biggest failing in DA2 (imo)


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#1
Shared

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The near zero difference between playing a mage (apostate even), and the two other classes.

If they go this line in DA3 again, they need to imo almost make 2 games. In DA:O all this was solved with you becoming a warden, and hence outside the grasp of the chantry. In DA2 it was just weird. I cast magic in broad daylight, and stayed hidden for 10 years! Verry few even recognized me as a mage. The worst example about this is after you fight the qnari invasion... Why arent the templars dragging you off to the circle?

I saw someone write in another post that DA2 would be better if everyone was forced to be a mage, and the game was designed around that. And i actually agree. It could have been really special to do it that way. You having to hide your magic, avoid templars etc etc. So please BioWare if you go that route again. Make it distinct. Your interactions with, and the worlds reaction and interatcions with you should be wildly different between an apostate mage, and a common warr/rouge.

#2
Servo to the bitter end

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It is funny, considering every single mage is walking around in a robe with their staff strapped to their back.

I think you're only under the radar for 4 years. Meredith suggests in Act 3 that she has known for sometime that you're an apostate (or, assuming you don't play a mage, that your friends are apostates) but your status as champion has protected you thus far.

Either way, I think that the devs mentioned that your chosen specialization will have an impact on the story in the next game, which should be promising.

#3
Darth Death

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I would prefer to have all classes, thank you. They already reduced many other choices previously established like the different races. Let them just fix it the next time around instead of restricting us more than they have already.

#4
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Darth Death wrote...

I would prefer to have all classes, thank you. They already reduced many other choices previously established like the different races. Let them just fix it the next time around instead of restricting us more than they have already.


Offcourse i would preffer that as well. Its not a suggestion for the next game or anything. I just thing this particular story would have been alot better if you where an apostate, and that played a big role in the story/game. Since this pretty much is culminating in mage rebellions. All this offcourse based on the time, and flaws that where made.

#5
Sylvanpyxie

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DA2 would be better if everyone was forced to be a mage

It wouldn't.

It *would* be better if playing a Mage was recognized by the Templars though. There was no reason that being a Mage should go unnoticed.

There was also no reason for Merrill to go unnoticed for nigh on ten years when Bethany was noticed, and taken, in three.
There was also no reason for Fenris to ignore my blatant use of Blood Magic.
There was also no reason for Anders to ignore the fact i was a bloody Templar. ( Literally, i'd just killed a load of mages. )

There are a lot of things the game *should* have recognized. It doesn't mean we should have been shoe-horned into a single class. It just means Bioware should've put in some blooming effort.

Modifié par Sylvanpyxie, 11 avril 2012 - 02:12 .


#6
Cultist

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Blood Magic made DA2 even more embarassing. Casting various blaad magic cpells in front of templars... using blood magic to hear next second how Anders hate blood mages and thanks you for helping him to defeat them.

#7
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I think one of its failings was making the central conflict race and class specific.

Origins' central conflict was a Blight that had to be stopped by the race and class-neutral Grey Wardens, so you could design your character any which way and still have a viable reason for being there. (Outside Circle jurisdiction, in the case of mages.)

DA2's central conflict was the human mage vs templar squabble, so the protagonist has to be a human mage to be involved. I think that they should have had a non-mage Hawke become a templar (willingly or unwillingly) so that they'd still be part of the central plot, not drift around aimlessly.

Modifié par Faerunner, 11 avril 2012 - 05:36 .


#8
Maria Caliban

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Shared wrote...

I saw someone write in another post that DA2 would be better if everyone was forced to be a mage, and the game was designed around that.

It would, but lots of people on this forum would rather be given lots of meaningless choices over a few meaningful ones.

#9
LolaLei

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Shared wrote...

The near zero difference between playing a mage (apostate even), and the two other classes.

If they go this line in DA3 again, they need to imo almost make 2 games. In DA:O all this was solved with you becoming a warden, and hence outside the grasp of the chantry. In DA2 it was just weird. I cast magic in broad daylight, and stayed hidden for 10 years! Verry few even recognized me as a mage. The worst example about this is after you fight the qnari invasion... Why arent the templars dragging you off to the circle?

I saw someone write in another post that DA2 would be better if everyone was forced to be a mage, and the game was designed around that. And i actually agree. It could have been really special to do it that way. You having to hide your magic, avoid templars etc etc. So please BioWare if you go that route again. Make it distinct. Your interactions with, and the worlds reaction and interatcions with you should be wildly different between an apostate mage, and a common warr/rouge.


It's heavily suggested that Cullen pulls a few strings and over looks certain events to allow Hawke and his/her mage companions to remain free because they are of use and Hawke often helps the Templars out with blood mages etc, later in the game Meredith makes reference to the fact that she hasn't arrested Hawke or her companions for that same reason. At the end of Act 3 it is revealed that Meredith had originally planned to arrest Hawke even if you side with the Templars, but she goes mental and tries to kill everyone instead, which is where Cullen and the others step in to help kill Meredith.

As for the whole casting spells infront of Templars in the Gallows and performing blood magic infront of anyone who is willing to watch, without anyone dragging your arse back to the Gallows was just a major over sight on Biowares part lol. It would have been nice to see a reaction, be chased down by Templars forcing you into hiding or have people fear you for being a blood mage... Kinda like in Fable where people make comments regarding your title and whether you're good/evil fat/thin beautiful/ugly etc... that's probably a terrible example, but you get where I'm coming from.

Modifié par LolaLei, 11 avril 2012 - 04:27 .


#10
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Maria Caliban wrote...

Shared wrote...

I saw someone write in another post that DA2 would be better if everyone was forced to be a mage, and the game was designed around that.

It would, but lots of people on this forum would rather be given lots of meaningless choices over a few meaningful ones.


I don't consider class choice to be meaningless.

Perhaps restricting class to mage would have been better story-wise but I'm not sure the game, over-all, would have been any more well recieved considering how many people complained about the lack of  "player agency".  Eliminating a class choice would have been one of the more valid reasons to complain in my opinion.

Modifié par PurebredCorn, 11 avril 2012 - 04:35 .


#11
Maria Caliban

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PurebredCorn wrote...

I don't consider class choice to be meaningless.

Perhaps restricting class to mage would have been better story-wise but I'm not sure the game, over-all, would have been any more well recieved considering how many people complained about the lack of  "player agency".  Eliminating a class choice would have been one of the more valid reasons to complain in my opinion.

You can give people class choice and restrict them to being a mage. Hawke was raised outside of the Circle, so she could be a mage who choose to focus on her magic, a mage who made herself into a quasi-Arcane Warrior, or a mage who became a local hunter.

#12
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Maria Caliban wrote...

You can give people class choice and restrict them to being a mage. Hawke was raised outside of the Circle, so she could be a mage who choose to focus on her magic, a mage who made herself into a quasi-Arcane Warrior, or a mage who became a local hunter.


Oh okay, so something similar to skyrim characters. I could roll with that.

#13
Maria Caliban

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PurebredCorn wrote...

Oh okay, so something similar to skyrim characters. I could roll with that.

That's because you're the sensible type.

And how can corn be purebred? I mean, I guess if you're comparing domesticated corn to wild stock, but otherwise, it's 80% of America's corn the same stock?

#14
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Maria Caliban wrote...

That's because you're the sensible type.

And how can corn be purebred? I mean, I guess if you're comparing domesticated corn to wild stock, but otherwise, it's 80% of America's corn the same stock?


Lol, my name is a mystery even to me (360 name generator). :P

#15
Maria Caliban

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I had no idea such a thing existed.

#16
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Maria Caliban wrote...

I had no idea such a thing existed.


I'm naming impaired so I found it handy. :)

(Apologies to the OP for thread derailment.):unsure: