I disagree. Knowing exactly what the outcome will be renders tactics trivial. It becomes a pure numbers game.wowpwnslol wrote...
Realmzmaster wrote...
Spellscasting where spells can actually miscast and potions that fail. Weapons can be fumbled.
Retarded. It only encourages reloading and doesn't add anything to the game except frustration. The underlying mechanics of the game should work to lessen RNG factor, not enhance it, making battles a matter of skill and strategic planning rather than an outcome of a favorable roll of the die. As a player I hate when an outcome of a battle is decided by dumb mechanics like you mentioned. You can do everything right in regards to tactics and still fail because of a fumbled spell, failing potion etc. This doesn't add to great gameplay.
RNG events produce tactics that rely on probability rather than certainty. Drinking a potion at some point in the battle will lower your risk, but might not actually be necessary. How much risk can you tolerate? How much risk can your character tolerate?
I want RNG events throughout the combat mechanics.





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