[quote]FedericoV wrote...
@deathwing200: There are many players who think that the game is perfect as it is and do not need any change. You should respect them becuase there are valid reasons in their arguments too. We do not need yaf (yet another flame) about criticism vs. fanoboysm. It does not help your position at all (and you know that I agree about the fact that mana/stamina and potions need some rework). [/quote]
Yes, I realize some people will argue that "everything is fine" until foam flows from their mouth, but those people generally have nothing useful to add other than "Well I think that X mechanic is fine, because I said so". So far I didn't see a single compelling argument as to why the stamina system should not be overhauled or at least tweaked.
[quote]Mana is there to limit the number of spells that a mage can cast during combat. Spell cost and mana consuption work very well for most mob battles since those battles are very quick. The problem arise in longer battles against bosses or larger mobs. In those situations, the mana mechanic would gimp mage to the point of being not very enjoyable to play. I mean something like "cast some spell and then take a look". [/quote]
They could have added in so many mana regen mechanics to the game without resorting to mass potions. There could be entire system put in place that could make mana management a fun and skillful affair. That said, I don't think it will be changed until DA2, that's why I proposed to fix the imbalance of stamina rather than the imbalance of mana.
[quote]Warrior and rogues do not suffer the same limitation since thay can allways auto-attack effectively thanks to better gear and so on. That's why there are no stamina potions. So, at the end, there is a balance (even if I think that balance is not a problem in single player game) and it's not broken at all. [/quote]
On the contrary, the current system even if it's balanced (which I disagree, because it obviously is not) is not fun for rogues/warriors because autoattacking in general just isn't fun. As a mage I am always managing my spells, thinking which would be the best for any given situation. With warriors it's.. "I want to use skill X" - Oh NM out of stamina - oh well let's continue autoswinging and hope for crits.
[quote]Lyrium potions are needed only in longer fights since it seems (at least, it seems to me but I could be wrong) that given the current system it's difficult to balance spell cost in both quick and long fights and that lyrium potions were the easier tool to cover the differences between those situations. [/quote]
Why is it difficult to balance? Mages can be given mana regen abilities with conditions attached to them, so you can't spam them for full mana. The decision making process of when to use these abilities would separate good player from the bad.
[quote]The problem is that while I understand that lyrium potions are an easy solution to the problem, having an infinite availability of those potions turn mana management in something trivial. Thanks to infinite lyrium pots, you could avoid mana management at all. Thanks to infinite lyrium pots all the nice spells that were studied to help mana management (not to mention Wynne background talent) became mostly useless. [/quote]
The infinite potions work, but they are what is called a "bandaid fix". Badly implemented to mask the problem.
[quote]If DA:O is a tactical game, the management of resources should be a concern at least for harder difficulties. [/quote]
I agree.
[quote]So, after all I've said what would be the best soution for me? For DA:O I think that the Nightmare Mod have allready find some interesting solution that solve most of the problems. So, for the persons who want a challenge, just download the mod and use it.[/quote]
The NM mod is garbage because the creator has doesn't understand what the game's balance problems are and breaks what isn't broken.
[quote]But for a potential sequel, there are simpler solutions imho. Cut mana and stamina at all. Leave only fatigue. Every action you make add a certain amount of points to fatigue. When you surpass a certain level of fatigue you can allways use your talents but the effectiveness of those talent (and/or the time needed to use those talents) is reduced by a certain amount. The limit of sustainable fatigue is estabilished by willpower (or by willpower for mages and constitution for warriors and rogues).[/quote]
A potentially excellent idea, which will probably not be implemented - at least until DA2.
Just my two cents

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