Despite all those nice things, a single Flesh to Stone destroys any one enemy. Of course, for bigger groups you have other choices, but I had more troubles with a warrior than I had with a sorcerer or wizard. Even in the custom modules post the campaigns.soteria wrote...
Better how? At needing to rest every fight or something? By the time you got done with NWN you could have immunity to pretty much every status ailment + death and mind spells, and wield, what, +8 or +10 weapons or something stupidly obscene like that? Plus the +12 stat bonuses, which help a warrior more than a wizard.
There's a relativity that's at play, but PvP is part of gameplay, much like PvE is, and the sad of fact is, mages are always better at it. They have the crowd-control spells, all a warrior really has is click and let the fight carry out itself and hope the RNG is in your favor. Done right, a warrior could do pretty well, but in the end, they fall short of what a mage can do.soteria wrote...
Are you and Mordaedil talking about some sort of PvP better-ness outside of the campaigns or something? Cause in HotU, I just can't see wizards or sorcerors being "better." Some fights they could handle better than a fighter, other times the fighter would do better, but the fighter always always had less downtime because he didn't have to rest and spend half a minute buffing every major battle.
Mages are uber to where the fighters are merely "meh".
I disagree, but that's because you're not taking multiclassing into the consideration. How does 20/20 sorcerer/wizard fit into your calculations?deathwing200 wrote...
Pretty much. Also love how the
above people are talking about mage PvP superiority ("My mage could
beat warrior in one spell"), which I already agreed with and
acknowledged as true (the game is over when sorcerer casts timestop,
basically). What I was talking about is PvM viability where mages were
pretty much useless because their spells stop scaling as per DnD rules
after level 20 and epic level system is very poorly implemented.
You claim that we're clueless, when all you are doing is inciting a giant ******-fight content. Attack the argument, not the poster.deathwing200 wrote...
It's
funny how these guys are so utterly clueless, suggesting that pure
wizard was the best build and how mages were overpowered. I had a good
laugh. Let me guess, you only ever played on RP server and never
actually built characters seriously? (for the record the best mage
build was sorc/pal/monk).
I can concede that a sorcerer/paladin/monk is extremely strong, but it's basically a creation that aims to avoid damage, not deal it. There are many melee builds designed to destroy it, by catering to it's weaknesses, which are not few.
One of the better builds is the melee mage designed by WebShaman. Maybe you should look it up some time?
Claim cluelessness all you guys want, but fact is that you're really no better being a bunch of carebears that are afraid of a real challenge in the form of a thinking player. The PvE argument is hilarious, really.





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