Geth ''Hunter Mode'' Fix Petition
#251
Posté 12 avril 2012 - 03:52
#252
Posté 12 avril 2012 - 03:52
KaeserZen wrote...
But since it's such an awesome ability, especially to see through cloaked ennemies, it should have some downsides to it. And I'm sure I'll be perfectly fine with it.
The downsides should be mechanical, like the 50% shield reduction you take when Hunter Mode is active. It's fair, means you can take essentially no hits or else you're down. For instance, Banshees will one shot you with their Warp Fireball unless you Ops.
The downside should not be the game physically assaulting you.
#253
Posté 12 avril 2012 - 04:21
#254
Posté 12 avril 2012 - 04:26
#255
Posté 12 avril 2012 - 04:29
#256
Posté 12 avril 2012 - 04:32
It works differently for everyone. A friend of mine hardly notices the effects whereas I get a pretty serious headache relatively quickly. Still, I can get past that given enough time, but I know plenty of people who simply wouldn't be able to cope.Grubilmeister wrote...
Aramina wrote...
No offense, but we're not asking for it to be "easier". Just something that doesn't strain the eyes as much as that lovely Nintendo 3DS. I look at that screen for a few seconds and get an almost instant headache <_<. Some people are more sensitive to optical effects like blurriness/3D/etc. No harm asking for those people to be taken into consideration so they too can enjoy the Geth characters.
Fair enough. I'll accept that. But really, only the very sides of the screen seem blurred at all. The rest, just seems to be high contrast, with some blue lines going across the screen. It's not that bad.Icophesis wrote...
Its not the brightness so much as its the blurriness, it makes you squint to focus and puts unnecessary strain on your eyes. Try it for a few hours and see what happens.
I played my Geth Engineer for hours last night, with zero problems. Didn't bother my eyes, wasn't very blurry. All it seemed to do was brighten the screen a bit, and add some doodads and thingamaboppers on the screen.
#257
Posté 12 avril 2012 - 04:34
#258
Posté 12 avril 2012 - 04:34
#259
Posté 12 avril 2012 - 04:36
#260
Posté 12 avril 2012 - 04:51
#261
Posté 12 avril 2012 - 04:57
#262
Posté 12 avril 2012 - 04:58
#263
Posté 12 avril 2012 - 05:01
#264
Posté 12 avril 2012 - 05:15
#265
Posté 12 avril 2012 - 05:19
#266
Posté 12 avril 2012 - 05:26
#267
Posté 12 avril 2012 - 05:28
#268
Posté 12 avril 2012 - 05:31
UKillMeLongTime wrote...
it sucks especially the center triangle but remove that and make the rest more translucent
Something about that triangle was pointed out to me earlier today... try it with the Geth Plasma Shotgun. Notice the triangular spread of the GPS shot? And how it lines up with the center of each edge of the HM triangle? That reticle change is seriously awesome for GPS users.
As regards the visual effect in general, I actually like it. No undue eyestrain or headaches for me, and I hope that they keep the modified HUD overlay if they ever get around to changing this to be less of an issue for people. Wouldn't mind if they toned down the wash out effect and the blur a little bit, if that helped with the problems that people are reporting.
I feel bad for people who can't play the Geth because of this - you're missing out on some fun classes!
#269
Posté 12 avril 2012 - 05:32
I don't really understand why they decided to ramp up the gamma/bloom so much and put all the random junk on the screen. Isn't the power supposed to enhance your vision? That stuff isn't an enhancement, it's just sloppy kludge.
#270
Posté 12 avril 2012 - 05:35
Gashie wrote...
Looks a little trippy. Wonder what would happen if I tried putting on these flimpsy 3d glasses cut out of a cereal box while playing.
Haha! I really did just try what I said, killed off one wave in bronze with flimsy 3d glasses on. LOL that as an experience... it actually made the hunter UI less obstrusive and the enemy red outlines softer... not to mention everything else looked like a scene moving out of a collectable foil trading card.
#271
Posté 12 avril 2012 - 05:36
#272
Posté 12 avril 2012 - 05:50
Ajustments could be made, so instead of acutally blinding the player, it clears up the map - sort of a night vision-like color scheme but with no blurring of the surroundings. Furthermore it would be anextremely nice addition, if the objective arrow markers, the objectives themselves and the peremiter circles could be indicated in a color that stands much more out from the general base color of the ability.
#273
Posté 12 avril 2012 - 05:53
#274
Posté 12 avril 2012 - 05:55
#275
Posté 12 avril 2012 - 05:56
or if there is no enemy in the place where you take cover for long time
Modifié par 4ut0b4hn5child27, 12 avril 2012 - 06:01 .




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