Geth ''Hunter Mode'' Fix Petition
#301
Posté 12 avril 2012 - 03:17
#302
Posté 12 avril 2012 - 03:21
/signed
#303
Posté 12 avril 2012 - 03:23
keep the geth symbols but remove the blur ! please bw !
#304
Posté 12 avril 2012 - 03:35
It's hard for me to see the objective arrows and diamonds on targets/weapon-triggers during objective rounds because of the geometric designs. If the opacity on them was lowered OR the objectives were made for visible specifically for geth players, that would make it perfect. Currently, I need to turn off hunter mode for a moment to find the next objective and turn it back on.
#305
Posté 12 avril 2012 - 03:37
#306
Posté 12 avril 2012 - 04:15
...Now, I'm not gonna say this is Hunter Mode's fault, but...
#307
Posté 12 avril 2012 - 04:17
#308
Posté 12 avril 2012 - 04:18
RecoonHoodie wrote...
I think a lot of the community including me thinks that hunter mode effects really hurt the eyes . If you agree just post a answer, and I hope BioWare will spot this and fix it.
Hmmm. I'm more bothered by the fact that it isn't all that effective. LOL
#309
Posté 12 avril 2012 - 04:25
Demonhoopa wrote...
RecoonHoodie wrote...
I think a lot of the community including me thinks that hunter mode effects really hurt the eyes . If you agree just post a answer, and I hope BioWare will spot this and fix it.
Hmmm. I'm more bothered by the fact that it isn't all that effective. LOL
I don't know do you get what i mean. It causes problem to us. Living creatures. I don't care for balance thing. The problem is the headaches and eye hurt people are getting at some time after playing.
Midnight Voyager wrote...
I am completely aware that this is a horrible coincidence, but I went to sleep after getting a headache from Hunter Mode and woke up with a burst blood vessel in my eye and a blood red sclera.
...Now, I'm not gonna say this is Hunter Mode's fault, but...
See? Want more proves ?
#310
Posté 12 avril 2012 - 04:40
it's so much fun going onto reactor now, can actually see enemies now.
Evey other map it's annoying, haven't been on them all yet though.
Glacier isn't too bad, but it's noticeable.
#311
Posté 12 avril 2012 - 04:42
Midnight Voyager wrote...
I am completely aware that this is a horrible coincidence, but I went to sleep after getting a headache from Hunter Mode and woke up with a burst blood vessel in my eye and a blood red sclera.
...Now, I'm not gonna say this is Hunter Mode's fault, but...
Could be that you had to focus a lot more than you are used to, hence the above happened.
Modifié par BlackAlpha, 12 avril 2012 - 04:43 .
#312
Posté 12 avril 2012 - 04:44
#313
Posté 12 avril 2012 - 04:51
#314
Posté 12 avril 2012 - 04:52
#315
Posté 12 avril 2012 - 04:53
I honestly prefer the hunter vision and think it is totally fine. I have really much bigger problem with krogans rage vision. Not sure but now it seems to be a little more friendly than at start of the game (could be color profile though).
Modifié par Wakizashi.Sabre, 12 avril 2012 - 05:07 .
#316
Posté 12 avril 2012 - 04:55
#317
Posté 12 avril 2012 - 04:56
Bioware should remove that extra borders and white adrenaline rush type effect. And keep the hunter mode vision same as hunter mode off but with that triangle in the middle present and enemies appearing as red.
#318
Posté 12 avril 2012 - 04:57
Modifié par tutzdes, 12 avril 2012 - 04:58 .
#319
Posté 12 avril 2012 - 05:01
#320
Posté 12 avril 2012 - 05:04
#321
Posté 12 avril 2012 - 05:04
#322
Posté 12 avril 2012 - 05:05
#323
Posté 12 avril 2012 - 05:07
#324
Posté 12 avril 2012 - 05:08
#325
Posté 12 avril 2012 - 05:10
tutzdes wrote...
It hurts AND disorients me a bit. I just can't tell sometimes whether the enemy is behind cover or not. Slightly different coloration of enemies would help a lot. And yes, removing or severely weaken "HUD" intensity and brightening effect would be much appreciated.
Hi, well I think dvelopers wanted the confusing hud and not knowing for sure what is behind obstacle and not. Reason is game balance. The hunter mode has really neat bonuses and this makes thing more balanced. If someone cannot fight and adapt to it, they should not use it. I think this is quit fair.




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