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Geth ''Hunter Mode'' Fix Petition


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1330 réponses à ce sujet

#476
Relix28

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I have to agree, that after a while, it does get kinda tiring. I don't mind for those symbols on the screen, but the uber contrast and saturation could be toned down a bit.

#477
FistOfSyn

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It doesn't really hurt my eyes much (The krogan's rage is worse in my opinion) but if others are affected by it then it needs to be changed. Keep the symbols all around the screen (you get used to it and it looks pretty cool, don't come with that ''cant see objectives'' excuse because I can see them fine with my Geth engineer) and just completly remove the blur effect, it doesn't even do anything besides straining eyes and giving headaches to a lot of people.

#478
Icophesis

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I'm surprised BioWare hasn't commented yet, its a common issue with people complaining how it hurts every day.

#479
celuloid

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Another suffering player here. Fix it as soon as possible please.

#480
Rudest

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It looks cool for the first few rounds of a match, but then gives me a headache. I adore it, but it does hurt my eyes/brain :C

#481
Drenick18

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it's a very stupid way to "balance" hunter mode. 50% shield reduction should be enough. giving players head aches is just plain bad game design/implementation. and NO, Bioware, I don't respect this "artisitc vision" at all.

/signed

Modifié par Drenick18, 14 avril 2012 - 04:29 .


#482
Coder4Hire

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What you're asking for is to be able to use it nonstop.
You're not meant to, sure you can, but the brightness is there to offset that.

I use it at the start of a wave to see what's coming and from where, to get to objectives with little to no hassle, and it's also good when your hacking a terminal to know what direction to look in. Other than that I leave it off.

What you're asking to is to see every enemy in range with no draw back. I hope they DON'T do this.

#483
robtheguru

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Leave it as it is.

#484
Mash-X-ToDieSlower

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How has Bioware not even commented on this HUGE thread yet?

#485
Domnuxx

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Is this the thread about fixing hunter mode? I'm kinda doubting my eyes right now.

#486
Rucent

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Coder4Hire wrote...

What you're asking for is to be able to use it nonstop.
You're not meant to, sure you can, but the brightness is there to offset that.

I use it at the start of a wave to see what's coming and from where, to get to objectives with little to no hassle, and it's also good when your hacking a terminal to know what direction to look in. Other than that I leave it off.

What you're asking to is to see every enemy in range with no draw back. I hope they DON'T do this.


If you weren't meant to use it nonstop, it would have a timed duration like AR and Marksman, and visual impairment is not a drawback, it's poor design.

#487
JGDD

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Rucent wrote...

Coder4Hire wrote...

What you're asking for is to be able to use it nonstop.
You're not meant to, sure you can, but the brightness is there to offset that.

I use it at the start of a wave to see what's coming and from where, to get to objectives with little to no hassle, and it's also good when your hacking a terminal to know what direction to look in. Other than that I leave it off.

What you're asking to is to see every enemy in range with no draw back. I hope they DON'T do this.


If you weren't meant to use it nonstop, it would have a timed duration like AR and Marksman, and visual impairment is not a drawback, it's poor design.


+1

Anything that is toggled is meant to use nonstop. Hello Blade Armor.

Modifié par justgimmedudedammit, 14 avril 2012 - 04:50 .


#488
palker

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/signed

#489
Coooodayyee

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 Kills my eyes, and I wear perscription glasses. The brightness could be dropped down a smige, but it's the blurriness filter thats hurting my eyes and giving me headaches.

#490
Slottm

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Definitely the blur effect giving me a headache/eyestrain. I'd rather have 90% of the screen be black except for the little triangle, than have to deal with the blur.

#491
Yosuke

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+1 for removing the blur effect at the very least. The loss of 50% shields is big enough of a penalty; why punish our real life eyes on top of it?

#492
Autochthon

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Unlike the krogan color saturation effect (which doesn't cause blurring) a blur effect can cause eyestrain resulting in migraines.

I get the same eyestrain when I want to play without my glasses actually.

I'm on board with removing the blurring.

#493
Felonious_Monk

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While it does not cause me physical discomfort, it's pretty difficult to see objective markers, and even my crosshairs a lot of the time. It puzzles me why they would add all the graphics to the HUD, increase the gamma so much, and add a blur filter to something that's not a timed ability. It's a vexing combination.

#494
gilgamesh v9

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i dont use it often, but when i do it does give me a headache... which is a shame cuz i really like the ability

#495
Artst3in

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It's strange that Bioware didn't post anything here yet...

#496
uDoh

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I have tried it ONCE. It's awesome, but it really hurt my eyes, I think if this isn't fixed then Bioware/EA, could have a serious issue in their hands, it's really hard on the eyes.

But it's AWESOME. I love the new skill. :)

#497
RecoonHoodie

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Can we know do BioWare are aware of this problem? And it will be fixed soon so we all can enjoy Geth Infiltrator without problems?

#498
Stormskuggan

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/signed

#499
Taste My Scythe

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Yeah, hunter mode is too bright and cluttery.

#500
Fotop Nation

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