Geth ''Hunter Mode'' Fix Petition
#476
Posté 14 avril 2012 - 01:58
#477
Posté 14 avril 2012 - 02:02
#478
Posté 14 avril 2012 - 04:17
#479
Posté 14 avril 2012 - 04:21
#480
Posté 14 avril 2012 - 04:25
#481
Posté 14 avril 2012 - 04:28
/signed
Modifié par Drenick18, 14 avril 2012 - 04:29 .
#482
Posté 14 avril 2012 - 04:31
You're not meant to, sure you can, but the brightness is there to offset that.
I use it at the start of a wave to see what's coming and from where, to get to objectives with little to no hassle, and it's also good when your hacking a terminal to know what direction to look in. Other than that I leave it off.
What you're asking to is to see every enemy in range with no draw back. I hope they DON'T do this.
#483
Posté 14 avril 2012 - 04:36
#484
Posté 14 avril 2012 - 04:37
#485
Posté 14 avril 2012 - 04:38
#486
Posté 14 avril 2012 - 04:47
Coder4Hire wrote...
What you're asking for is to be able to use it nonstop.
You're not meant to, sure you can, but the brightness is there to offset that.
I use it at the start of a wave to see what's coming and from where, to get to objectives with little to no hassle, and it's also good when your hacking a terminal to know what direction to look in. Other than that I leave it off.
What you're asking to is to see every enemy in range with no draw back. I hope they DON'T do this.
If you weren't meant to use it nonstop, it would have a timed duration like AR and Marksman, and visual impairment is not a drawback, it's poor design.
#487
Posté 14 avril 2012 - 04:50
Rucent wrote...
Coder4Hire wrote...
What you're asking for is to be able to use it nonstop.
You're not meant to, sure you can, but the brightness is there to offset that.
I use it at the start of a wave to see what's coming and from where, to get to objectives with little to no hassle, and it's also good when your hacking a terminal to know what direction to look in. Other than that I leave it off.
What you're asking to is to see every enemy in range with no draw back. I hope they DON'T do this.
If you weren't meant to use it nonstop, it would have a timed duration like AR and Marksman, and visual impairment is not a drawback, it's poor design.
+1
Anything that is toggled is meant to use nonstop. Hello Blade Armor.
Modifié par justgimmedudedammit, 14 avril 2012 - 04:50 .
#488
Posté 14 avril 2012 - 04:56
#489
Posté 14 avril 2012 - 05:26
#490
Posté 14 avril 2012 - 05:45
#491
Posté 14 avril 2012 - 05:51
#492
Posté 14 avril 2012 - 05:52
I get the same eyestrain when I want to play without my glasses actually.
I'm on board with removing the blurring.
#493
Posté 14 avril 2012 - 05:53
#494
Posté 14 avril 2012 - 06:00
#495
Posté 14 avril 2012 - 06:04
#496
Posté 14 avril 2012 - 06:09
But it's AWESOME. I love the new skill.
#497
Posté 14 avril 2012 - 07:55
#498
Posté 14 avril 2012 - 08:56
#499
Posté 14 avril 2012 - 09:12
#500
Posté 14 avril 2012 - 09:27




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