Geth ''Hunter Mode'' Fix Petition
#826
Posté 05 mai 2012 - 05:50
Please fix this. I can't play geth without getting a headache
It would not be too hard to take the crud off the screen and just leave the red effect on enemies
#827
Posté 05 mai 2012 - 05:59
#828
Posté 05 mai 2012 - 06:28
#829
Posté 05 mai 2012 - 08:33
#830
Posté 05 mai 2012 - 08:36
#831
Posté 05 mai 2012 - 08:40
The only real complaint I could ever have about Hunter Mode, though, is the fact that objective indicators are very difficult to see when the power is active, making it sometimes difficult to support teammates and assist with objectives; in the end. A small issue, for sure, but it's really the only thing I think should be examined with Hunter Mode.
#832
Posté 05 mai 2012 - 09:08
#833
Posté 05 mai 2012 - 09:13
I can imagine that that kind of brightness and saturation can hurt after a while..
#834
Posté 05 mai 2012 - 09:23
#835
Posté 05 mai 2012 - 09:25
#836
Posté 05 mai 2012 - 09:38
Elcor Pride wrote...
I wonder if they are considering changing it or just ignoring the thread >.>
I really hope they are not ignoring it...
#837
Posté 05 mai 2012 - 09:44
#838
Posté 05 mai 2012 - 03:34
Then don't post in this thread<_<Ace_Blazer wrote...
Disagree, does not hurt me. I actually love the effect.
#839
Posté 05 mai 2012 - 04:02
If I were a developer I'd decrease the lensing/blur effect, nudge the transparency up, and see if the complaints taper off.
Modifié par rmccowen, 05 mai 2012 - 04:03 .
#840
Posté 05 mai 2012 - 04:09
#841
Posté 05 mai 2012 - 04:11
#842
Posté 05 mai 2012 - 04:14
#843
Posté 05 mai 2012 - 04:15
rmccowen wrote...
It's not a problem for me, but I have two RL friends who can't use it. Also ditto the point of making objective markers substantially harder to make out (I generally toggle HM off while locating objectives).
If I were a developer I'd decrease the lensing/blur effect, nudge the transparency up, and see if the complaints taper off.
Dump the lensing, dump everything but the central triangle and go with that. The problem is it screws with the way your eyes focus.
#844
Posté 05 mai 2012 - 04:17
xJNPSx THE WAGN wrote...
I agree. Its a shame such a great ability is handicapped like this. It can really damage your eyes also.
I think thats the point
because
a) the hunter mode is unlimited, unlike other skills.. it doesnt "time out" or deactivate.
so they added a drawback.. it obscures and adds "noise" to your screen.
but then, I play a lot of Geth Engineer, andI learned to ignore the noise..
I still get owned sometimes from enemies go get me from behind thou...
Modifié par JohnDoe, 05 mai 2012 - 04:18 .
#845
Posté 05 mai 2012 - 04:21
#846
Posté 05 mai 2012 - 04:36
It's pretty annoying, even headache inducing.
#847
Posté 05 mai 2012 - 04:37
Siansonea II wrote...
I wouldn't mind if HM had the same kind of "chroma key" effect of Adrenaline Rush, with the addition of red enemy outlines. The existing weird graphic is just stupid and weird. The whole point is that it IMPROVES your vision.
not exactly, it lets you see enemies THRU walls and even those who are "cloacked" (like the phantom and geth hunter)
this is a huge advantage apart from the other speed, weapon and power bonuses.
Maybe its time for you guys to tweak and calibrate your monitors.
#848
Posté 05 mai 2012 - 04:41
#849
Posté 05 mai 2012 - 04:44
#850
Posté 05 mai 2012 - 05:01
TheLostGenius wrote...
what are you guys talking about???
both GETH infiltrator and Engineer, have a power called "HUNTER MODE"
this enables boosts to Power, power recharge, movement speed, it lets you see invisible enemies(like phantoms) thru wall AND thru smoke in a small radious and make you shotstronger and faster.
but it adds an awful "reaper geth computer" type white fog screen similar to ADRENALINE RUSH/Krogan Rage powers.. but Permanent as long you use the GETH HUNTER mode.




Ce sujet est fermé
Retour en haut




