Geth ''Hunter Mode'' Fix Petition
#76
Posté 11 avril 2012 - 04:48
#77
Posté 11 avril 2012 - 04:48
#78
Posté 11 avril 2012 - 04:48
#79
Posté 11 avril 2012 - 04:49
#80
Posté 11 avril 2012 - 04:51
#81
Posté 11 avril 2012 - 04:53
Modifié par Biosplosions, 11 avril 2012 - 04:53 .
#82
Posté 11 avril 2012 - 04:53
#83
Posté 11 avril 2012 - 04:53
BiO_MaN wrote...
I think the problem is that it applies a blur effect to the edges *cough* 75% of the screen *cough*. Remove blur effect, or reduce it, reduce brightness, and remove some of those pointless triangles that appear.
Yeah I had a headache all day yesterday after playing with the geth hunter mode and I think it's mainly because of the blur effect. The single player demo also gave me a headace because of the motion blur when I wasn't able to remove it in the settings.
Modifié par Cdr. Pwn, 11 avril 2012 - 04:53 .
#84
Posté 11 avril 2012 - 04:53
I know gamers... They have a tendency to turn the brightness up so they can see in all the dark places. Try turning down the brightness or sitting back a little more.
#85
Posté 11 avril 2012 - 04:56
#86
Posté 11 avril 2012 - 04:57
#87
Posté 11 avril 2012 - 05:29
#88
Posté 11 avril 2012 - 05:45
Kastrenzo wrote...
it's an acceptable tradeoff.
if you're going to use hunter mode thats the penalty.
it's a continuous power,
Have fun with screwing your eyes
#89
Posté 11 avril 2012 - 05:48
wolfstanus wrote...
For ****s sake... not one day passed and there's a petition for "it hurts my eyes" does not hurt mine and many others eyes. For me it just gets a little confusing when an objective pops up.
I know gamers... They have a tendency to turn the brightness up so they can see in all the dark places. Try turning down the brightness or sitting back a little more.
Yeah the only thing about this mode that bothers me is that objectives markers aren't clearly seen.
But that's just me.
#90
Posté 11 avril 2012 - 05:52
#91
Posté 11 avril 2012 - 05:53
#92
Posté 11 avril 2012 - 05:53
just dont know how they could not have picked up on this by testing it. not frking acceptable at all.
Modifié par eldrjth, 11 avril 2012 - 05:56 .
#93
Posté 11 avril 2012 - 05:55
That is, if something is behind or to the side of you, the waypoint marker is often times underneath the Hunter Mode overlay. I was spinning around in circles trying to figure out where a target was this morning.
Other than that, I love that mode. Geth Pulse rifle + scope + hunter mode = fun.
#94
Posté 11 avril 2012 - 05:55
/signed
EDIT: Also like to say that this is 100% worse when playing at night. My room is nearly pure darkness and I was just playing some ME3 late last night.. the game is fine with it off but every single time I turn it on... ouch. Just ouch. After just a couple waves with it on it begins to kill me.. Really hurts the eyes
Modifié par xlI ReFLeX lIx, 11 avril 2012 - 05:58 .
#95
Posté 11 avril 2012 - 05:56
#96
Posté 11 avril 2012 - 05:58
It really puts me off.
#97
Posté 11 avril 2012 - 06:00
#98
Posté 11 avril 2012 - 06:01
AlexMBrennan wrote...
Guess I should have done more research
But yeah, left the match to pick a playable class
I understand your point but to be fair even if he did use the Search feature there is no way you can tell that a thread called "Resurgence Feedback" is talking about Geth Hunter Mode... hell, it may not even of popped up based on his search terms..
#99
Posté 11 avril 2012 - 06:02
deadpixel92 wrote...
i would really like if they added something in hunter mode HUD to know when you are low on health, like change the color to red, i always have trouble knowing if i'm almost dead. Please bioware
Yes this to! I never know how my health is looking.. I just drop dead lol
#100
Posté 11 avril 2012 - 06:03
yeah, until i forget that i must play the normal way.....
even in silver i make the Phantom like a joke, thanks to this Hunter Mode. i got indoctrinated by the awesomeness of Triangle




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