Geth ''Hunter Mode'' Fix Petition
#201
Posté 11 avril 2012 - 10:57
if i wanted a HUD full of crap, i'd play Syndicate.
#202
Posté 11 avril 2012 - 10:58
#203
Posté 11 avril 2012 - 11:00
#204
Posté 11 avril 2012 - 11:01
#205
Posté 11 avril 2012 - 11:04
Yeah, look, I CAN'T SEE. I CANNOT DISTINGUISH WHAT I AM LOOKING AT. I am shooting at things that are behind vehicles. I sure can't tell! I don't know what I'm looking at anymore. It turns me into the lost Geth version of the three stooges.
#206
Posté 11 avril 2012 - 11:05
#207
Posté 11 avril 2012 - 11:06
Modifié par InstaShark, 11 avril 2012 - 11:07 .
#208
Posté 11 avril 2012 - 11:07
Midnight Voyager wrote...
Oh heck, I even looked for a thread like this and missed it. Oh well.
Yeah, look, I CAN'T SEE. I CANNOT DISTINGUISH WHAT I AM LOOKING AT. I am shooting at things that are behind vehicles. I sure can't tell! I don't know what I'm looking at anymore. It turns me into the lost Geth version of the three stooges.
Well, we know Geth don't use windows...maybe they don't use walls either?
Back on topic, I was shooting straight at walls/giant crates so many times, my team probably thought I was a complete moron. Good thing it was just a bronze match I was testing on. Oh, and of course the whole running into a wall for about 5 seconds cause I don't see it. Why aren't I going forward?!
#209
Posté 11 avril 2012 - 11:07
#210
Posté 11 avril 2012 - 11:08
#211
Posté 11 avril 2012 - 11:09
#212
Posté 11 avril 2012 - 11:13
Lionheartwolf wrote...
maybe it would help if some people turned the brightness down a bit?
My TV isn't that bright and it still strains the eyes after a while. I wasn't having issues with it at first, but you definitely feel side effects sooner or later.
#213
Posté 11 avril 2012 - 11:14
Aramina wrote...
Midnight Voyager wrote...
Oh heck, I even looked for a thread like this and missed it. Oh well.
Yeah, look, I CAN'T SEE. I CANNOT DISTINGUISH WHAT I AM LOOKING AT. I am shooting at things that are behind vehicles. I sure can't tell! I don't know what I'm looking at anymore. It turns me into the lost Geth version of the three stooges.
Well, we know Geth don't use windows...maybe they don't use walls either?
Back on topic, I was shooting straight at walls/giant crates so many times, my team probably thought I was a complete moron. Good thing it was just a bronze match I was testing on. Oh, and of course the whole running into a wall for about 5 seconds cause I don't see it. Why aren't I going forward?!
I know this feeling so hard. If you're missing an entire wall, there is something wrong with the visual overlay. And I did this very frequently.
And hey, hunter mode makes you more fragile! So while you're running into walls, you're dying horribly.
Oof. This is just not good. It really wasn't so bad at first, but it rapidly got terrible. It negates the usefulness of seeing through walls if you cannot see the walls.
#214
Posté 11 avril 2012 - 11:14
A really easy, cheap fix: Make it look like Tech Armor, but white.
#215
Posté 11 avril 2012 - 11:15
#216
Posté 11 avril 2012 - 11:18
#217
Posté 11 avril 2012 - 11:18
#218
Posté 11 avril 2012 - 11:21
#219
Posté 11 avril 2012 - 11:21
#220
Posté 11 avril 2012 - 11:22
Crimson-Engage wrote...
Doesn't effect me in the slightest. Make it an option to dim it but don't fix what isn't broken for the rest of us. Really lightens up Condor and Reactor.
Brightness is not the problem. That can be fixed client-side. The problem is all the floating shapes and the weird filters and the scan lines and the blurriness make it actively difficult for me to tell what is going on. I apparently look quite a bit like a NPC, running into things and pathing poorly.
#221
Posté 11 avril 2012 - 11:23
/signed. Its a tad overdone. Makes me feel how I normally do after watching something in 3d. Fatigued. Plus it can be somewhat hard to find objectives with it turned on.
Modifié par awpdevil, 11 avril 2012 - 11:24 .
#222
Posté 11 avril 2012 - 11:25
signed
#223
Posté 11 avril 2012 - 11:25
I actually really enjoy hunter-mode as is. It's not supposed to be a mode that is turned on, and left on, much like Tech Armor. It's something that's supposed to be switched on and off. Yeah, you can see things through walls now. Great, right? But you want it to be even EASIER to use this mode? REALLY!? It's already easy to tell when there is a wall in the way or not. If you're easily distracted by shiny things, and shapes on your screen... well... we won't even go there.
Modifié par Grubilmeister, 11 avril 2012 - 11:30 .
#224
Posté 11 avril 2012 - 11:34
Grubilmeister wrote...
It doesn't hurt my eyes at all. Turn your brightness down a little, and it'll be fine.
I actually really enjoy hunter-mode as is. It's not supposed to be a mode that is turned on, and left on, much like Tech Armor. It's something that's supposed to be switched on and off. Yeah, you can see things through walls now. Great, right? But you want it to be even EASIER to use this mode? REALLY!? It's already easy to tell when there is a wall in the way or not. If you're easily distracted by shiny things, and shapes on your screen... well... we won't even go there.
No offense, but we're not asking for it to be "easier". Just something that doesn't strain the eyes as much as that lovely Nintendo 3DS. I look at that screen for a few seconds and get an almost instant headache <_<. Some people are more sensitive to optical effects like blurriness/3D/etc. No harm asking for those people to be taken into consideration so they too can enjoy the Geth characters.
Modifié par Aramina, 11 avril 2012 - 11:35 .
#225
Posté 11 avril 2012 - 11:38




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