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NPC with blood splatter


1 réponse à ce sujet

#1
Nwalya42

Nwalya42
  • Members
  • 306 messages
Quick question. I have a NPC in the game as a creature. I want him to seem like he has been in a major fight (I have him crawling on the ground wounded) but I want him to have the blood splatter all over him - how can I add this?
Thanks in advance.

Also, I was wondering which of the many animations is best for making a npc in a conversation die. And, while I'm at it, how does one adjust a creatures variables and can it be used to change a NPC's status to dead?

Modifié par Nwalya42, 10 décembre 2009 - 07:04 .


#2
BryanDerksen

BryanDerksen
  • BioWare Employees
  • 273 messages
You'll probably want to rig up the area's entry script with a call to SetCreatureGoreLevel to set him to the desired bloodiness level. I just had a quick look at some of the main campaign scripts and that's how a lot of the dead guys are set up to look properly dead.



http://social.biowar...eatureGoreLevel