[quote]someone else wrote...
[quote] Versidious wrote
[quote]someone else wrote...
...maybe you survive as an improved version of Mouses' Shepard VI...makes as much sense.
BW
is not going to do anything like this - cutscenes, no gameplay, and
"new cinematics" - how does any of this fit within such a limited EC?
[/quote]
Where's
the 'new gameplay' in the OP? It's all cutscenes, maybe a little extra dialogue for clarification, which is no harder than cutscenes, and entirely within the remit of 'clarification'.[/quote]
Unless its all cut scenes, I'll be curious to see how BW implements dialog if shepard is dead - Which NPC did I just become? My point is not that the OP and the other contributors haven't made some thoughtful and interesting suggestions, it is that it all still fails to justify the various sacrifices within the context of the game and the ME universe, and so "clarification" however remains an unlovable (by me) attempt by BW to put lipstick on the proverbial porker.
[quote]someone else wrote...
This is no different than the thousands of reimaginings on these boards - it does not defend the OP's contention that "clarification" is a viable means of
a) resolving major plot threads (consequences of building/foregoing alliances, geth and/or quarian future, Krogan/salarian/turian nexus, and fate of comrades, LI)[/quote]
Pretty sure the OP hasn't actually contended this. The stated purpose of the thread is
'What the Extended cut needs to do', not 'What would be a better alternative to the ending'. Bioware are giving us an Extended
Cut, not an Alternative Ending.[/quote]
Addressing the bolded phrase, again, no matter how ingenious the EC is, the narrative magic of the ME story will have been irretrievably lost. Like an old (non-PC) joke I once heard, "Confucius say. "He who laugh last, needed joke explained." Not much of a punch line if it needs EC to get it across.
[/quote]
Again, no argument from me, there. But it's not just the endings, it's all of ME3. Bioware said they would not deny people significant content if they'd made certain decisions in previous games, which I personally think was a mistake. I would've had the game start with a trial/inquest, giving players a chance to state the major decisions they would have made in previous games if they aren't importing one. Then an ME3 owner doesn't need to play earlier games to gain access to all their content, they can just start a new game and explain different things at their trial. If making the Crucible, I would have had a large exploration-based first act, rather than simply giving the player the blueprints straight off the bat. Make you work for it. I would probably also have made it a Reaper trap, then given you a means to subvert that trap. I'd have given you a chance to stop Kai Leng getting the data from Thessia, and completely altered the game's ending sequence (Replacing the Retake Earth mission with a Defend the Citadel mission). I'd have left the Reapers' purpose a mystery, and even thrown in a mission and some Hackett talk showing that they had a purpose, but we couldn't understand what the motives behind it are (And deliberately throw in clues for two seperate motives, just to get people speculating). But I would've at least made the Collectors seem highly significant, and not had the Catalyst inhabiting the Citadel and being the boss of the Reapers. Maybe something enslaved by them, to perform a specific function. I then would've had a complicated section of the game which does not involve an ABC choice of endings, but instead, perhaps, a decision which final level to launch into - Boarding Harbinger, more Citadel, or Earth.
So, yeah... Lots of things I would've done differently. But reworking all of that isn't going to happen any time soon, no matter how much we campaign. Maybe, one day, they'll remake the series, and Mass Effect 3 will be completely different.
[quote]someone else wrote...
[quote] someone else wrote...

Validating player choices made throughout the series in determining outcomes - not just in the ending but throughout ME3 - there should be no Rachni if I killed the queen, no genophage cure if Mordin dies and
Maelons data is destroyed - Mordin says it would take years to reconstruct, etc, ad nauseum [/quote]
Again, I agree with you. I have a long list of things in ME3 that I would have done completely differently from Bioware. But Bioware are a few orders less likely to change the entire game than they are the endings, which is
already highly unlikely, and I don't see what that has to do with this endings-based thread anyway.[/quote]
My point was a bit of a digression - just restricting the discussion to the impact of player choice on the outcome, (and adopting lillitheris suggestion above) BW has converted all our decisions into at TMS "grey goo" that merely determines which of three options and two variations we may select.
[/quote]
I agree. The whole 'EMS decides the ending' is annoying as hell. I was hoping for the final mission to be more of a scaled-up Suicide Mission, with you allocating military resources to respond to Reaper actions, or even simply hearing 'We have a problem! Oh, wait, because you [got this thing]/[made this decision], that problem is being addressed!'. It seems like they might actually do something like the latter with the extended cut, as it's a fairly common complaint/request on here, and would be cutscenes/cinematics, or simply audio files played at certain points.
[quote]someone else wrote...
c) Address the vast number of fatal plot holes riddling the ending (documented endlessly elsewhere) [/quote]
It won't. .... We have been given some goddamned lemons. Now maybe, just maybe, we can make some delicious lemonade, if we come up with a good recipe for it. Because this is real life, we are not Cave Johnson, and we cannot order our lab boys to make some exploding lemons to throw back in life's face...[/quote]
it will take an extraordinary recipe to do what you suggest, besides, unlike the Cake, the ending is a lie.
[/quote]
The cake *was* a lie. Although that cake existed, it was never going to be given to us... Anyway, the ending is only a lie if IDT is true, and they've basically said that they won't do that. No, it's merely bad fiction and hackneyed pseudo-philosophy 'Oooo, the machines will kill us because they're better than us and we made them! It's what they do! Think about it!'.
It *will* take an extraordinary recipe, and, in my opinion, Bioware should be looking at mid-game DLC to give new 'context' as well. For example:
- A trip to Klencory (The Crypts of the beings of light who fought machine devils), maybe have them talking to you, indicate that the Catalyst is rogue/insane, its calculations went wrong, and it betrayed its fellows and built/corrupted the Reapers. It should be as circumspect as possible, preferably not refer to the Reapers outright, maybe seem like they're discussing one of theirs being indoctrinated, and 'corrupting the Arks/Guardians', when actually, it went mad and made the Reapers to stop the singularity. This addresses the Catalyst's flawed logic by making it insane, and gives significantly more foreshadowing, so that it's not a random creature out of the blue.
- Something to do with Haestrom/Dark Matter. At the very least, it could be revealed as the fruition of an ancient anti-Reaper superweapon, which failed but could be used for the Crucible. Perhaps it is something to do with the first race to attempt to construct the Crucible, and give us some information as to its origins and original intended purpose. Possibly see it being made by the race that led to The Keepers.
- Something Harbinger-based, that gives us information on its plans to use the Collectors, and its particular interest in Shepard/humanity. Maybe it's dying, and looking for a replacement, and felt that an indoctrinated Shepard mentality governing a human Reaper was the way forwards, or simply that, since he killed a Reaper earlier, his mind in a Reaper body would've been extremely useful during their invasion.
- At some point, in some DLC, obvious NPC issues should be fixed. I'd definitely like to see Tali's face in game, and maybe have the LIs be a little less business between actual romance cutscenes. And also have friends want to talk to Shepards that romanced Thane about the fact their boyfriend's just died. I mean, really, Bioware? If you're going to do romances, do them right. If you want to stop bothering with them, then stop doing them! Plus, romance or not, we really ought to be able to ask Kaidan/Ashley what they've been doing in the last three years since we had an actual, proper conversation with them (Especially why Ashley's wearing a weird 'uniform' that noone else in the Alliance wears). With Wrex, Tali, Liara, and Garrus, you get to do that, but not with the Virmire Survivor. It seems odd. Also, Ashley should be de-Miranda-able. She was a dedicated, serious soldier, and now she's let her hair down in front of her face, instead of in a practical bun? Balls to that.
- Maybe see some female Turians. I mean, seriously. Would it be so hard to shrink the Turian character model and do a little face surgery?There's no reason to include, say, breasts, they're aliens. They could feed their young the way birds do, and have a forward-oriented vagina so that Bioware doesn't need to give them different hips. We know their females are in their military. They could at least have given some male Turians high voices and just said 'Oh, you think that they all look alike? You humans are all racist!'. They could even have made a good joke out of it. "This is one of your females, Garrus?" "Yes, Shepard. Come on, you've seen them before, half the Turians in C-Sec are female." "Really? I suppose that makes sense, I've just never noticed them. They don't look that much different." *Garrus facepalms*"Well, most species don't have those silly lumps on their chest. Just you, the Quarians, and the Asari. And yet you humans *keep* expecting to see lip-paint and ****** on other species' females. You probably think that all the Elcor you've seen are males, too, don't you?", or have a nearby/attending Turian soldier exclaim "I knew it, even the famous Spectre, Commander Shepard! You humans are all racist!", preferably using the exact same VA as in ME2.
- And of course the mere fact that the Citadel is the boss of the Reapers makes the whole of ME1 seem odd, and makes you wonder why the Keepers were the ones responsible for activating its function, why it needed a signal from outer space, and why The Catalyst was unable to do something about it, when the Citadel itself is responsible for making the Keepers in big gene vats. But that seems unfixable to me. I suppose that extending the Citadel sequence to reveal some more mysteries about it, or including earlier game DLC exploration of the bowels of the Citadel could work. Perhaps where you see ancient recordings of the Prothean scientists actually manipulating the systems of the Citadel, and see the Citadel fighting back, but they disconnect the parts of it that are attacking them, so that it can no longer affect them, thus isolating the Catalyst from controlling the Citadel. Perhaps even from controlling the Reapers itself - which would also work towards explaining why it couldn't/wouldn't just stop the Reapers itself if Shepard's proved that the organic/synthetic conflict can be resolved peacefully. Or not. Maybe just leave it as misguided and insane.