I didn't get them mixed up. I just play multiplayer (Even though I normally only play single-player games, it's really fun, so I keep forgetting that there are people who don't)... Instead of removing this feature entirely, I'd rather replace/add in a mechanism for raising Galactic Readiness in single player. Notably, playing the N7 missions would each add 10% to it. If I recall correctly, there are five of them, and there is a deficit of 50%! Effectively, these are just missions you undertake to help in the general galactic conflict, so it follows that it could have a similar effect to multiplayer battles. It's also worth noting that if you prevent the Illusive Man from killing Anderson, then the threshold for attaining the surviving result for Destroy drops to 4000 instead of 5000. There's no reason why you couldn't involve similar modifiers for other high EMS-threshold endings.Ieldra2 wrote...
My numbers are EMS, not TMS (why the hell do people STILL get these mixed up). I have already compromised my stance that any ending should be available without MP. The highest TMS you can in any one playthrough is 7530, which translates into 3765 EMS if you don't play MP. My numbers are not low.Versidious wrote...
I dunno... Those are pretty low. My weakest playthrough so far saw a 6500 EMS. My strongest is 7200. It's not hard to obtain those, unless, as I said earlier, you're deliberately a bastard who gets off on betraying your friends.
It would also follow that future paid DLC releases will add to TMS, thus increasing the ease with which one can obtain higher EMS. We are already asking for additional endings in DLC, so advertising paid DLC in the future as 'unlocking extra endings for single-player-only gamers' (Ie making certain decisions in said DLC could lower the threshold for Shepard surviving in Control or Synthesis, etc.) could work for Bioware and for us. Given the addition of two new Multiplayer maps in Resurgence, it would not be too
unreasonable to expect to see some more N7 missions in future DLC,
either.
Ieldra2 wrote...
As for "Shepard survives in some form" for Control and Synthesis, here are my preferred versions:
Control:
Shepard becomes an AI god with the Citadel as the hardware, similar to what the Catalyst was, but the better construction of the Crucible makes it so that he isn't cut off from all human contact. He will send assurances to his friends that everything is all right. That's it. Any more should be left to players' imagination. People might want to imagine that he leaves his humanity behind completely, while others might want to imagine that he gets a new body at some time in the future. None of these imagined futures should be cut off.
Synthesis:
Shepard's mind re-coalesces after being dispersed by the Synthesis. He can now inhabit technology of a minimum complexity and control it, like a ghost in a machine. We see a holoscreen somewhere with Shepard's face materializing in it and hear a few words being spoken. If Shepard has had an LI, (s)he's present and Shepard will speak some words that have meaning for the LI (for instance, to Miranda: "I promised"). That's it. As with Control, any more would cut off players imagination.
Hmmm.... I think that Shepard talking in such situations would be difficult to do well. Like, what would this look like? Shepard on a screen, or as a hologram, telling everyone that he's a robo-god now, and that he loves his/her LI, and for everyone to do him proud? And, you know, email him, because he's always there. I dunno, I can't really see that working, though of course that's subjective. I feel that if Shepard survives 'In some form', he should still be 'dead' to his friends, with as much about what he is now left in the dark as possible - for control, it's a medium outcome, not the top one, and for Synthesis, I dunno, I think a mystery just works better. It may just be because when I think of him as 'A ghost in the machine', I just imagine this face turning up in glowing orange on a screen: http://t3.gstatic.co...NZR2Ba_0_DJG7Ug
Of course, also, my liking the notion of Shepard as a controlling Reaper AI is influenced by this picture somewhat:

But, also by the ambiguity of blue glowing eyes. It shows that Shepard is in charge, but not neccesarily what form he is actually in, allowing fans to interpret how they wish. With something like this, you have to find the balance between explicit and implicit. If you can make something that 80% pleases two groups of fans, instead of just 100% for one and 50% for the other, then you should.
I feel that, so long as you can get actual full survival in Control, it's not neccesary to have the 'in some form' talking and reuniting with/saying goodbye to his compatriots, (so long as we find out what actually happens to them), as we can already get that with a higher EMS. If the reunion means a lot to you, then replay with different deciisions, bump up your EMS as much as possible.
And the Synthesis 'Ghost in the Machine'? Having Shepard becoming a computer program seems at odds with the nature and intent of Synthesis, which is to reduce the divide between synthetic and organic. You'd probably be able to create a body for him to permanently inhabit under the new paradigms of life, and this is no longer 'in some form', and instead is 'As, like, Shepard, but basically unkillable because he/she can just move to a new body, and still totally bang his/her LI', which is admittedly actually rather cool, and I would totally sign up for something like that IRL, but it's not the kind of thing I'd like to see implemented in Mass Effect. I think at that stage you start to remove too much of the sacrifice of these endings, and make them too ideal, which I think we both agree is something we should be concerned with avoiding. It would appear that we disagree on this, obviously, but I think that 'Surviving in some form' shouldn't be a 'Reunion! Yay!' ending, but a 'Shepard lives!
I am genuinely in agreement with Bioware that there shouldn't be a schmaltzy 100% happy ending, and I think that having Shepard as an AI capable of communicating, in the in-tact Citadel, basically as the Catalyst (but not an irritating extremely wrong dick), becomes too positive an outcome. This is another reason why I maintain that Destroy should not permit the Relays to survive. Not even the highest of the high endings should have no downside. (Unless maybe someone gets a 20000 EMS, or something crazy like that, and has their ships take on the Reapers conventionally and win)
Modifié par Versidious, 01 mai 2012 - 11:05 .





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