[quote]Ieldra2 wrote...
OP, I do not agree.[/quote]
Thank you for the considered response! You make good points, I'll try to respond the best I can. I might have to return to flesh out my answers later on.
[quote]Your high-EMS version of Destroy has no significant downsides, and that's not acceptable when the other two options still have to deal with the destruction of the relays.[/quote]
I disagree slightly about downsides, more on that further down.
The relay destruction is a very complicated matter because it goes way beyond meta. Essentially it'll depend on what BioWare wants to do with the franchise. We've had very strong hints that the relays in fact
aren't destroyed (and if they are, we have to put Arrival back on the table). I only see three viable scenarios where the series can be left:
1. Relays are completely destroyed in ALL options;
2. Relays are not destroyed in ANY options;
3. Relays are rendered temporarily inoperational, either some or all of them, and in some or all options.
I have absolutely no objection to leaving the relays intact in Control (and/or/but not Synthesis). In that case, breaking them completely in Destroy would cause problems for consolidating them in the future. I actually shied away from mentioning it at all, but I'll add an explicit note about this.
Edit: added to OP.
[quote]Also, I think it is very much in the spirit of the Destroy ending that the relays are in fact completely gone, while in Control they're not. Synthesis being, as usual, the odd one out. I see an attempt to make the Destroy option even more desirable, at the expense of the other options, and that's exactly what we do NOT need. That Shepard lives is already a huge incentive. The possible disadvantages further down the line, as indicated by your paragraph about sacrifice, are things people don't feel.[/quote]
I see where you're coming from although – and I'll have to try to argument this better later on – I don't think Destroy is
much out of balance…nor do I think the endings need to be completely balanced. Also, mind, when I say high EMS, I mean the kind of high that means you've only made one or two missteps throughout ME/ME2/ME3. You
have to have the geth and quarians, the krogan and the salarians and so on. (I don't want to attach a number because the EMS/GR multiplayer thing that's still unresolved.)
I suppose that would be my main gist:
this sacrifice is very clearly a choice between the intangible (a safer future for future generations, less interspecies conflict, broad horizons and so on) and the visceral (immediate future, Shepard's immediate circle of people, but with trouble on the horizon – hell, maybe the krogan will try smashing the salarians next week).
[quote]
(2) Restrict the destruction of the relays to the Destroy ending and don't let the Destroy ending kill all synthetics.There should be one decision that's based on "Destroy all this Reaper stuff because it limits us". But we shouldn't be forced to buy into that rationale. I'd remove the killing of all synthetics for balance because the destruction of the relays is bad enough, even if its good. [/quote]
It doesn't kill all
synthetics. It destroys reaper tech (which has been incorporated by, chiefly, geth). To me, it makes perfect logical sense that the same pulse would cause trouble to them, too, unless modulated (enter EMS).
[quote]
(2a) Make it abundantly clear which endings destroy the relays and which don't… But as many people have said before, ambiguousness and closure are mutually exclusive for aspects that affect the shape of the universe as a common ground for our imagination. You may leave Miranda's fate open and players will start to make their own stories. You may not leave the fate of the relays open since that removes that common ground. Speculation is nice, but speculation in a vaccuum is like flying blind. Not fun.[/quote]
Agreed, including rationale.
[quote]
(2b) Alternatively, make the destruction of the relays dependent on EMSEither for all endings, or for Control and Synthesis. This would be a good one for the 3750 threshold. A reasoning can easily be found. It makes no less sense than the presence of the Synthesis as an option being dependent on EMS.[/quote]
Seems fine.
[quote]
(3) Make it possible to challenge the starchild's reasoning. We may still be forced into one of the choices, I would even accept something cheap like "I cannot make it end. I exist to guard the Cycle" as an answer. But Shepard not being able to challenge it appears out of character.[/quote]
Agreed. As I think I said, I don't think there're any options but to 1. pick one of RGB; 2. wait until the fleets get destroyed and you lose; or 3. go on a rampage inside the Citadel and probably cause Destory to happen anyway. Still, the option must be there.
Also, I've mentioned the data dump. I think it's absolutely necessary for Shepard to even entertain trusting the Catalyst.
[quote]
(4) For the Synthesis ending, go back to the line from the leaked script
Where it says. "We synthetic will become more like you, and organics will become more like us."[/quote]
Agreed, and I think the Normandy situation needs to be addressed. The insta-transformation makes no sense.
[quote]
(5) Let the Normandy crash on Earth in the "Earth is OK" endings.
Fleeing the scene at that time is so grossly out of character for Joker that it defies comprehension how anyone could've ever thought that a good idea. Also it would mitigate the problem of the team members being present. [/quote]
Here, I must admit preference to my “it's all a hallucination” proposal. Not only does it solve the insta-Synthesis problem, but also removes the need to explain the escape and how the Normandy got at least 12 hours of FTL/relay travel away. How do you feel about it?
[quote]This would also solve another problem: As opposed to what was probably intended, the Normandy scene at the end does not feel hopeful. It does not feel like "It's the dawn of a new age unburdened by the ballast of the past". Instead, it feels as if Shepard's final choice has done as much bad as good, that Civilization has taken a big step back into the stone age, and I haven't even started on the unfortunate implications. Also, more techno-progressivist players like me feel greatly offended by being caught in a luddite's dream with no choice in the matter, and insulted by the notion that this is a good end.[/quote]
This was well put, agree completely.
[quote]
(6) Provide an epilogue for "Earth is OK/the relays are destroyed" scenarios.[/quote]
Agreed. I listed the things that I think need to be shown in the epilogues. Is there anything missing (or extra)?
[quote]
(7) Think about removing the framing epilogue[/quote][/quote]
I think my Stargazer plans are also reasonable. How did you feel about those, any concerns?
[quote]
(10) Either make a high EMS "Shepard can survive or come back" hint for all options of the final choice, or for none. [/quote]
This is where I disagree with you most. This is, of course, mainly a philosophical difference and I don't think either of us is more “correct” about the issue, but I think that my three options balance the immediate and the distant pretty well. The distant-thinking solution, Synthesis, can't leave an immediate result, Shepard living (and vice versa, Destruction must face an uncertain future). Control balances these two.
Modifié par lillitheris, 13 avril 2012 - 02:43 .