Ieldra2 wrote...
Then it's even more important, because the balance depends on how much the character believes of the Catalyst's reasoning.lillitheris wrote...
This is because for the player, the state of the organic/synthetic conflict, which you use as a balancing factor, has little impact because it's too abstract, totally overshadowed by the more tangible risks and benefits.
I agree with the sentiment and the analysis…although: I'm approaching this mostly from the perspective of the hypothetical character. I think they're mostly balanced if viewed from the perspective of someone actually living in that reality. Mostly – there's definitely tweaking to be done.
Hm. I'm not sure I understand where you're coming from here
The balance must be centered around the kind of approach that would give the best interpretation of a specific ending: Destroy is best (or rather feels best, ot Shepard and the player alike) if Shepard doesn't believe the Catalyst. In that situation, your high EMS scenario has no significant downside - all you have added is cosmetic. You have basically done away with everything that makes Destroy undesirable, but kept everything that makes the other options undesirable. That is not acceptable.
We should probably have an option to just decline the Catalyst and go looking for a solution (which would probably end up Destroy). If the character wasn't convinced, I don't think they'd pick any of the options – and probably suspect that the one that seems most appealing is a trap.
For comparison, Synthesis is best if you believe the Catalyst, and there is still a very significant downside with the relay situation and with Shepard's death. Control is best if you are undecided, and there is, again, the relay situation. So, I maintain that your scenario is heavily unbalanced in favor of Destroy.
I left the relay situation open for both of those.
I say if you have a Destroy variant with no significant downsides, there absolutely must be variants of the other endings with no significant downsides.
I don't think you should be able to wriggle out of the relay destruction in Destroy. Else I come and say you should be able to wriggle out of Shepard's death in Synthesis.
I can certainly accept relay destruction*, but at the same time, I don't really agree that Destroy – as is – is without downsides.
Still, though, if I'm thinking about this from the perspective of having to make the decision for true… Firstly, I don't think they necessarily need to be equal!
- A somewhat utopic existence, all beings in harmony (supposedly), with the most significant threat completely removed (supposedly);
- Continuing forth as we are, but with a significant resource under your control against the big threat, and in fact all threats (or maybe even usable for evil purposes like dominating the galaxy);
- Things go on as before, and there are even now several volatile situations threatening peace, and the big threat is not removed.
That said, from a character's perspective, I personally don't think choosing Synthesis makes any sense unless you're an ultra-paragon and really believe that the Catalyst is right, and that the threat overrides the issues of doing this without people's permission. However, it's one of the ones we got so it's got to stay in!
Importantly, though, I don't think that should mean that the other options need to be watered down because of it. That's artificial balance, and I don't see any benefit in it.
So, that leaves us with two options: you can either (so to speak) walk away with a massively impressive army, no interruption in relay service, and a safer future outlook; or you can risk both immediate and future conflict in exchange for your life (possibly).
* Notably, we have statements from the team indicating that they in fact aren't destroyed. That's why I'm including that option to begin with.
Modifié par lillitheris, 17 avril 2012 - 10:19 .





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