fle6isnow wrote...
Control
Low EMS: destroys infrastructure on Earth (and possibly elsewhere), overloads but not destroys the relays, but make it clear that rebuilding is possible since the relay network is still intact and just needs to be reactivated. Teammates die.
Medium EMS: saves infrastructure on Earth, overloads relays, but make it clear they can be reactivated. Teammates live.
High EMS: saves infrastructure on Earth, saves relays. Teammates live.
I think in all cases, the Citadel should be saved as the main "Reaper control" area. It should also be made clear in all cases that Shepard is controlling the Reapers somehow. Someone--pistolos, I think?--suggested that they show this by reactivating the Shepard VI in the refugee area, and have Shepard reaching out, or smiling beatifically... something like that. I think it is a good idea, and I would also like to see the Shepard VI slowly turning into the "being of light" type thing that the Catalyst was before it flickers out.
Yeah. There's the obvious Control option that some might be willing to try, to just direct all the Reapers to the nearest sun…but I suspect that they wouldn't be willing to do that. They are, still, sentient and they see themselves as storing the racial memory of those harvested species (even if they're not an actual gestalt). I also think that their control can't really be a passive thing, meaning ShepardAI needs to actually stick around, and that it can't just be some ephemeral “Shepard's principles” program, but an
actual consciousness transfer or copy. Of course, I guess that betrays my
The Shepard VI is actually a fun touch. There are various different approaches if there is a virtual Shepard…either (s)he can be very active right off the bat, or maybe it'll take a while for the consciousness to reassemble and remember about friends and so on, or maybe Shepard would indeed be somehow transformed. There's also tons of ways to do the ‘reveal’, including the VI, or maybe the classic of the LI sitting in front of a terminal that blinks, and then displays “I promised I would never leave you” or whatever.
If they
really wanted to turn up the bittersweet, it'd be quite awesome – in the literal sense – if instead of ‘wasting’ all the dead, they'd make that human or better yet mixed-species reaper and installed Shepard –
Shepherd – into it.
In the low EMS you have the squad getting killed – had you pondered on what the cause would be? Or do you mean just in the actual fighting itself (which makes sense, of course, with the appropriate cutscenes)?
Synthesis
Low and Medium EMS: not a choice
High EMS: Earth saved, teammates saved, but citadel and relays destroyed
4000+EMS: Earth saved, teammates saved, citadel and relays saved but disabled.
I think they can explain the "space magic" by nano-tech, sure. Or another way would be that synthesis option turns the Crucible into a giant version of the Prothean beacon? I dunno, I'll have to think about how exactly they can do this. The "circuitry" can start subtly on the teammates in this case, like maybe Joker just has the circuitry in his hand instead of everywhere at first.
I keep coming back to this (
edit: Synthesis, that is), and I just can't fathom how they can explain the whole thing. So I've just given up and go with my Normandy as a hallucination theory

I think it's pretty universally agreed that Synthesis is morally somewhat problematic (even with the assumption that it's truly completely beneficial)…do you have any views on what the ramifications would be across society?
Destroy
I think this is where we will differ greatly. I think the relays should be destroyed in this ending, no matter what. Destroy is basically the rejection of ALL Reaper tech, and though life will suck a lot for the survivors in the short term, they at least have the hope to be truly self-determining without the threat of Reapers in the long term. The teammates, if alive, should be within a couple of months by standard FTL.
I can definitely understand that viewpoint, even if I don't really agree. To me it seems maybe a bit like empty symbolism…it's not really
rejection when you don't have a choice, is it?

If the relays were intact and it was decided to destroy them, that would be different – or more realistically if they were broken, and the society refused to repair them.
That said, I don't really have problems with them being destroyed – it just needs maybe more extensive epiloguing, right? We should see a little more about how the future looks, whether there's a replacement, if not, how do the now-stranded societies rebuild and keep in touch (if at all), etc.…
Low EMS: Earth destroyed, citadel destroyed, synthetics destroyed, teammates die.
Medium EMS: Earth saved but devastated, citadel destroyed, synthetics destroyed, teammates saved.
High EMS: Earth saved, citadel disabled but intact, Shepard is dead (can retrieve body for funeral), synthetics disabled (but possibility for reactivation), teammates saved.
4000+EMS: Earth saved, citadel disabled but intact, Shepard lives, teammates live, synthetics live, chance for reunion after several months.
You make a good point about the confirmation from Hackett, but honestly, one of the things I liked about the original ending is that you don't know whether you can trust the Catalyst or not. Maybe Bioware could add a couple of lines for the Catalyst, something like, "you don't have to take any of the choices the Crucible has made possible. But the more you wait, the less chance you have of defeating us. The cycle will continue." This would add the sense of urgency that you have to choose, while still retaining the uncertainty.
That's a valid viewpoint again, and I don't mind that there's some uncertainty. To me it's just that it's
so unknowable that Shepard has absolutely no basis for making the decision. Taking any of the options could be
worse than just going down fighting.
Narratively, and from a player agency standpoint, I don't really see a way around both giving the player some assurance
and giving them the option to decline all choices (whether this leads to autodefeat or if the player can reach the options wandering by themselves I don't have an opinion on). I don't think players would accept it otherwise.
The "Reapers win" scenario would just be as you described--instead of the Critical Mission Failure if you take too long, it will have a longer version of the Arrival time-out cutscene showing everything getting devastated by the Reapers. My proposal for the Reapers win scenarios are as such:
Low EMS: everything destroyed, even the yahg, raloi, etc. Liara's boxes do not make an appearance.
Medium EMS: everything destroyed, but you see pyjacks (or some other "primitive" race) examining Liara's boxes
High EMS: everything destroyed, but the Reapers suffer a substantial amount of damage because the sword fleet is strong. Cut to 50,000 years later, and see a new cycle completely prepared to face down the Reapers due to Liara's boxes.
I like the additions here, those work for me. I actually tried to ‘fail’ at various points during London and the Citadel, and was really surprised that there was no cinematic epilogue for it.
Modifié par lillitheris, 24 avril 2012 - 09:37 .