Sylvius the Mad wrote...
the_one_54321 wrote...
Ah, but there's the rub! Actually, FFXII never sends you anywhere without a direct story motivation, and every region of the game is linked to the others by a series of transitions and by the fact that all are also directly included in the story.In Exile wrote...
There has to be a reward. From what I've read, FFXII's rewards are either scenery (which has 0 payoff), loot or environmental puzzles.
I was recently describing Ultima IV to someone, and I realised the same was true. U4 is a purely open world, but literally all of it is related to the main quest. There aren't really any side-quests in U4 - all of the little quests are ultimately necessary to complete the game (and for non-arbitrary reasons). So there's tons of exploration, but all of it could be done in search of specific quest objectives, and all of those quests are mandatory.
Well, there are actually lots of side quessts in FFXII, but none of them are necessary to complete the game. To be honest, I think that maybe 2 of the regions* are also not necessary for completeing the game, but that's out of the entirety of the very very large world. There's something like over 20 regions, and the story specifically sends you to all but 2.
*when I say "region," I am refering to a map group that contains multiple areas that are all related by being part of this larger grouping.





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