Pedrak wrote...
Incidentally, I think lack of exploration is the main reason Bio games tend to sell a lot less than Bethesda's even if they are better written.
Players enjoy exploration, just like they enjoy customization. They enjoy losing themselves in a vivid and believable fantasy world. And Bio is giving less and less exploration in its last games. Big mistake, even commercially.
That's why sandbox games sell like hotcakes, and a game like Fallout 3 is more successful than the ME games, even if those have better characters and stories.
I kind of agree with this, I can only speak for myself but the reason Skyrim was bought by me was the amount of things you could do, the living aspect of the world. Large areas free to explore, NPCs not static with own lives plus wildlife/weather/day and night passing instead of forced between on and off, large amount of customisation and such elements. I think of it this way, where Bioware wants to focus on certain people (companions and protaganist plus some NPC's) within their world in their stories over the years the world has taken a more and more backseat to this to their detriment. I feel it is the same for most people as to why Skyrim sold so much more.
The world in which the people live being as important if not more so than a select few people within it. Witcher 2 had the ideal blend of the two focuses with both character being important but also the world and even they added a living element. The more Bioware focuses on characters and less on the immersion within the world, not just minimising the world locations to specific companions and missions is not the best way to get people immersed in the world they created or the lore, all it does is get you more immersed in those few characters.
Until Bioware realises the world matters as much as those characters I think they will never reach Skyrim levels of sales, but don't get me wrong their games are good enough for me to gain some enjoyment just not as much as Skyrim or Witcher 2. Dragon Age Origins due to the amount of customisation races/origins, equipment and skills that made up for it including enough of the world and lore to help this and lastly characters so well built upon in foundation to put it on par with Skyrim and Witcher 2.
Dragon Age 2 lacked those elements and therefore had nothing to fall back on once removed even more immersion in the world replaced with yet more focus on characters which could not make up for it. The characters themselves were lacking too much, the locations were forced both through routing and repetition, uninteresting and too linear, removed all those interesting elements such as out of combat skills, customiation, crafting. In the end it failed at everything outside few of the characters it managed to do okay with. This does not make a great game.
I keep telling Bioware this but so far it's the one thing that seems to be ignored.
Modifié par Dragoonlordz, 11 avril 2012 - 09:23 .