I was doing a little thought experiment of "what if...the ending for ME3 occurred for DA:O"
Now there is a bunch of DA:O spoilers here so if you ever want to play it you should stop reading now.
In both DA:O and ME3, the hero goes through and gathers all the disparate races to unify them against a relatively unknown but very evil threat that could wipe out all races if it goes unchecked.
This is not fair of course, since ME3 had 3 games to develop their characters and DA:O only had one. So the plot can turn wacky for DA:O without character assassinations.
So say you get to the end, you stab the dragon then instead of a death scene, a glowy white being walks out and says the darkspawn are actually pawns of the white being to reset the world because magic users and non-magic users will always fight each other and destory the world. So it gives the Warden three options:
1. Red - you can kill all darkspawn but all magic as well as magic users will die because they are inexplicably linked somehow in the cosmos.
2. Control - you can die and become the ultimate darkspawn and control them sending them back to wherever they came from.
3. Synthesis - all people become somewhat magical, which is the final evolution of the way things are and there will be no conflict.
I thought, "hmm would I be outraged by this mindbending change of game where the threat is no longer a specific enemy but a greater themic conflict in the final battle? A theme that I didn't really encounter as much throughout the game" And to be honest, I was OK with it. Sure it wouldn't have been as EPIC as it currently is, but you know what, I've played enough Final Fantasy games to know that fantasy RPGs can go really strange at the end anyway.
So why did I have so much problem with ME3?
I think it's because when you present a science fiction setting, no matter how odd or weird it is, we have higher expectation of things making sense. Countless codex entries are written so that rules are explained and why and how things work. If Star Trek says there's a inertial dampener technology (whatever the hell that is) to prevent everyone from being squished well, ok there is it. But at least there is somewhat of an explanation.
That's why the ending, which incorporates so much events to occur without sufficient explanation, bothers me so much. This is why people hate Space Magic.
Why Magic is Not really OK in ME3
Débuté par
Nisiar
, avril 11 2012 06:00
#1
Posté 11 avril 2012 - 06:00





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