I don't know that I would have liked the "dark energy" stuff any better.
And it's really hard to speculate - if it were a "dark energy" ending, does that mean we'd have a lot of weird/odd/bad "dark energy" related things happening throughout the 3rd game? It might be cool then, if the ending is actually tying these dire-but-seemingly-unrelated things together at the end. But then the base game is being modified a whole lot to introduce "dark energy", and whether that stuff makes the base game better/worse/etc, who knows?
On the other hand, if they just wiped the last 5 minutes and replaced it with "dark energy", I don't see much of a difference, except that the ending according to the article looks to be a choice between:
-Kill the Reapers and hope we can stop it on our own
-Join the Reapers, everyone's horifically processed.
...and while a "Kill the Reapers and have faith in ourselves" option would certainly be more palatable than the current 3 options for many, the choice between those 2 things isn't really much of a choice to begin with. The first one is the only one that would make any sense - the Reapers have clearly been unsuccessful despite having a lot of time (so why join a bunch of failures?). You've just proven that you can unite the galaxy (Tuchanka, Rannoch, etc), so it's not like humans would be fighting the dark energy on their own - you'd have a multitude of nations with a variety of strengths working together.
Of course, a simple "dark energy" ending probably isn't as conducive to IT, and IT is kinda cool in it's own right (though if IT is what happened, it's rather poorly communicated to the player - a little *too* subtle imo).
Modifié par jdi_knght, 11 avril 2012 - 07:02 .