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Bioware - sorry I doubted you. This is a good game.


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#1
keesio74

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Just wanted to throw that out there since many people are so negative on DA2.

I'm a huge fan of DA:O who sank countless hours into that game (and Awakening, other DLC, etc). I got scared off by all the negativity around DA2 and how the genral consensus was that DA:O lovers will hate DA2 and they made it all "console friendly" at the cost of the PC gamer and hardcore RPG'er. It took me almost a year to decide to pick it up anyway and judge for myself.

Well I enjoyed DA2. A lot. Maybe it helped that my expectations were so low but I really got into this game. They did a lot of things right here and many things were improved from the first game. There were only two (or three, depending on how you look at it) big gripes that prevented this game from being really great. Both have been discussed to death so I won't go into detail. Simply I wish I wish they took an extra 6-9 months to finish the game right and add the extra details that were needed. A lot of corners were cut and we all know what they were. Also combat with waves and waves of enemies that magically appear out of nowhere (when no magic took place).  If they addressed those two above issues, this game could have been on par with DA:O or possibly even better.

I've seen fan reviews that rated this game like 2/10 or 4/10. This is insane. Origins was great and this one is very good.

Keep up the good work Bioware and just tighten the screws please.

Modifié par keesio74, 11 avril 2012 - 06:25 .


#2
Knight Commander

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So true

#3
Elsa Cousland

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Yes, spot-on, and similar to a review I may write myself.

#4
Amycus89

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Sorry for asking, but care to elaborate on the things that DA2 "did right"?

It's not my intention of flaming the game or your post (though I apologize if it sounds like it), I'm just interested since you sound so positive, yet only bring up what you didn't like.

It's not that I don't think there were any improvements myself, but for me they were very few and small, like:
*Party memeber actually interacting in scenes aside from the party banters
*The pace in combat (although I never liked the waves of enemies. If they really want to show guys jumping down from rooftops so badly then save it for ambushes)

Won't mention what I didn't like here though, because most of the things has already been beaten to death.

#5
keesio74

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Sure. Actually I posted in the official DA2 review thread right in this forum. Check out the last post in there. It is mine (so far).

http://social.biowar...dex/6413491/131

Modifié par keesio74, 12 avril 2012 - 07:44 .


#6
ElnVld

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I love both games: DA:O and DA2. :)

#7
batlin

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keesio74 wrote...

Sure. Actually I posted in the official DA2 review thread right in this forum. Check out the last post in there. It is mine (so far).

http://social.biowar...dex/6413491/131


You listed the graphics under "good"? You know there are actually less polygons in DA2 models than there were in DA:O, right?

And the companions? I agree that it's a good touch to have rivalry as a different kind of relationship than just having low vs. high approval, but the romances were really fanfic-y and Anders and Fenris were as one-dimensional as you can get.

I agree with the cross-class combos, but there were similar effects in DA:O. Frozen enemies could be "shattered" with melee weapons, IIRC.

#8
HanErlik

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Congratulations! The millionth "but-I-enjoyed-Dragon-Age-2-so-much" topic is opened!

#9
keesio74

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batlin wrote...

You listed the graphics under "good"? You know there are actually less polygons in DA2 models than there were in DA:O, right?

And the companions? I agree that it's a good touch to have rivalry as a different kind of relationship than just having low vs. high approval, but the romances were really fanfic-y and Anders and Fenris were as one-dimensional as you can get.

I agree with the cross-class combos, but there were similar effects in DA:O. Frozen enemies could be "shattered" with melee weapons, IIRC.


polygons or no, the game looks better. Even the DA2 detractors admit the game is more visually impressive.

one-dimensional was Oghren (drunk dwarf who eventually remains a drunk dwarf but becomes your good buddy). And his companion quest was a joke. Go to bar and help him chat up is old flame and that it? At least the companions in DA2 all had detailed quests of which were spread out over all three acts. Yes Anders' character is hardly unique but to watch him spiral out of control was interesting. Watching him change (for the worse IMHO) was interesting and disappointing at the same time. You didn't see that kind of change in a character in DA:O. Maybe the "hardening" of Alistair and Leliana but that is minimal.

there was some cross-class combos in DA:O with the shattering. True. But for the most part, the majorities of the combos were spell combos. DA2 really expanded on this to include the other classes more.

Anyway my opinions are just opinions. I don't expect people to all agree with them. I just wanted to throw out a thanks to Bioware. It is always nice to hear positive feedback, helps morale and desire to continue working on the DA world. I know they are working on DA3 so I just wanted to put my 2 cents in the faint hope that they may listen and incorporate some of my feedback.

Modifié par keesio74, 12 avril 2012 - 09:48 .


#10
keesio74

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HanErlik wrote...

Congratulations! The millionth "but-I-enjoyed-Dragon-Age-2-so-much" topic is opened!


Thanks!

#11
Realmzmaster

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HanErlik wrote...

Congratulations! The millionth "but-I-enjoyed-Dragon-Age-2-so-much" topic is opened!


It provides balance to the millionth "but I hated Dragon Age 2 so much" topics. That way all opinions get shared. To paraphase Alistair: "You know, one good thing about the forum is how it brings people together."

#12
Gwinever

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the wave thing and repeated maps have been adjusted in the DLC's, i recommend you try them out sometime. they are also very great story wise.

#13
HanErlik

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Realmzmaster wrote...

HanErlik wrote...

Congratulations! The millionth "but-I-enjoyed-Dragon-Age-2-so-much" topic is opened!


It provides balance to the millionth "but I hated Dragon Age 2 so much" topics. That way all opinions get shared. To paraphase Alistair: "You know, one good thing about the forum is how it brings people together."


To express DAII hatred, a million topic is not enough mate, not even near.

#14
keesio74

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Yeah I just finished Legacy. The brand new environment was very refreshing. The wave thing was still there but it wasn't as bad. They need to completely get rid of it.

#15
Realmzmaster

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keesio74 wrote...

Yeah I just finished Legacy. The brand new environment was very refreshing. The wave thing was still there but it wasn't as bad. They need to completely get rid of it.


I like the wave mechanic it simply needs better implementation. A good general does not throw all of his soldiers at the enemy at one time. Far better to wear down the enemy with waves of fresh troops. They simply need to appear in a realistic manner.

Modifié par Realmzmaster, 12 avril 2012 - 10:10 .


#16
Amycus89

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[/quote]
"polygons or no, the game looks better. Even the DA2 detractors admit the game is more visually impressive."
[/quote]
Actually most people I have talked to found that the graphics got worse, at least those of us who play the PC version. personally I think that the difference in opinion is largely due to the inconsistant quality of the in-game models.

For example, deafult hawke, the qunaris and fenris looked really good, but pretty much all other character skin textures looked bland and washed out - some looked like they were made out of plastic. Simply put, they looked far too clean.

Then we have the problem with the elves, and in particular the darkspawn who look more silly than scary. A classic example is the ogre:
Image IPB
And ingame:
Image IPB
Which one looks better and scarier to you?

And last but not least, the characters hands look almost downright disgusting:
Image IPB

Modifié par Amycus89, 12 avril 2012 - 10:24 .


#17
Anomaly-

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keesio74 wrote...
polygons or no, the game looks better. Even the DA2 detractors admit the game is more visually impressive.


Not this one.

Amycus89 wrote...
And last but not least, the characters hands look almost downright disgusting:


As do the ears. Reminds me of the old blocky N64 graphics.

#18
keesio74

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Realmzmaster wrote...
They simply need to appear in a realistic manner.


YES! This is my main beef. Like I said, I understand spirits appearing out of the air. Or some mage. But not human warriors. Or a big ogre. To make it real, at least have it so that support troops come charging out of a room.

Personally I'd like to have it so that any enemies are physically present somewhere on the map, even if they may not attack all at once. In Origins I used to scout around with my rogue, get the number of enemies and report back and formulate a plan. I can plan for this door to open and with enemies pouring out. And with a high survival, you know where everyone is. I thought that was pretty cool. You can't do that in DA2.

#19
keesio74

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hmm, it's been awhile since I played origins. maybe DA2 is not the step up I keep thinking. Maybe I got caught up in the flashy combat animations

#20
Zubie

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keesio74 wrote...

polygons or no, the game looks better. Even the DA2 detractors admit the game is more visually impressive.


Only the character models do...well, most of them anyway. Otherwise the game actually looks pretty bad.

#21
eroeru

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keesio74 wrote...

batlin wrote...

You listed the graphics under "good"? You know there are actually less polygons in DA2 models than there were in DA:O, right?

And the companions? I agree that it's a good touch to have rivalry as a different kind of relationship than just having low vs. high approval, but the romances were really fanfic-y and Anders and Fenris were as one-dimensional as you can get.

I agree with the cross-class combos, but there were similar effects in DA:O. Frozen enemies could be "shattered" with melee weapons, IIRC.


polygons or no, the game looks better. Even the DA2 detractors admit the game is more visually impressive.

one-dimensional was Oghren (drunk dwarf who eventually remains a drunk dwarf but becomes your good buddy). And his companion quest was a joke. Go to bar and help him chat up is old flame and that it? At least the companions in DA2 all had detailed quests of which were spread out over all three acts. Yes Anders' character is hardly unique but to watch him spiral out of control was interesting. Watching him change (for the worse IMHO) was interesting and disappointing at the same time. You didn't see that kind of change in a character in DA:O. Maybe the "hardening" of Alistair and Leliana but that is minimal.

there was some cross-class combos in DA:O with the shattering. True. But for the most part, the majorities of the combos were spell combos. DA2 really expanded on this to include the other classes more.

Anyway my opinions are just opinions. I don't expect people to all agree with them. I just wanted to throw out a thanks to Bioware. It is always nice to hear positive feedback, helps morale and desire to continue working on the DA world. I know they are working on DA3 so I just wanted to put my 2 cents in the faint hope that they may listen and incorporate some of my feedback.


The Oghren thing is a prime example of non-cliched and very interesting realistic quest-line, and the character in genera - like him or not, we don't get such a far-out dwarf-character anywhere lately. He was realistic, yet out-of-the-ordinary, and with relevance to the political/cultural situation, it's interesting how he played out. I bet lots of gladiators and warriors and vikings of old times were actually like that.

You do have the right to not like the character, but you must admit, many love him - and that he brings diversity in the game (which ][ clearly lacks - how often do you see people drastically changing around you, as in becoming hysterics , or the other way around?).

Everyone has gripes with the graphics.

#22
Guest_Puddi III_*

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I don't see that the comparison either way holds water. Oghren wasn't one dimensional, and neither were the DA2 characters. Maybe DA2 got some things wrong, but companion character quality has been consistent throughout the series.

#23
Wonderllama4

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The only thing that really sucked about DA2 for me was the limited environment. You're stuck in Kirkwall for 90% of the game. Other than that, I loved all of the characters and the storylines. Combat was improved a lot too.

#24
astreqwerty

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keesio74 wrote...

batlin wrote...

You listed the graphics under "good"? You know there are actually less polygons in DA2 models than there were in DA:O, right?

And the companions? I agree that it's a good touch to have rivalry as a different kind of relationship than just having low vs. high approval, but the romances were really fanfic-y and Anders and Fenris were as one-dimensional as you can get.

I agree with the cross-class combos, but there were similar effects in DA:O. Frozen enemies could be "shattered" with melee weapons, IIRC.


polygons or no, the game looks better. Even the DA2 detractors admit the game is more visually impressive.

one-dimensional was Oghren (drunk dwarf who eventually remains a drunk dwarf but becomes your good buddy). And his companion quest was a joke. Go to bar and help him chat up is old flame and that it? At least the companions in DA2 all had detailed quests of which were spread out over all three acts. Yes Anders' character is hardly unique but to watch him spiral out of control was interesting. Watching him change (for the worse IMHO) was interesting and disappointing at the same time. You didn't see that kind of change in a character in DA:O. Maybe the "hardening" of Alistair and Leliana but that is minimal.

there was some cross-class combos in DA:O with the shattering. True. But for the most part, the majorities of the combos were spell combos. DA2 really expanded on this to include the other classes more.

Anyway my opinions are just opinions. I don't expect people to all agree with them. I just wanted to throw out a thanks to Bioware. It is always nice to hear positive feedback, helps morale and desire to continue working on the DA world. I know they are working on DA3 so I just wanted to put my 2 cents in the faint hope that they may listen and incorporate some of my feedback.

comparing dao companions with da2 is just a joke......yeah the personal quest were more interesting sometimes but the interactions were non existent and the characters were all so cliched that i just wanted to slap each and every one exept maybe aveline and izzy

#25
Corto81

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It's all opinions, but taken from your review:

Good:
-Graphics. Though this is expected with a newer game
-Companions.
I thought the companions, in general, had more depth. Their side quests
were more complex and the interactions with them were more fleshed out.
Each companion also brough something unique in terms of abilities with
their unique specialization. In DA:O, You can spec Sten and Oghren to be
pretty much the same. I also liked how they minimized gifts.


The graphics are a joke compared to some other 2011 RPGs (Witcher 2, Skyrim) and really not better than DA:O IMO.
It's way to bland, cartoony and lacks depth.

The companions?
Awful.
One-dimensional, immature, dumb, non-believable, annoying, etc.