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Mass Effect 3 ending DLC 'designed to better reflect player choices' - New details


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#1
KeilxKey

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Mass Effect 3's Extended Cut has been designed to offer players more personalised endings that better reflect the choices they made throughout the trilogy.Image IPBSpeaking at the Mass Effect panel at PAX East (via) Penny Arcade, Bioware producer Mike Gamble said: "To be clear, the Extended Cut is not a re-imagining of the ending or a new ending. We're currently building it right now, our cinematics team is on it. Our writers are heavily involved. It's coming together."So while it won't change the endings per se, it will expand on them to provide "more clarity for those seeking further closure to their journey", as previously promised.Gamble elaborated a little: "It's more than just a few cinematic scenes. We're happy to be doing it... We want to give more closure about some of the questions you have, and in general we wanted to give the players a sense of personalisation with the endings."Many people mentioned that some of the choices they made in the game are not necessarily reflected in the ending scenes. We're definitely going to focus on things like that. We want to make sure that when you see the ending of Mass Effect, you now have the information and context to be satisfied."He added: "It wasn't in the game because we didn't know there was such a huge demand for it, to be honest with you."


Modifié par KeilxKey, 11 avril 2012 - 06:44 .


#2
KeilxKey

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bump

#3
Kath

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Yeah, that quote kills me.

"we didn't know there was such a huge demand for it, to be honest with you."

What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?

#4
scrapmetals

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Katherine wrote...

Yeah, that quote kills me.

"we didn't know there was such a huge demand for it, to be honest with you."

What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?


qft

#5
essarr71

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There is a silver lining around that cloud of BS.

#6
Luder09

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Katherine wrote...

Yeah, that quote kills me.

"we didn't know there was such a huge demand for it, to be honest with you."

What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?


With that sentiment from Bioware, they should have just ended the game when the sparkly elevator was taking Shep up to Starchild Image IPB

#7
KeilxKey

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hoping that when he said "we didn't know there was demand for it" he was secretly talking about the Rachni Queen.

#8
omntt

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Yeah there wasn't a huge demand for a proper ending....better overuse a kid model, we didn't have that for 2 games. Sigh...sorry, today I can't stand this PR speech.

#9
KeilxKey

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"We didn't know there was a demand for it"

This quote just irrks me in so many different levels. We are YOUR FANS. We analayze every little aspect about your game...why would you think we wouldn't care for stuff like that!

Let's just call it like it is, you were rushed and didn't have enough time to implement all your ideas in time. Just be TRUTHFUL. This B.S pr speak just makes you guys look worse.

#10
Gaskets

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That quote is down-right insulting and is equally disturbing. Who in their right mind would assume that after investing in three games over many years we wouldn't want a sober and satisfying conclusion?! Who's running the show here, children?!

Modifié par Gaskets, 11 avril 2012 - 06:56 .


#11
H. Birdman

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"We didn't know people wanted their choices to matter."

Translation: "We ran out of time and money and thought we could get away with it by making the ending vaguely mystical, like an episode of Twin Peaks or something."

#12
TGOW

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Gaskets wrote...

That quote is down-right insulting and is equally disturbing.

This. Seriously, wtf. They thought we would not care about the ending to possibly one of the best sci-fi trilogies made? Just more proof they didn't give a damn about the ending.

#13
Iakus

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Katherine wrote...

Yeah, that quote kills me.

"we didn't know there was such a huge demand for it, to be honest with you."

What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?



::looks at Character and Romance section of the forums::

Nope, no one cares what happens to Shepard, the LI, the squadmates, or any of the other characters in the series Image IPB

#14
maxloef

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welcome to a week agoo?

#15
M0keys

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H. Birdman wrote...

"We didn't know people wanted their choices to matter."

Translation: "We ran out of time and money and thought we could get away with it by making the ending vaguely mystical, like an episode of Twin Peaks or something."


Oops.

#16
Sc2mashimaro

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Katherine wrote...

Yeah, that quote kills me.

"we didn't know there was such a huge demand for it, to be honest with you."

What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?


This is an easy quote to blow out of context. Keep in mind that when the ME3 team spoke of multiple endings and reflecting player choices during the lead up to release they meant the various story arcs in the game. What they were unaware of was that we wanted the very end of the game to reflect the evolution of those choices made in ME3 at the ending and the final emotional connection to our squad/friends/LI at the very end. They were figuring that those choices were adequately dealt with by the story arcs leading up to the ending. This seems obvious if you read through the evolution of their responses leading up to release and then post-release as they reacted to the backlash about the endings.

#17
Taboo

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They had better not muck this up. If they do the **** that will rain down will ruin them forever.

#18
KeilxKey

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I hope they not only add all the deleted scenes (ashey, the extended anderson speech, liara/garrus death scene, etc), but they continue to ADD to the ending.

The ending could have been WAY more epic. We could've been fighting next to our krogan allies, while the Rachni come roaring above. It could've felt INTENSE, it could've been something SPECIAL.

Instead we got a mission that was clearly rushed in concept. Bioware has a chance to reedeem themseleves. But these comments like "we didn't know there was a demand for it" aren't really helping Bioware..

#19
MOIST N FLUFFY

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Maybe they crashed the ending on purpose, so that we would force them into making a more developed ending. It was the only way to go around EA. Probably not though. That was a really strange thing for him to say.

#20
DaosX

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KeilxKey wrote...

"We didn't know there was a demand for it"

This quote just irrks me in so many different levels. We are YOUR FANS. We analayze every little aspect about your game...why would you think we wouldn't care for stuff like that!

Let's just call it like it is, you were rushed and didn't have enough time to implement all your ideas in time. Just be TRUTHFUL. This B.S pr speak just makes you guys look worse.


You guys seriously need to get over being a "fan" and see it as being a "customer". By being a fan, companies see you as a mere commodity that will blindly follow them. On the other hand, a customer can make rational decisions and choices on what they choose to buy. The only thing this whole debacle has taught me is that it's smarter to percieve yourself as a customer rather than a fan. Be smart about how and where you spend your money.

#21
M0keys

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Sc2mashimaro wrote...

Katherine wrote...

Yeah, that quote kills me.

"we didn't know there was such a huge demand for it, to be honest with you."

What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?


This is an easy quote to blow out of context. Keep in mind that when the ME3 team spoke of multiple endings and reflecting player choices during the lead up to release they meant the various story arcs in the game. What they were unaware of was that we wanted the very end of the game to reflect the evolution of those choices made in ME3 at the ending and the final emotional connection to our squad/friends/LI at the very end. They were figuring that those choices were adequately dealt with by the story arcs leading up to the ending. This seems obvious if you read through the evolution of their responses leading up to release and then post-release as they reacted to the backlash about the endings.


Except they're all sub-plots that are directly connected to the main throughline of the story. They're never truly resolved until the plot is settled. Uniting all the races of the Galaxy doesn't matter if uniting them doesn't accomplish anything.

Modifié par M0keys, 11 avril 2012 - 07:03 .


#22
biiskit

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They can pretend ignorance to save face all they want as far as I'm concerned, as long as they make the ending more satisfying.

#23
zakaryzb

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Sc2mashimaro wrote...

Katherine wrote...

Yeah, that quote kills me.

"we didn't know there was such a huge demand for it, to be honest with you."

What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?


This is an easy quote to blow out of context. Keep in mind that when the ME3 team spoke of multiple endings and reflecting player choices during the lead up to release they meant the various story arcs in the game. What they were unaware of was that we wanted the very end of the game to reflect the evolution of those choices made in ME3 at the ending and the final emotional connection to our squad/friends/LI at the very end. They were figuring that those choices were adequately dealt with by the story arcs leading up to the ending. This seems obvious if you read through the evolution of their responses leading up to release and then post-release as they reacted to the backlash about the endings.


I can agree with this somewhat. But how can you think we would not have wanted an epilogue in some way. Have they ever read a book/video game series and got to and end not looking for closure in same way for the characters?!

#24
MassiveEffects

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H. Birdman wrote...

"We didn't know people wanted their choices to matter."

Translation: "We ran out of time and money and thought we could get away with it by making the ending vaguely mystical, like an episode of Twin Peaks or something."


Because we all know that "vague" and "mystical" automatically mean "deep", right?

#25
Fiery Knight

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H. Birdman wrote...

"We didn't know people wanted their choices to matter."

Translation: "We ran out of time and money and thought we could get away with it by making the ending vaguely mystical, like an episode of Twin Peaks or something."


I think this must be the case, but obviosuly BW are to stubborn to admit it.