Mass Effect 3 ending DLC 'designed to better reflect player choices' - New details
#26
Posté 11 avril 2012 - 07:05
Congratulations KeilxKey, you have proven that things are only judged on the very last thing they end with, and that the 95% of the article not about the last thing is disregarded completely. sorry.
Still though, good to know their trying to make the endings personalized now, that was one of the major issues with the endings.
#27
Posté 11 avril 2012 - 07:06
I still think it's a mistake not to just "start over" with a new ending. 67% Redditt uses hated the ending. Retakers outnumbered Pro-Enders nearly 100-1 on FB. There's a huge, huge demand for alternative endings. I think speaking in absolutes, declaring this is the only ending DLC they'll do, is a mistake.
#28
Posté 11 avril 2012 - 07:06
#29
Posté 11 avril 2012 - 07:06
Sc2mashimaro wrote...
Katherine wrote...
Yeah, that quote kills me.
"we didn't know there was such a huge demand for it, to be honest with you."
What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?
This is an easy quote to blow out of context. Keep in mind that when the ME3 team spoke of multiple endings and reflecting player choices during the lead up to release they meant the various story arcs in the game. What they were unaware of was that we wanted the very end of the game to reflect the evolution of those choices made in ME3 at the ending and the final emotional connection to our squad/friends/LI at the very end. They were figuring that those choices were adequately dealt with by the story arcs leading up to the ending. This seems obvious if you read through the evolution of their responses leading up to release and then post-release as they reacted to the backlash about the endings.
No, I'm not blowing it out of context. I have also read/watched previous interviews regarding the endings and player choices. The fact that they "didn't know" that gamers would want to see the result of their choices at the very end of the game smells like bull to me. ME3 was supposed to be the END of the trilogy, yet it does nothing to explain how your choices impacted the galaxy in the end.
Modifié par Katherine, 11 avril 2012 - 07:07 .
#30
Posté 11 avril 2012 - 07:07
Again, Shepard's story may have ended. But what about Wrex's story? What about Zaeed's story? How did these end? I hate to sound like an apologist since I'm one of the most virulent opponents of BioWare's PR in recent weeks, but good ol' Gambs here has a point. Developers were too focused on providing an end to Shepard's story, not our story.
#31
Posté 11 avril 2012 - 07:07
Katherine wrote...
Yeah, that quote kills me.
"we didn't know there was such a huge demand for it, to be honest with you."
What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?
I really have to wonder who this "we" is, and where they have been for the last 5 years. Has Casey Hudson been living under a rock this whole time?
#32
Posté 11 avril 2012 - 07:10
Modifié par nopantsisabela, 11 avril 2012 - 07:11 .
#33
Posté 11 avril 2012 - 07:12
#34
Guest_Nachtdämmerung_*
Posté 11 avril 2012 - 07:13
Guest_Nachtdämmerung_*
Katherine wrote...
Yeah, that quote kills me.
"we didn't know there was such a huge demand for it, to be honest with you."
What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?
Every time I read this quote it feels like I'm getting a high five...right into my face...with a baseball bat :/
#35
Posté 11 avril 2012 - 07:14
nopantsisabela wrote...
Guys, I'm not trying to be mean here but I think it'd be better to just ignore the things they say now. Everything is contradictory (PR statements directly conflict with employee quotes) and confusing. Until we see the DLC, we're just not going to know what's what.
Correct. They are writing scripts and are preparign dialouge. They know the consequences if they mess up.
#36
Posté 11 avril 2012 - 07:15
nopantsisabela wrote...
Guys, I'm not trying to be mean here but I think it'd be better to just ignore the things they say now. Everything is contradictory (PR statements directly conflict with employee quotes) and confusing. Until we see the DLC, we're just not going to know what's what.
It's quite possible that the statements are meant for different audiences.
It would take a different light if we found out the PR releases were meant for nervous shareholders, and the direct employee quotes were meant for nervous customers.
#37
Posté 11 avril 2012 - 07:16
nomoredruggs wrote...
Regardless, that's good news, right?
Yes.
I mean, I still get really annoyed when I see statements like that, but at least it gives hope that they are doing something about it now. I almost look forward to the extended cut.
#38
Posté 11 avril 2012 - 07:17
"we didn't know there was such a huge demand for it, to be honest with you."
I feel insulted by that quote as a customer of a game that built much of it's marketing on "your choises matter". Actually almost all of biowares games have had "your choises matter" as part of the games mehanichs. I REALY do want to give Bioware the chance to redeem themselves, but with quotes like this it shows an astonishing lack of understanding of the core demographic of their own games.
Sure, Bioware needs to expand and can't survive solely on hardcore rpg-players, but to disregard an actual resolution or atleast consequence to a choice in a game where you make (hard) choises insted of just arbitrary number that give a very slight variation on the end movie if it is above X. To do that is just... WOW.
My only hope is that that quote is taken out of context, but that requiers even more space magic than I think possible,
#39
Posté 11 avril 2012 - 07:17
M0keys wrote...
nopantsisabela wrote...
Guys, I'm not trying to be mean here but I think it'd be better to just ignore the things they say now. Everything is contradictory (PR statements directly conflict with employee quotes) and confusing. Until we see the DLC, we're just not going to know what's what.
It's quite possible that the statements are meant for different audiences.
It would take a different light if we found out the PR releases were meant for nervous shareholders, and the direct employee quotes were meant for nervous customers.
Probably. Bioware is walking on eggshells as it is. Disasters like this could ensure people like Mike Gamble and Casey Hudson never get work in the field again. It's that serious.
#40
Posté 11 avril 2012 - 07:17
Taboo-XX wrote...
nopantsisabela wrote...
Guys, I'm not trying to be mean here but I think it'd be better to just ignore the things they say now. Everything is contradictory (PR statements directly conflict with employee quotes) and confusing. Until we see the DLC, we're just not going to know what's what.
Correct. They are writing scripts and are preparign dialouge. They know the consequences if they mess up.
I'm not sure if they do. They claim that they didn't know we would want to see any impact of any decisions we made, in a game where that's the primary selling point. Edmonton is such a nice city, it'd be a shame to see it gone.
#41
Posté 11 avril 2012 - 07:17
#42
Posté 11 avril 2012 - 07:18
#43
Posté 11 avril 2012 - 07:19
#44
Posté 11 avril 2012 - 07:19
#45
Posté 11 avril 2012 - 07:20
#46
Posté 11 avril 2012 - 07:21
#47
Posté 11 avril 2012 - 07:21
"It wasn't in the game because we didn't know there was such a huge demand for it, to be honest with you."
Total cop out... They should have known how passionate the fans were for the game after the last 2 games. You could see this a mile away... It doesn't take a rocket scientist to tell you if you promise a deep and for-filling ending and then don't deliver that the fans would react like this. It would be like only making 50000 copies available day one... They should have known better... Not buying that one at all... sorry.
#48
Posté 11 avril 2012 - 07:23
#49
Posté 11 avril 2012 - 07:24
Katherine wrote...
Yeah, that quote kills me.
"we didn't know there was such a huge demand for it, to be honest with you."
What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?
Your choices might still matter even if it's not directly shown to you.
#50
Posté 11 avril 2012 - 07:24
Katherine wrote...
Yeah, that quote kills me.
"we didn't know there was such a huge demand for it, to be honest with you."
What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?
Sadly, their PR speak somehow convinces some people...





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