Aller au contenu

Photo

Mass Effect 3 ending DLC 'designed to better reflect player choices' - New details


207 réponses à ce sujet

#51
Kanon777

Kanon777
  • Members
  • 1 625 messages

xsdob wrote...

Well, looks like everyone completely disregards the entire post you made and focuses on the very last sentence.


And they wont even realize that they are doing it....

Hey BSN, read this: Bioware didnt know there was a huge demand for the new endings, therefore they are making it now. They are not insulting you, its not a slap to the face, its just an obivous FACT that they didnt know so many people would want the "clarification" for the endings...

Stop taking everything they say as an insult...

Modifié par Kanon777, 11 avril 2012 - 07:27 .


#52
Kath

Kath
  • Members
  • 817 messages

Kanon777 wrote...

I love how people ignore the entire article and decide to misinterpret the last few lines


What exactly is being misinterpreted? 

#53
ahandsomeshark

ahandsomeshark
  • Members
  • 3 250 messages

Sc2mashimaro wrote...

Katherine wrote...

Yeah, that quote kills me.

"we didn't know there was such a huge demand for it, to be honest with you."

What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?


This is an easy quote to blow out of context. Keep in mind that when the ME3 team spoke of multiple endings and reflecting player choices during the lead up to release they meant the various story arcs in the game. What they were unaware of was that we wanted the very end of the game to reflect the evolution of those choices made in ME3 at the ending and the final emotional connection to our squad/friends/LI at the very end. They were figuring that those choices were adequately dealt with by the story arcs leading up to the ending. This seems obvious if you read through the evolution of their responses leading up to release and then post-release as they reacted to the backlash about the endings.


meh I could only believe that if i thought no one on the team had ever played any of the Mass Effect series or been a video game fan themselves. I can see EA and higher ups being unaware, but not the actual developers, especially not the guys who WROTE things like Tuchanka and Rannoch, obviously they knew how strong of an emotional connection we'd built or else how would they have written such emotionally effective arcs? It didn't happen on accident. (not to mention it's not like this is the first game bioware has put out and their other games have been aware) the entire point of Mass Effect, according to fans AND DEVELOPERS THEMSELVES, was too push the bounds of the type of story-telling in video game medium, so how could they have not been aware of their own purpose? 

#54
xsdob

xsdob
  • Members
  • 8 575 messages

Katherine wrote...

Kanon777 wrote...

I love how people ignore the entire article and decide to misinterpret the last few lines


What exactly is being misinterpreted? 


And thus the entire debate about the ME3 endigns is presonified with this exchange.

#55
Kath

Kath
  • Members
  • 817 messages

xsdob wrote...

Katherine wrote...

Kanon777 wrote...

I love how people ignore the entire article and decide to misinterpret the last few lines


What exactly is being misinterpreted? 


And thus the entire debate about the ME3 endigns is presonified with this exchange.


Gold star for you. :lol:

#56
GreenSoda

GreenSoda
  • Members
  • 1 214 messages
It'd be more interested in an actual release date...summer could mean anything from 2 to 5 months from now.

We also know that Shep's going to get new lines voiced for the endings -but what's with the rest of the crew ? Liara, Ash, Joker, EDI, etc...? Not that I'm holding my breath here.

Modifié par GreenSoda, 11 avril 2012 - 07:29 .


#57
Kanon777

Kanon777
  • Members
  • 1 625 messages

Katherine wrote...

Kanon777 wrote...

I love how people ignore the entire article and decide to misinterpret the last few lines


What exactly is being misinterpreted? 


You try to imply they are "insulting you" by admiting they didnt know so many people would want a better ending to the story. You chose to ignore the entire article in favor of misinterpreting what they say and paint you as the "victim" of the evil Bioware. Its disingenous and sickening...

#58
geertmans

geertmans
  • Members
  • 299 messages
Call me a 'no **** Sherlock', but the more i'm reading about BioWare's PR the more I'm thinking this was planned all along. May not have perfectly worked out the way EA/BW wanted to, but I think the decision to release the "extended cut" was made way before the actual release of the game.

#59
SaladinDheonqar

SaladinDheonqar
  • Members
  • 336 messages
From now on, I'm never going to take whatever Bioware says at face value. There's just been too many lies and lame PR talk from ALL levels over the past few months to ever believe what they say or promise. I will believe it when I see it.

#60
Tony208

Tony208
  • Members
  • 1 378 messages

Sc2mashimaro wrote...

Katherine wrote...

Yeah, that quote kills me.

"we didn't know there was such a huge demand for it, to be honest with you."

What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?


This is an easy quote to blow out of context. Keep in mind that when the ME3 team spoke of multiple endings and reflecting player choices during the lead up to release they meant the various story arcs in the game. What they were unaware of was that we wanted the very end of the game to reflect the evolution of those choices made in ME3 at the ending and the final emotional connection to our squad/friends/LI at the very end. They were figuring that those choices were adequately dealt with by the story arcs leading up to the ending. This seems obvious if you read through the evolution of their responses leading up to release and then post-release as they reacted to the backlash about the endings.


But the ending negated all those resolutions because everyones status is up in the air.

#61
Necroscope

Necroscope
  • Members
  • 494 messages

H. Birdman wrote...

"We didn't know people wanted their choices to matter."

Translation: "We ran out of time and money and thought we could get away with it by making the ending vaguely mystical, like an episode of Twin Peaks or something."



#62
Kath

Kath
  • Members
  • 817 messages

Kanon777 wrote...

Katherine wrote...

Kanon777 wrote...

I love how people ignore the entire article and decide to misinterpret the last few lines


What exactly is being misinterpreted? 


You try to imply they are "insulting you" by admiting they didnt know so many people would want a better ending to the story. You chose to ignore the entire article in favor of misinterpreting what they say and paint you as the "victim" of the evil Bioware. Its disingenous and sickening...


I never said they "insulted me". I implied that they lied about not knowing what their fans want, and that they went back on what they said would be in the game. It's not about wanting a "better ending", it's about having our choices matter in the end like Bioware said they would, and in the endings we got, our choices didn't matter. 

I also didn't ignore the entire article. Just because someone finds a quote from an article particularly interesting and wants to discuss it doesn't mean they are automatically ignoring context and other information in the article. 

I'm not a "victim" either. You assume a lot about me, and that makes you look foolish. 

Modifié par Katherine, 11 avril 2012 - 07:35 .


#63
spz123

spz123
  • Members
  • 202 messages

H. Birdman wrote...

"We didn't know people wanted their choices to matter."

Translation: "We ran out of time and money and thought we could get away with it by making the ending vaguely mystical, like an episode of Twin Peaks or something."


Please never compare the ending to ME3 with Twin Peaks again. Thank you.

#64
Hogge87

Hogge87
  • Members
  • 676 messages
Stop focusing on why the ending turned out the way it did.

I look at this in a positive way and BW are going to adress at least two of the three biggest flaws: lacking closure and the lacking sense of the players choices mattering. We'll be stuck with starkid, DEAL WITH IT. Let's hope that these changes will be enough to make the ending feel good as a whole.

#65
Doctor Uburian

Doctor Uburian
  • Members
  • 408 messages

Tony208 wrote...

Sc2mashimaro wrote...

Katherine wrote...

Yeah, that quote kills me.

"we didn't know there was such a huge demand for it, to be honest with you."

What? You didn't know that there was a huge demand for our choices to matter, even though that is something you said over and over was going to happen in the game?


This is an easy quote to blow out of context. Keep in mind that when the ME3 team spoke of multiple endings and reflecting player choices during the lead up to release they meant the various story arcs in the game. What they were unaware of was that we wanted the very end of the game to reflect the evolution of those choices made in ME3 at the ending and the final emotional connection to our squad/friends/LI at the very end. They were figuring that those choices were adequately dealt with by the story arcs leading up to the ending. This seems obvious if you read through the evolution of their responses leading up to release and then post-release as they reacted to the backlash about the endings.


But the ending negated all those resolutions because everyones status is up in the air.


That's why the Stargazer scene MUST be completelly changed :unsure:

Everyones status: Every one who we cared about died a LONG time ago :(

Are you kiding us bioware? :?

Modifié par Doctor Uburian, 11 avril 2012 - 07:39 .


#66
TookYoCookies

TookYoCookies
  • Members
  • 615 messages
I srsly will not be surpirsed if the extended cut is just a photoshopped in rachni queen (even if you killed her) during final mission cinematics, Kirahee giving a new "Hold the line" speach (regardless whether or not he survived on virmire) and now in the space battle if you have a certain EMS number you actually see a full reaper explode.

Then after its out and we complain, everyone will just talk about how it was free and scold us to be greatful. I'm trying to be hopeful, that the DLC will be good, and will give some catharsis, but when the lead producer thinks ending the 3rd entry in a trilogy with "lots of speculation" is a good idea it kinda kills any hope of mine that this will come to a logical conclusion. I only hope they dont screw it up any more than they already have.

People have tried to label the retake movement as "entitled gamers", but when you play Mass effect 1 and Mass effect 2 you get spoiled with an incredibly immersive and dynamic narrative. Where almost all the variables are dependent on the actions of the player. Mass effect 3 had this in only the smallest of doses, where as in the prior 2 it was the core of the game.

It was apparently decided that endorphin releasing combat mattered more to players than the narrative of the story, with out addressing players on whether or not this was the case prior to reaching this conclusion. I hope bioware and EA see the mistake theyve made and are willing to back-track.. But every response we've been given from dev's/producers/comm. reps. has been so full of sh*t im not willing to get my hopes up

#67
Carlthestrange

Carlthestrange
  • Members
  • 3 622 messages
This statement seems exactly the same as the initial announcement. I don't see anything new.

#68
Taboo

Taboo
  • Members
  • 20 234 messages

Hogge87 wrote...

Stop focusing on why the ending turned out the way it did.

I look at this in a positive way and BW are going to adress at least two of the three biggest flaws: lacking closure and the lacking sense of the players choices mattering. We'll be stuck with starkid, DEAL WITH IT. Let's hope that these changes will be enough to make the ending feel good as a whole.



#69
ahandsomeshark

ahandsomeshark
  • Members
  • 3 250 messages

Hogge87 wrote...

Stop focusing on why the ending turned out the way it did.

I look at this in a positive way and BW are going to adress at least two of the three biggest flaws: lacking closure and the lacking sense of the players choices mattering. We'll be stuck with starkid, DEAL WITH IT. Let's hope that these changes will be enough to make the ending feel good as a whole.


Why should we stop focusing on it? How else can we hope the problem isn't repeated in the future?

#70
Taboo

Taboo
  • Members
  • 20 234 messages

ahandsomeshark wrote...

Hogge87 wrote...

Stop focusing on why the ending turned out the way it did.

I look at this in a positive way and BW are going to adress at least two of the three biggest flaws: lacking closure and the lacking sense of the players choices mattering. We'll be stuck with starkid, DEAL WITH IT. Let's hope that these changes will be enough to make the ending feel good as a whole.


Why should we stop focusing on it? How else can we hope the problem isn't repeated in the future?


Because it isn't going to be "fixed" to your specifications. People need to understand that the announcement of the extended cut means that EA has given them money to do so. The money is finalized. The endings are not getting rewritten. We're going to have to deal with it.

#71
bboynexus

bboynexus
  • Members
  • 1 484 messages
Mike Gamble was lying when he said they didn't know 'there was a high demand for it'.

This has been the plan all along.

#72
omntt

omntt
  • Members
  • 226 messages

spz123 wrote...

H. Birdman wrote...

"We didn't know people wanted their choices to matter."

Translation: "We ran out of time and money and thought we could get away with it by making the ending vaguely mystical, like an episode of Twin Peaks or something."


Please never compare the ending to ME3 with Twin Peaks again. Thank you.


^^^^

There was closure in Twin Peaks, and an hell of one, even with all those filler episodes in the 2° season.

#73
Alpr

Alpr
  • Members
  • 280 messages
I don't believe anything they say anymore. They said "OH ITS GONNA END IN THE MOST EPIC WAY WITH EVERY CHOICE MATTERING" and look what we got. I won't be surprised if it ends up crap.

#74
Torrible

Torrible
  • Members
  • 1 224 messages
So I guess the RME movement is pretty much over?

#75
Alexius

Alexius
  • Members
  • 1 050 messages

M0keys wrote...

H. Birdman wrote...

"We didn't know people wanted their choices to matter."

Translation: "We ran out of time and money and thought we could get away with it by making the ending vaguely mystical, like an episode of Twin Peaks or something."


Oops.

I read this as if it was James Franco in 127 Hours. It seems like a rather fitting tone.