Spikko wrote...
*quote pyramid snip*
Yeah, because every story MUST end in a completely happy way.
Your sarcasm is not funny and kinda proves my point.
This ending IS hopeful. Life finds a way even against all the odds.
Through sacrifice yes, but it finds a way.
That's what the final scene with the grandfather and child meant.
I suppose this is just not the kind of fiction for you. Maybe Hello Kitty Online? I heard it's colorful! And nobody gets hurt.
Spikko, the Rannoch and Tuchanka missions were prime examples of how our choices could actually matter throughout the game. When nothing like that played out in the end, it just made the ending look even worse than it was. BioWare showed us it could be done, then copped out on the ending. The only thing that mattered going in was your EMS. That was the ONLY thing. Nothing you did in the previous games influenced the endgame. They might have slightly influenced EMS, but just an evening of playing MP games doubled my EMS score, not the fact I made peace with the geth and the quarians. I don't care what side of the fence you sit on, that's messed up.
Life does indeed find a way, but it is also a game of survival of the fittest. One planet, multitudes of species trying to glean what's left of that planet's resources, or going it alone on their warships to find some other war-torn planet...yep, that looks hopeful for all involved, doesn't it?
You'd know most didn't expect "Hello Kitty" endings if you have read the forums at all in the past month. What we wanted was a range of endings, for our choices to matter, and for there to actually be *gasp* different endings and different choices for the endings based on what we've done. As it stands now, my ruthless renegade and pretty paragon have pretty much exactly the same things happen to them in the end. So much for "choice" and "variation."
Modifié par CDRSkyShepard, 12 avril 2012 - 02:00 .