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Mass Effect 3 ending DLC 'designed to better reflect player choices' - New details


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#201
httinks2006

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Liars

When I started training at a gaming store, What the store manager told me stuck with me , even though I believed in this already it was reinforced.

Never lie to the customer , they will not believe in you in the future . Do not make promises you cannot keep and if you make a mistake you can admit it, but it will take time and effort to win back their trust and business .

Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”

Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”

Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “

Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”

Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/

“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”

Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry

“Every decision you've made will impact how things go. The player's also the
architect of what happens."

“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”

Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx

“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”

Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/

“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”

Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”

“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”


Mike Gamble (Associate Producer)
http://www.nowgamer....in_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare's community representative Mike
Gamble.


In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".


Mike Gamble (Associate Producer)
http://www.nowgamer....ry_details.html


"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing"


Casey Hudson (Director)
http://gamescatalyst...active-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
the Reapers, and being in the driver's seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”

Casey Hudson (Director)
http://www.computera...ly-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”


Ray Muzyka (Co-Founder of Bioware)
http://penny-arcade....ing-a-trilogy-a

“I just finished an end to end playthrough, for me the ending was the
most satisfying of any game I’ve ever played….the decisions you make in
this game are epic,”

“The team has been planning
for this for years, since the beginning of the Mass Effect franchise.
Largely the same team, most of the same leads have worked on this for
years and years. They’ve thought about [the ending] for years and years.
It’s not something they’ve had to solve in a week or a month even, but
over the course of five or ten years.”

There is no Artistic integrity without

Integrity is a concept of consistency of actions, values, methods, measures, principles, expectations, and outcomes. In ethics, integrity is regarded as the honesty and truthfulness or accuracy of one's actions.

Lies , lead to more lies which beget even more lies to where the lies seem to now be the only truth .




Sell Outs

Dlc is a huge profit margin , We are vain creatures we enjoy the shining armors , the badass weapons ,the bonus characters and missions . We work hard for Our money and justify spending it on coded or virtual goods . Studios , corporations salivate at this prospect , it gets them giddy with excitement . Though like all corporation the dollar signs sometimes cloud their vision or even worse gives them tunnel vision to see one goal and forget everything else which will impede them from this destination. Dlc which is already made doesn't cost anything to be delivered after the storm is predicted to subside . What is lost is the income from a poorly executed plan to intergrate it into the story.


Cowards

One of the worse things you can do to someone is talk down to them and make them feel like your saying you're smarter , more intelligent or superior to them .
Do we dare ponder on the question , is the fan base as smart as the writers and the creators ? Did we in essence step on the egos of those putting out the game ? Did the leaked script have a hand into this outcome ? Is being on top of the hill so desired that anyone even wanting to sit there with them will get pushed off and come crashing down.? What if there was always more to the story , but because the brilliance of their ending was figured out, by the common fan they became horrified . They weren't as bright ,witty ,or as clever as they thought . Or perhaps even worse it was better then what they had written , whatever the reasons behind it which may have already been stated , believed .or just not discussed.

Indoctrination theory even if this was their plan how could they now use it ? The fans figured it out ? They backed themselves into the corner on an edge of a cliff .


I've been gaming and a rpger since the days of dungeon and dragons on paper , I remember the days where 99% of the games were one ending and that's it
All you could do back in those days if you were lucky is name your character you had no control . Mass Effect is out there on its own for a reason

I believe we deserved better , I'm not sure they can deliver as promised since so many have been broken already

#202
hosen17

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httinks2006 wrote...
*snip*


That's what I'd like them to adress in an interview or whatever. Doubt they'll do it anytime soon though, or maybe ever... <_<

#203
Xyos

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Look, they created this story. How could they, people who obviously love their game, release the ending in that state, so incomplete, so cheap in terms of how all 3 endings look almost identical, and expect that a basic demand to simply know simple things such as how your mates end up on the normandy, or a more detailed look at how everything you did in the game comes together, or just more specific with the godchild, etc!

My answer is that they knew what they HAD to get out to us, and we got a rushed ending forced by EA. I dont understand this, I would of gladly waited 2 years more to have the game perfected than get this rushed ending with more stuff patched in (a BIG trend now in games that is very bad).

Companies like EA need to take Valve's approach of "When its finished" mentality. All this PR talk is demeaning to us, speak the truth its OK! Just say it was rushed, were sorry, we are making it up to you with free DLC. Thats it and everyone is happy!

#204
Njald

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Does it reflect my unwillingess to invest in further rpg titles from Bioware? I guess it does since it's free.

#205
psrz

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I can't help but feeling insulted one more time with the wording they choose to comunicate. Again, I just feel dismissed as just a "passionate fan" who wants "more closure"....

#206
Njald

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Allan Schumacher wrote...

OchreJelly wrote...

Allan Schumacher wrote...

*Snip*

Saying "We didn't expect it" and "It didn't go over as we had planned" seems like splitting hairs over word semantics, doesn't it?


Well, I disagree that it's splitting hairs. English is quite a complicated language in terms of meanings, and word semantics are rather important in conveying specific intention. I'm sure Gamble means nothing by his choice of words but it conveys an attitude of being aloof and disconnected to a lot of people.

I think at this point, most people just want honest, concrete discussion; solid statements on their own opinions of the issues, not another marketing release filled with statements that are open to interpretation.

EDIT: I understand the reasons why the ME team does not want to discuss anything or debate anything on these boards. But I imagine most decent people would love to have a one-to-one discussion with the writers and other developers of ME3 even if they disagree.

MOAR EDITs: Typos and thought-correction. 


Fair response.  Thanks!


Clarification (no pun intended).  
Erroneously or not we asume that by Biowares insistance on using deflecting language in all their Press that they/you simply don't think anything was problematic.  
EVERY utterance have been designed (by chance, by malice or subconciously) to deflect problems as small as possible, with wordings like "few, some fans" as well as to mischaracterize the complaints as "fans needing more or fans not understanding what's going on" 

The core argument  from Bioware have been worded consistently to a degree where it reads like:
"opinions have been expressed by a handful and these opinions comes from people to heavily invovled in the storyline and all they crave is more of the same so we are magnamiously going to supply this to our most needing fans. We feel this is big on our part and we don't really undersstand why would need to do anything at all" 
"We made hard, bold choices in gametelling and now people are trying to take away our artistic freedom by demanding we change our hard work to suit their illinformed needs" 
 
So, is this fair you ask? Maybe not,
But maybe, just maybe Bioware should sit down and think about how to express themselves better. Or maybe just stop trying to defend the faults in the product to a degree that make them sound like a used carsalesmen.  

A) the ending was rushed,poorly written (both from a litterary and narrative PoV) and it was incomplete and left too many people wondering "what the hell happened and why didn't I get to chose/do/say anything about it"
B) Bioware seem to pretend this isn't the case by using weasel words and damagemitigation language.


 

#207
Lethys1

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Kanon777 wrote...

I really dont understand the outrage that Bioware didnt know so many people would want a more clarified ending. If they did it would be in the game... Can someone explain what is controversial about that statement? They are just admiting th obivous...


That they emphasized the effect of choice in interviews about the game, only to later claim now they "honestly" didn't know how important it was.  It's a complete contradiction and shows that they really don't even know what it is people like about Mass Effect.

If you removed choice and story, it would be a horrible game.  How they of all people can't see this is shocking.

#208
Reorte

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Lethys1 wrote...

Kanon777 wrote...

I really dont understand the outrage that Bioware didnt know so many people would want a more clarified ending. If they did it would be in the game... Can someone explain what is controversial about that statement? They are just admiting th obivous...


That they emphasized the effect of choice in interviews about the game, only to later claim now they "honestly" didn't know how important it was.  It's a complete contradiction and shows that they really don't even know what it is people like about Mass Effect.

If you removed choice and story, it would be a horrible game.  How they of all people can't see this is shocking.

It's also hard to swallow as a plausible explanation quite honestly, when they were so good at giving fans what they wanted (and more) right up until the end. That's why, to me, it sounds much more like not wanting to admit to a mistake than a genuine misjudgement.