The 1st round I started, I created my self a rogue. Dual wielding bad ass rogue… I though.
A warrior (changed between Alistar and Sten depending if I need a tank or a
dps), Leliana as a ranged dps, and Morrigan as ranged dps.
The damage my rogue’s where doing where pitiful. Morrigan where doing 60% of all the
damage. Leliana where “pushing” 7%, neither my dual wielding rogue nor ranger
had anything to say…. So I left Leliana more or less out and used my self to
find traps and started to use “Dog”.
But we kept using so many potions, died so many times etc etc, that I decided to restart
over and try a mage.
Now I have a fixed group, my main who is a mage (blood/spirit), Morrigan (Shapeshifter/spirit),
Alistar (templare/champion) and Leliana (bard/ranger).
I have split up the magic specialisation between morrigan and me. Im Fire/earth wail
morrigan are frost/electricity/entropy (spirit damage). I micromanagement the
healing between me and Morrigan wail dps’ing.
Alistar does non to zero damage. All I use him to is a targeting dummy in juggernaut
armor and shield (manage to pickpocket an imba shield from the dwarfs
the hell do you pick pocket a shield?? O.o ). Just let the mobs target him wail
Morrigan and me burns down 1 mob at a time.
Leliana is still as useless as ever when it comes to dps. Almost total waist of space. The
only thing she is useful for is open locks and finding traps.
But then again…. Why bring here along? There are so few tings that are of value in
locked chests. And Alistar does not take any damage (almost) from traps. I can
just use him to set them off. Better to bring more dps?
I’m going to do the Stone prisoner when I get home from work. Will probably swap out
Leliana with Shale then.
Between Morrigan and me, we are doing about 80% of total dps. Leliana does about 15% and Alistar
does 5% (but then gain, he is a tank)
If you look at the CC that rangers have, like pinning shot, it is almost useless. 2 seconds
stop, and the mobs comes at you at full speed again. Scatter shot? I have yet to
see it work properly. And it takes quite a “long” time to fire off that pinning
shot too… Any other shot that is of any “use” takes an age to fire off.
Now compare it to mages. Most of the spells are instant. The CC ability is awesome and you
can turn you’re self into a spell casting moving mountain (juggernaut).
The nukes is unchallenged and most nukes has side effects like DoT or CC.
Pots…..Mages never run “out” of mana. Just use a pot, and you’re back in action, if
not just pop blood mage ability.
Being melee/ranger, you are depending on stamina. I have yet to find any pots that
give you back stamina. If you’re empty, the only thing you can do is to do
nothing, or eat mushrooms (witch gives you back like 5% or something?). Ones
you’re out of stamina, you are just an auto attacking dummy.
Is it my experience of melee that is bad or are melee really underpowered in this game?
As I see it, the more melee/bow users you have in the group, the harder the game will
be. Going without a mage must be more or less impossible.
I know this sound like a lot of QQ’ing, but if I wanna play trough the game again, why
should I try melee if my experience so far saying that playing melee is impossible
doo to more or less no dps?
[Edit] I cleaned that up a bit for you. If you see it again, post in the site help forum about it. -- Kevin
Modifié par ZtriDer1379, 05 décembre 2009 - 12:15 .





Retour en haut






