Did anyone care why the reapers reaped
#26
Posté 11 avril 2012 - 08:37
#27
Posté 11 avril 2012 - 08:37
#28
Posté 11 avril 2012 - 08:37
"Beyond comprehension" is basically foreshadowing. This isn't some complex psychodrama befitting of an unknowable ancient fiend. It's not even the kind of deep sci fi that would have been aided by a vague and uncertain ending. Mass Effect was an action science fiction epic. It had all the subtlety of a housebrick. And that was fine, it made for an excellent game narrative, with heavy, broad strokes and punchy (often literally) details.
So yes, I did care. For such a heavy handed plot to have raised questions, especially within the main thrust of it's plot, without the intent of answering would have been clumsy, wierd and deeply unsatisfying.
#29
Posté 11 avril 2012 - 08:38
you stole my comment!Carlthestrange wrote...
Reapers gonna Reap.
Seemed simple enough to me.
*strangles*
#30
Posté 11 avril 2012 - 08:39
#31
Posté 11 avril 2012 - 08:39
#32
Posté 11 avril 2012 - 08:39
#33
Posté 11 avril 2012 - 08:43
I would have preferred it stay a mystery but since they went into how Reapers were created I felt this fit better than the Catalyst plot.
Modifié par Ownedbacon, 11 avril 2012 - 08:44 .
#34
Posté 11 avril 2012 - 08:43
#35
Posté 11 avril 2012 - 08:44
Sovereigns speech is still in my mind:
"You exist because we allow it, and you will end because we demand it."
I never questioned their motive, so no, I did not care why the reapers reaped.
They feel less dangerous after the reveal of the space kid...
#36
Posté 11 avril 2012 - 08:45
Ziggeh wrote...
I thought it was the central question. "Stop them reaping" was the guiding motivation for three games and the immediate corollary to that is why the heck they were at it in the first place.
"Beyond comprehension" is basically foreshadowing. This isn't some complex psychodrama befitting of an unknowable ancient fiend. It's not even the kind of deep sci fi that would have been aided by a vague and uncertain ending. Mass Effect was an action science fiction epic. It had all the subtlety of a housebrick. And that was fine, it made for an excellent game narrative, with heavy, broad strokes and punchy (often literally) details.
So yes, I did care. For such a heavy handed plot to have raised questions, especially within the main thrust of it's plot, without the intent of answering would have been clumsy, wierd and deeply unsatisfying.
Going to disagree here.
The Reapers seem to be inspired by Lovecraftian themes - that is, an unknowable, incomprehensible alienness. A good deal of the horror the Reapers inspire is because they do gruesome things for reasons we literally cannot understand.
So, actually giving them a comprehensible reason for doing what they do robs them of much of their power and menace. They aren't completely alien to us after all, and things that are understandable are far less scary.
To serve as antagonists, the Reapers didn't really need a spelled-out motivation, just a goal.
#37
Posté 11 avril 2012 - 08:46
#38
Posté 11 avril 2012 - 08:46
#39
Posté 11 avril 2012 - 08:49
Spectre-00N7 wrote...
If organic cannot comprehend their logic, why did they explain it to us then make us choose the next course of action?
Exactly. If their logic is "beyond [our] comprehension," why can the Catalyst explain it in about 2 minutes? I didn't actually want to know what made the Reapers tick. They were a simple villain; they didn't need to have any complex motivations. Instead, they turn out to be tools for the Catalyst, and it completely ruins the Reapers as villains
#40
Posté 11 avril 2012 - 08:51
Until I found out about the Star-Child
Then I wished I never found it.
#41
Posté 11 avril 2012 - 08:53
Chosing such a lame, over used theme on the other hand, unforgivable.
There's still hope though, the fat lady hasn't sung quite yet.
#42
Posté 11 avril 2012 - 08:53
#43
Posté 11 avril 2012 - 08:53
The bottom line is that their motivation was some sort of perverse outcome of groupthink logic. They weren't right or wrong... just horrifying.
I thought this was way more frightening than Bioware's final explanation.
Modifié par nopantsisabela, 11 avril 2012 - 08:54 .
#44
Posté 11 avril 2012 - 08:53
#45
Posté 11 avril 2012 - 08:54
And of course, finally getting to know how old they really are, who created them would be a big bonus.
#46
Posté 11 avril 2012 - 08:54
#47
Posté 11 avril 2012 - 08:55
#48
Posté 11 avril 2012 - 08:56
#49
Posté 11 avril 2012 - 08:56
#50
Posté 11 avril 2012 - 08:59
That would have been a much better topic for speculation than:
"where was Joker going?"
"how did all my friends get on the Normandy when they were in London?"
"why did the Catalyst take the form of the kid that died in Vancouver?"
"will everyone starve to death?"
"how will galactic civilization feasibly continue without the relays?"
"why did the Catalyst need Sovereign and Saren at all?"
Leave out the Spacebrat, and you get totally coherent, enjoyable debate about the Reapers origins and motivations and other topics of interest. Put in the Spacebrat and his 14 lines of exposition and you get a trainwreck of dumb logic and plotholes. We could have done without that, methinks.





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