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Dissapointments in DA:O


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#1
SayNoToSnizzle

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First off I'd like to preface this with saying this game is amazing - I'm not upset. It is the best RPG game I've ever played that isn't named Morrowind.

However, I was a little dissapointed in a few things:

1) The lack of a combat log. I generally like tooling around with numbers and playing the mix/max game here, but I was left unfulfilled when I couldn't really break down the nitty gritty and see what was happening to who. I still have no idea how effective physical/mental resistance is (how much does 50 resistance help you?), etc etc etc.

2) The biggest, at least for me, is the removal of the alignment system. While the game has obvious good and evil choices, its a shame you're not given a glimpse at the Lawful/Chaotic Good/Evil scale that I've loved in other games.

3) Character creation. To me, this seemed liked a dumbed down version for morons. 3 classes is depressing. Where are my paladins? Bards (as a class, not a specialization)? Druids, rangers, barbarians, and especially clerics. Warlocks, Shaman, etc etc etc. I realize most of these are "in the game," through some form of another, but it seems like its been dumbed down for stupid people. I understand that Alistair might as well be a Paladin, but I miss the class itself and some of the more unique abilites that have traditionally gone with certain classes.

4) Itemization was somewhat of a letdown. With no ability to create custom weapons I felt like I was using what the game thought I should have. I had a feeling I was using the same thing as everyone else. The Enchantment process was alright, but once again dumbed down for morons, but it still felt like I was using generic weapons that didn't feel unique at all.

5) My DLC doesn't work. I bought the game and thus should have access to the DLC, which I do, it just doesn't show up on my map, so I can't go there. Not that I'm really interested in grabbing that new character but I'd like to experience the playability.

6) Some choices seem to not have consequences. I don't want to include any spoilers, so lets say...you cast a vote in the dwarven city. Other than some text at the end of the game, it doesn't make a lick of difference, unless I'm unaware of something.

7) The stamina system sucks. Hard.

Anyways, are any of these common complaints among this community, or am I just a whiner?

#2
Matthew Young CT

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1) detailed tooltips mod should help a lot. or you could just look up the math yourself :P

2) most people consider this a positive, including myself.

3) most classes in dnd are redundant and just copy a lot of the features of other classes. specs provide enough variety.

4) i suppose, though its no different in bio's dnd games. robe of vecna+amulet of power anyone?

5) very thorough DLC issues thread in pc forum.

6) should every choice have obvious consequences?

7) no it doesnt.

#3
Skye Kross

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1) you are right on that, most of the descriptions lacks numbers and such

2) well, thats nothing, its up to you to determine what is write and wrong. most options maybe evil but good in the end. or the other way around. but we all know being an ars is chaotic stupid so i guess without that law vs chaos good vs evil you can determine it yourself. choices in this game are close to witcher. meaning, both choices are good if you just take a closer look no matter how bad it is. sorry man i wish i could give you a better example but no spoilers.

3) yes 3 classes, its the 1st time they released this ruleset. shorter tower dont smash hard if it collapse. the specialization is someway to make your characters a bit different, well in a little way but you will know what role to take. like templar is an antimage warrior. IMO specialization is better then paladin = fighter with fewer feats + half cleric. but i would like hybrids if there are here. something like mass effect hybrid.

4) item creation is not there which is sad. but everything is good for a single player. just look for them, buy them and such.

6) ending

7) yes, if you remove lyrium then mages will too XD

anyway, this is the 1st time they show this kind of ruleset and its very good IMO. however things are never perfect.

oh this is not D&D anymore, so you cant compare them

#4
Skye Kross

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Matthew Young CT wrote...

1) detailed tooltips mod should help a lot. or you could just look up the math yourself :P
2) most people consider this a positive, including myself.
3) most classes in dnd are redundant and just copy a lot of the features of other classes. specs provide enough variety.
4) i suppose, though its no different in bio's dnd games. robe of vecna+amulet of power anyone?
5) very thorough DLC issues thread in pc forum.
6) should every choice have obvious consequences?
7) no it doesnt.


now this post is better than mine
enchantment! :wizard:

Modifié par Skye Kross, 05 décembre 2009 - 09:17 .


#5
DJoker35

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A couple of your disappointments sound like you were looking for a D&D game, which DA:O isn't. Alot of the "where are they" things aren't there simply because this isn't a D&D game. Alignments, character classes, etc. Personally, I found this refreshing, simply because I wasn't looking for NWN3.

I personally like that there aren't alignments, simply because I think locking a character into such categories isn't realistic, and the lack of hard "is he good or bad" labels leads to much more depth in the characters, and much better writing. I think it also lends itself to greater imaginative potential in your own character by not being l"locked in", and adds to the story as you try to find your place in this world, and make decisions based upon that.

The same can be said with the character classes I think. With the combination of skills, talents, and specializations, my rogue/archer/ranger/bard is very different than my rogue/duel weapon/duelist/assasin. Its quite a bit of freedom, and opposed to be "dumbed down", it adds more to character creation and development, and makes what you create somewhat more unique than a cookie-cutter class. Planning out and developing my character with this freedom of customization was one of the things that drew me into the game, and one of the things that brings me back to play again.

I agree on item customization. I do wish there was a bit more here, but it worked well, and didn;t bother me much at all.

Though I haven;t had problems with my DLC, that would tick me off no end if I did, so you have my sympathy there. Though I assume you've already looked, there may be something that can help in the other forums.

The ending on that vote will have some changes depending...both immediate and at the end, though you're right. As far as your characters goal is concerned, the result is basically the same. In that same area, though, some of your decisions can dramatically affect your final battle, as can some you make in other main areas. Don't want to give much away, but in other areas, who you side with completely changes what's available at the end.

Stamina is rough. There is some gear out there that can add quite a bit to stamina, and some spells and other gear that can help it replenish in battle faster, but it is a limiting factor. At first I hated it, but now I've come to enjoy it as a factor in the strategies in my battles. I can't do everything, so I actually have to plan out what I will do and when. There's alot of satisfaction when you're hoarding stamina for that Arrow of Slaying, and when it is finally time to let it fly, it's the shot that brings down the dragon as the rest of the party is on its last legs.

You're not a whiner at all, imo. I thought that was well put, and reasonable. It does seem that some of the problem is you might have had some preconceived notions. But from your opening statement, it sounds like you're still having quite a bit of fun. So the best thing to do is, enjoy it for what it is, and not worry about what it's not.

Modifié par DJoker35, 05 décembre 2009 - 09:23 .


#6
Never

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The only thing I would ask for would be more character customization options. And by that I mean more hair and face options. Maybe body type? Eh? Eh?

I loved everything else.

#7
Rainen89

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1 Combat log would've been nice but cluttersome for console users and even then unneccesary but to each their own.

2 They have that, it's just affected to your companions instead you can be a righteous paladin all you want but sten/morrigan/shale/zevran are going to laugh at you / hate you

3 Not to be the bearer of bad news but that's how it's always been. Weapon master was nothing but a fancy title and a slight damage boost to auto attacking when compared to a warrior both had things achievable to them the only difference is a slight damage boost / weapon effectiveness and ki damage. Still basically the same thing, different name. Berserker was a warrior with a buff, that's it.

4.Itemization was a fail here yes, lack of good helms (Corruption = win however.) DLC gear was ridiculous I can't beleive how good some of it is when compared to standard gear.

5 Not a problem so far?

6. I disagree you have to do things in a certain way or be prepared for problems, companion system demonstatres this.

Lastly no, no not really stamina is hardly even a problem in the end once your situation beginning yes it is a petty annoyance but no in the end you're fairly fine. Stam pots would've been nice but you get plenty of gear for it in which case mages do not.

#8
Matthew Young CT

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no stam pots would suck. they need to remove/severely nerf mana pots actually :P

if you make good use of +regen items and abilities stamina is just fine. it only suffers in comparison to infinite pots mana.

#9
Sam -stone- serious

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1) The lack of a combat log. I generally like tooling around with numbers and playing the mix/max game here, but I was left unfulfilled when I couldn't really break down the nitty gritty and see what was happening to who. I still have no idea how effective physical/mental resistance is (how much does 50 resistance help you?), etc etc etc.


That indeed is a problem but a good mod is underway. Have some patience.

2) The biggest, at least for me, is the removal of the alignment system. While the game has obvious good and evil choices, its a shame you're not given a glimpse at the Lawful/Chaotic Good/Evil scale that I've loved in other games.


That actually is quite a good thing. It is leaving you a choice to do whatever you wish and feel right and face only the consequences of that particular choice. A  "reputation"  kind of system would have been much better than simple alignment.

3) Character creation. To me, this seemed liked a dumbed down version for morons. 3 classes is depressing. Where are my paladins? Bards (as a class, not a specialization)? Druids, rangers, barbarians, and especially clerics. Warlocks, Shaman, etc etc etc. I realize most of these are "in the game," through some form of another, but it seems like its been dumbed down for stupid people. I understand that Alistair might as well be a Paladin, but I miss the class itself and some of the more unique abilites that have traditionally gone with certain classes.


You must understand that this is not a DnD  game and you also must understand that the classes you mention are right there for you to chose but in the DAO  setting and world. Morrigan IS  a druid by trade. Alistair IS  a paladin. Wynne IS a priest. Sure the class system in itself is a bit dumped down, "consolified" as people call it, but most normal classes are there.

4) Itemization was somewhat of a letdown. With no ability to create custom weapons I felt like I was using what the game thought I should have. I had a feeling I was using the same thing as everyone else. The Enchantment process was alright, but once again dumbed down for morons, but it still felt like I was using generic weapons that didn't feel unique at all.


Agree, that was a problem but for me the deal breaker was the scaling of the gear and weapons that completely penalized you for doing  quests your own way.

5) My DLC doesn't work. I bought the game and thus should have access to the DLC, which I do, it just doesn't show up on my map, so I can't go there. Not that I'm really interested in grabbing that new character but I'd like to experience the playability.


Thats not much of a problem. Read through the section with the troubleshooting and you will eventually find your solution.

6) Some choices seem to not have consequences. I don't want to include any spoilers, so lets say...you cast a vote in the dwarven city. Other than some text at the end of the game, it doesn't make a lick of difference, unless I'm unaware of something.


Not all choices necessarily lead to a conclusive outcome and thats not a bad thing really.

7) The stamina system sucks. Hard.


It sucks for whom?  The only ones needing a lot of it is DPS  warriors. Rogues dont really have much problem since their skills are all on large CDs and by the time you get to use your skills a second times things lie dead on your feet.

Anyways, are any of these common complaints among this community, or am I just a whiner?


Its your preference on what you like and what you dont like. Some will call you a whiner but its clear that you are not. You just expected the game to be more DnD than DAO.

#10
Snarf95

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I think this game is a scandal! Bugs, Crashes and replay abilty is totally gone!, this isn't even an RPG nor strategic, this is Nothing!. Real Rpgs are something like Morrowind, Oblivion, Fallout(Not Gothic that's even worse!)

#11
Matthew Young CT

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what role do you play in those games?

#12
LunSei Sleidee

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1) Combat log would be nice to always get a clear idea of how the fights are going.... but I don't miss it much. Min/maxing is just ridiculous.

2) I AM VERY GLAD THAT THERE IS NO MORAL SYSTEM IN DAO. You can NOT define a person by saying "evil" or "good". Look at Morrigan, for example. No, the moral system sucks and is very reductive of a character's complex personality!!

3) Character creation was fine in my humble opinion. No need to overcomplicate things. Thankfully, this is not the AD&D ruleset.

4) I never created custom items in rpgs anyway, so I'm fine with the lack of smithing abilities. Potion making however is useful.

5) I experienced bugs of this sort too, but I guess it happens with pc games....

6) The more you can influence the game world, the better!! So yes, I agree with this.

7) I love the stamina system. Give it a chance. I'm glad to finally see a new and refreshing take on warrior skillset. Stamina system implies you have to organize which skills to keep active in which situation. I guess all the complaints about the stamina system are the usual complaints that people bring on when they are facing something new that they aren't yet accustomed to.

#13
Gensai878

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I was kinda hoping that there would be a base.

Where all char's would be standing.

(Maybe even like Neverwinter nights 2 just better)



And on you're point about the characters classes.

I think you're right on that one.

Though what they did good is that if you use a other char with another spec, it's a totally diffrent char and has his own play style.

Wich is good.

#14
Statue

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Sam -stone- serious wrote...

1) The lack of a combat log. I generally like tooling around with numbers and playing the mix/max game here, but I was left unfulfilled when I couldn't really break down the nitty gritty and see what was happening to who. I still have no idea how effective physical/mental resistance is (how much does 50 resistance help you?), etc etc etc.


That indeed is a problem but a good mod is underway. Have some patience.


Could you point me in the direction of that please? Searched the projects but cound't find it. I know that an IO Interactive dev (Jacobmsn on these forums) did some work on it and got as far as pulling all the rolls up from under the hood but needed a neat window to drop it into, requiring input from someone handy at flash and actionscript. If there's something else in development that I've missed, I'd much appreciate a linky to it.


The tooltip mod by Bibdy is awesome for the in-game descriptions. Reveals stuff about those spells and talents that you wouldn't otherwise know. Massively recommended for those wanting to know the values (or even just what stuff actually does - e.g. Mind Blast resets threat on the target, but that isn't in the vanilla description at all). Grab it from social.bioware.com/project/1117/#details 

Modifié par Statue, 05 décembre 2009 - 10:51 .


#15
soteria

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1. I agree, I want a combat log.



2. Heck no. RIP, alignment system, and let me roleplay my character how I want, and not feel like I need to guess which option is "good" or "evil." Next step: get rid of experience for killing monsters so I don't feel like I have to kill everything to get the "full" experience value of a quest.



3. It's simple in function and allows you to create a complex character however you want. No more looking up a table to learn I need to get 8 intimidate, 13 dexterity, 13 intelligence, dodge, mobility and a half-dozen other feats to be a weaponmaster and find out you still suck because you picked the wrong weapon.



4. Sure. And all the armor looked pretty much the same, especially for light armor.



5. *shrug* mine does.



6. Some people would probably feel that if it wasn't referred to in the epilogue it wasn't a serious consequence. Some choices are more serious than others, and I think DA:O still did better than any other CRPG I've played.



7. You would have to elaborate on what you mean. I don't think it's bad, necesssarily, unless you compare it to mana. Maybe mana should be more like stamina, or maybe they should both meet somewhere in the middle.

#16
GODzilla

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For me the visuals of the unique items are a real letdown.

  • Wades Drakeskin and Superior Drakeskin --> all the same, a sligthly pink version of a normal leather armor.
  • Wades Heavy Dragonbone Plate? A recolored version of the juggernaut armor.
  • Bergens Honor? Looks cool in the item picture, looks totally like a standard templar helmet when you war it.
  • The Edge? Again: Cool picture, lame standard model (not even a good one) when equipped.
Luckly there can be something done for Bergens Honor and for the Dragonbone Plate Armor. Check here and here.

C'mon Bioware, what's with these special items? Why don't they look special, I think they deserve it, either because you have to go through hard quests to obtain them, or you have to pay all your money for it!

Oh my, what was I thinking? Let me start over:
C'mon Community and modders, please do something about it and mod us nice unique items! :innocent:

Modifié par GODzilla_GSPB, 05 décembre 2009 - 11:35 .


#17
Baalzie

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And yes, we know... Console gameowners can't use mods...
So uhm... I have a pc for just that reason, pc is a much better platform for games such as this... :devil:

#18
Sam -stone- serious

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3. It's simple in function and allows you to create a complex character however you want. No more looking up a table to learn I need to get 8 intimidate, 13 dexterity, 13 intelligence, dodge, mobility and a half-dozen other feats to be a weaponmaster and find out you still suck because you picked the wrong weapon.


I dissagree on this one. The game is very min-max and very strict on built and party composition. At the start of the game i had a rogue with an insanely wrong spec and missplaced attribute distribution. By level 12 my rogue was a complete mess and that was the games fault for missleading me. You have little to no freedom whatsoever to make a character that is able to do many things well but nothing perfect. The game forces you to specialize in the most stupid manner imaginable and that is a problem. 

#19
Neil Decurio

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1) The lack of a combat log. I generally like tooling around with numbers and playing the mix/max game here, but I was left unfulfilled when I couldn't really break down the nitty gritty and see what was happening to who. I still have no idea how effective physical/mental resistance is (how much does 50 resistance help you?), etc etc etc.

Agreed. It would also have liked more numbers displayed in the tooltips and although not entirely necessary, a combat log wouldn't have been unwelcomed. It doesn't make me less able to enjoy the game, but I like to theorycraft a bit as well.

2) The biggest, at least for me, is the removal of the alignment system. While the game has obvious good and evil choices, its a shame you're not given a glimpse at the Lawful/Chaotic Good/Evil scale that I've loved in other games.

Comletely disagree with you here. I prefer not having transparent good/evil choices. I like that something wich I might find to be a "good" choice, could turn out to be "evil" in a larger picture. I don't personally want to know in advance, every little thing I do as being good or bad. I want to find that out for myself. It gives me a feeling of being able to play my character as good or evil the way I want to play it--not based on a scale. Evil people can do good things every now and again, and vice versa.

3) Character creation. To me, this seemed liked a dumbed down version for morons. 3 classes is depressing. Where are my paladins? Bards (as a class, not a specialization)? Druids, rangers, barbarians, and especially clerics. Warlocks, Shaman, etc etc etc. I realize most of these are "in the game," through some form of another, but it seems like its been dumbed down for stupid people. I understand that Alistair might as well be a Paladin, but I miss the class itself and some of the more unique abilites that have traditionally gone with certain classes.

I like the character system. You have arch classes, then sub classes for those. Paladin's a Templar in my eyes, but you could work with a Mage Arcane Warrior build to create even more of a "World of Warcraft"-Paladin if you so wanted. Bard is there (Rogue). Druids can be done with Mage (Spirit Healer/Shapeshifter(/Arcane Warrior).. pick your combination). Ranger's there as a Rogue. Barbarians can be achieved as an Warrior and Reaver and/or Berserker. Clerics, Warlocks and Shamans can be done with a Mage too. I don't think it's dumbing down things to make you actually think a little more about your specialization and what other abilities to pick to compliment that for your desired class, I'd say it needs more thought, rather than being dumbed down, if you really want to make those specialized classes you refer to.

4) Itemization was somewhat of a letdown. With no ability to create custom weapons I felt like I was using what the game thought I should have. I had a feeling I was using the same thing as everyone else. The Enchantment process was alright, but once again dumbed down for morons, but it still felt like I was using generic weapons that didn't feel unique at all.

I agree alot of the items looks just the same, even the DLC 'special' items has generic models and look most of the time nothing like the icon portrayed. Bergen's Honor is an Duty helm with a different skin.. not a Templar helm. The Edge seems to have an unique model, but shows as the same generic Dagger model. Overall, there are sets I tend to use in each playthrough, wich makes at least my characters all look different, but I would have wanted a little more variety, I can admit as much. And a better texture for Blood Dragon Armor.. the official one is just... meh, low-res. At least there's modding that can be done on the PC version. I have nothing to complain about Enchantment though, it works. Perhaps a few more runestones to affect base stats/damage could've been nice, and the ability to enchant at least shields perhaps.

5) My DLC doesn't work. I bought the game and thus should have access to the DLC, which I do, it just doesn't show up on my map, so I can't go there. Not that I'm really interested in grabbing that new character but I'd like to experience the playability.

Lucky for me, all my DLC has worked flawlessly, so this doesn't apply to me. I can see why you would find it a big disappointment though. Can only suggest reading through the different posts regarding potential fixes. A mate of mine had the same issue as you, but he was able to fix it eventually--not sure what he did exactly though.

6) Some choices seem to not have consequences. I don't want to include any spoilers, so lets say...you cast a vote in the dwarven city. Other than some text at the end of the game, it doesn't make a lick of difference, unless I'm unaware of something.

Most of the things you do have a consequence in the larger picture. Ending for one. But in your example, one choice gives you a reward, the other doesn't give that, not to mention certain other things one choice allows you to do, wich the other doesn't (without trying to spoil things, it involves getting a little more XP). Side-quests doesn't always feel like they make a difference, until you find that one NPC related to it perhaps, wich happens for alot of them. If you did one thing different, you get a different encounter in example, or a different reward. Alot of the things you do in DA:O does tie together and have different outcomes based on your choices.

7) The stamina system sucks. Hard.

Personal opinion. I don't agree with you. It adds to the tactical thinking.

---

My personal disappointments:
  • The Shaper's Life and A Rolled-up Note codex entries doesn't initiate quests, but are listed as quest-related.
  • On the PC version, Ancient Elven Boots are missing from the location they are supposedly at (according to console users).
  • The Golem Registry quest does not give XP, nor does it give the supposed reward as stated by the NPC (at least on the PC/my game).
  • (I could've sworn I made sure I got every single codex entry from clicking objects/talking with people, but on my last attempt for an ultimate save, I was missing 4 codex entries under Culture and History, and a few more from Controls (why wouldn't I find all Controls entries?!) -- unless I really did miss something, it seems like the Codex can't be fully completed as a Arcane Warrior (or a Mage in other words).. I find that somewhat annoying too when I'm trying to be a completionist. But.. I could possibly have missed something of course.)
These bugs are making it hard for me to feel like I can create a proper 'ultimate character save' like I want to do, and thus are my biggest disappointments. Hopefully a patch will sort them out by the time I have gathered up all the achievements.

Modifié par Neil Decurio, 05 décembre 2009 - 12:35 .


#20
Elanareon

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Sam -stone- serious wrote...

3. It's simple in function and allows you to create a complex character however you want. No more looking up a table to learn I need to get 8 intimidate, 13 dexterity, 13 intelligence, dodge, mobility and a half-dozen other feats to be a weaponmaster and find out you still suck because you picked the wrong weapon.


I dissagree on this one. The game is very min-max and very strict on built and party composition. At the start of the game i had a rogue with an insanely wrong spec and missplaced attribute distribution. By level 12 my rogue was a complete mess and that was the games fault for missleading me. You have little to no freedom whatsoever to make a character that is able to do many things well but nothing perfect. The game forces you to specialize in the most stupid manner imaginable and that is a problem. 


And DnD 3.5 isn't like that? Well, anyway i don't believe the game is a min=maxer game because my first playthrough i had a crappy tank build (50 str). Leliana has skills she doesnt use and attributes was way off. But it was still fine. In fact my 2nd playthrough was a rogue as well and he was crappy as well lol but i did finish the game.

#21
leana78

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I loved the game and enjoyed the different quests very much. But some little details were annoying like: I was a woman rogue and when I robbed people, I got written 'You got an item' (I played in french so I don't know the exact words in the english version) and then you have to open your inventory and scroll aaaallll the liiiist down to know what you got! I know it's details but why not having written (not even a lil picture)'You robbed a skill potion/ a dagger/ some reagents.'.etc as it is done for money? Would've saved a lot of scrolling....Another thing: Why not beeing able to CLICK on the small map directly to get the team to go there? I mean the area map already discovered of course. I found myself frequently curse the game while wanting to go to the next street I know by heart but have to change the camera , zoom in/out, to mark the path on the floor..pfff... Would've have been so GREAT to just click on the area map and the guys would run from near the Smith to the door of the Pub in the market place in Denerim by themselves'for example? Sometimes it was a pain in the fingers I think...Little details but leitmotively annoying.... Anyway, all in all, great game!

Ah : I'm in love with Tiern Loghain, I would enjoy a romance possibility with him next time? please? ;)

#22
XOGHunter246

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warrior with stam potions would be overpowered always able to shield bash and stuff and mages need potions more anyway

Modifié par XOGHunter246, 05 décembre 2009 - 02:20 .


#23
GODzilla

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Neil Decurio wrote...

My personal disappointments:

  • (I could've sworn I made sure I got every single codex entry from clicking objects/talking with people, but on my last attempt for an ultimate save, I was missing 4 codex entries under Culture and History, and a few more from Controls (why wouldn't I find all Controls entries?!) -- unless I really did miss something, it seems like the Codex can't be fully completed as a Arcane Warrior (or a Mage in other words).. I find that somewhat annoying too when I'm trying to be a completionist. But.. I could possibly have missed something of course.)

You said you played as a mage...but keep in mind that in every origin there are also books to find. I can tell you from my own experience that in the human noble origin there are at least 4 codex entries to obtain and as the area is exclusive to the human noble I don't think any other class can get these entries.

Correct me if I'm wrong. ;)

#24
worsethanyou

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Loved the game, but here are my complaints:

No ability to respec without using the dev console. The information available about the various skills and their effect is too diffuse and it is far too easy to waste points.

New party members come pre made. They should have taken a page from Mass Effect and let me set them up how I wanted. What happened was if a new character didn't fit into my combat group I just didn't end up using him or her, which was a shame and a waste because there were many times I thought, "If only x character were y I'd take him or her along."

Not enough armor varieties, this includes looks and stat. Perhaps have armor sets linked to specializations.

I think the specialization implementation could have used more depth and been more defining of the character. Some of them, like Arcane Warrior, are very distinctive, but overall on my first play through I didn't even bother to specialize until I was level 12 or 13 or so.

Mages. In. Dresses. Why is this a friggin rule in fantasy games that mages have to wear dresses? Isn't it about time mages got clothes that don't look stupid? If you're going to stick to the boring old cliche of the mage in a robe, why not take some time to make them look cool? Morrigan was a great exception to the rule ... until you put a hat on her. All the mage hats looked stupid.

Modifié par worsethanyou, 05 décembre 2009 - 03:20 .


#25
imukka

imukka
  • Members
  • 47 messages
1- meh dont care
2 meh
3 yea it sucks badly
4 lazy, lazy lazyyyyyyyyyyyyyyy
6 yea we want this ,too bad mostly its  done very shallow
7 that's obvious and i think fixed in mods

Modifié par imukka, 05 décembre 2009 - 03:24 .