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Dissapointments in DA:O


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#26
Neil Decurio

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GODzilla_GSPB wrote...

Neil Decurio wrote...

My personal disappointments:

  • (I could've sworn I made sure I got every single codex entry from clicking objects/talking with people, but on my last attempt for an ultimate save, I was missing 4 codex entries under Culture and History, and a few more from Controls (why wouldn't I find all Controls entries?!) -- unless I really did miss something, it seems like the Codex can't be fully completed as a Arcane Warrior (or a Mage in other words).. I find that somewhat annoying too when I'm trying to be a completionist. But.. I could possibly have missed something of course.)

You said you played as a mage...but keep in mind that in every origin there are also books to find. I can tell you from my own experience that in the human noble origin there are at least 4 codex entries to obtain and as the area is exclusive to the human noble I don't think any other class can get these entries.

Correct me if I'm wrong. ;)


You are right about there being codex entries in the Origins, but it also seems that these codex entries tends to be possible to find elsewhere for the other origins (slightly different texts in them normally though). That and, the Codex does in fact re-arranges the entries for different Origins, making me believe it should be possible to get all of them, no matter what arch you play.. I just can't see where I would find the 4 missing Culture and History entries, nor why the Controls didn't fill itself fully). But like I wrote, I could possibly have missed something.. I just can't wrap my head around where it would be, hehe.

The more annoying bugs for me are still The Shaper's Life and A Rolled-up Note not starting quests but being under quest-related, The Golem Registry not giving any reward when it portray doing so, and for that matter, no XP (wich builds up under it feeling broken) and that I can't complete the Ancient Elven set, since the boots are missing on the PC version.

I guess I could add that I also dislike certain NPC's getting quest icons over their heads after you are done with them, making it look like there are unfinished buisiness when you have done all they offer, and that some quests fail to remove themselves out of the quest journal if you do things a little differently (Ostagar and a prisoner is an early example, choosing sides in politics later is another). I also dislike that there are a NPC that you can save, but regardless if you do so or not, the Codex will say the NPC died.. Who did the QA for BioWare? They weren't very observant on obvious things, hehe.
And one last thing that was mentioned earlier in the topic: I have to agree.. Mage head wear, looks terrible. I would hope they can design something better in the future for DLC content (or I guess there's always the ability to mod since I am on the PC version). There are some ok robes, but I didn't like a single one of the hats. Why not the option of hiding helmets at least? Or a 'magical hairpin' instead perhaps? Anything but looking like a conehead or like someone placed a tablecloth over my head.

Modifié par Neil Decurio, 05 décembre 2009 - 05:37 .


#27
leana78

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yeah, I must admit that fashion is quite weird in Ferelden! ;)

Hated most of the helms and hats. At one point, My team took their helmets off while travelling and only put them on (when I didn't forget) to battle. I love to see my chars faces and they all seemed so stupid and ugly in those stuffs...Beware Bioware: A lot of women are playing this game and they do care about those lil details ;) I think that the option of hiding the hats/helms on the main screen (while still seeing them in the inventory screen ) would be great! I heard a LOT of complains about the helms/hats...

By the way, the most expressionless/passive character is actually our PC, which is a pity...For expansions, it would be great to have our PC more 'alive'.

#28
Vergil_dgk

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I agree on the classes thing, and it is especially disappointing that the specializations don't add much flavour to the "base" classes. That could've been done much better if they had been released as DLCs. Otherwise good game.

#29
Sam -stone- serious

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And DnD 3.5 isn't like that? Well, anyway i don't believe the game is a min=maxer game because my first playthrough i had a crappy tank build (50 str). Leliana has skills she doesnt use and attributes was way off. But it was still fine. In fact my 2nd playthrough was a rogue as well and he was crappy as well lol but i did finish the game.


Νο, DnD 3.5 rules dont require you to specialize one bit or min-max. Min-max in 3.5 rules means powerplay which is not required in any way to play the game. In the PS3 version of Dragon Age the battles are about 80% easier in each respective difficulty setting compared to the PC version. A normal difficulty in PC is harder than nightmare difficulty in consoles and ironicaly due to this reason the console versions offer a bit more leniancy in wrong builts.

The PC version is relentless however. I started the game on hard mode and continued as such until level 12 which by that time it was impossible for me to kill anything (since my own rogue was the main DPS along with Morrigan) and i was dead within 2 hits. I was forced to lower the difficulty but i could not shake the feeling that my character was a bag of rotten fruit and my character was still not nearly effective. Thank God for the respec mod.

#30
perry2

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Execution is the problem for me, not content. Having my 14th level warrior get his ass handed to him by by starving bandits that appear as wandering monsters is just silly. Not even the leader just one of the little white guys took him down twice toe to toe. No +6 vorpal avenger on the corpse either. The Revenants are tougher than the Boss fights. Enemy archers shooting through hills and pounding critical hits. It doesn't ruin the game, it just makes things more time consuming then they should be in their relevance to the plot.

#31
Phonoi

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Everyone seems to hate the alignment system, and ok. Except they more or less just completely remove the evil option in the new games. Yes now and then they throw you a bone but no one reacts to it anymore. You don't have to have an alignment system but I'd think my character would have a reputation and if I slaughtered a village of children with blood magic, people would be a little freaked out around me later. Half the time you do something evil for no reason, and not one person ever makes notice of it.

#32
Neil Decurio

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Phonoi wrote...

Everyone seems to hate the alignment system, and ok. Except they more or less just completely remove the evil option in the new games. Yes now and then they throw you a bone but no one reacts to it anymore. You don't have to have an alignment system but I'd think my character would have a reputation and if I slaughtered a village of children with blood magic, people would be a little freaked out around me later. Half the time you do something evil for no reason, and not one person ever makes notice of it.


Not sure I understand what you are trying to say here, but if it is related to things seemingly not having an ripple effect (if you slaughter a village, people should know about it and react accordingly?)--I would recommend talking to the Barkeeps and ask if there's any rumors going about. They will typically say things related to events you have been part of. It makes perfect sense that if I went on a killingspree killing everyone in a village, then went to another location, that they might not know that was me or for that matter, anything about it. "Hey you, aren't you that guy I saw on the 6-o'-clock news killing all those people? Or maybe I read it on Dragon News Network dot com.. doesn't matter, take what you want--just don't kill me!"

#33
Seifz

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Phonoi wrote...

Everyone seems to hate the alignment system, and ok. Except they more or less just completely remove the evil option in the new games. Yes now and then they throw you a bone but no one reacts to it anymore. You don't have to have an alignment system but I'd think my character would have a reputation and if I slaughtered a village of children with blood magic, people would be a little freaked out around me later. Half the time you do something evil for no reason, and not one person ever makes notice of it.


You can only be so "evil" while rallying support for an army to save the world from its impending doom at the hands of darkspawn.  I mean, come on.  "Hey guys, I'm an evil bastard and I need your help!  I just slaughtered an entire village of children and raped a few of the women, but it's all good 'cuz I'm a Grey Warden and you need to help me!"  Bah!

#34
Magicman10893

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My personal dissapointment was the hats didn't look good and that armor all had the same design to them, even the special ones like Dragon Bone Plate armor was just an orange-ish/red version of every other plate armor and Juggernaut Armor was just a polished plate armor. Also I didn't like the Staves for Mages. It was either a tree branch that had all the sticks that stemmed off it trimmed, or a cool looking metal staff, but since most of the good ones were the tree branch ones I felt like an idiot running around with them on all my Mages.

#35
soteria

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Sam -stone- serious wrote...

3. It's simple in function and allows you to create a complex character however you want. No more looking up a table to learn I need to get 8 intimidate, 13 dexterity, 13 intelligence, dodge, mobility and a half-dozen other feats to be a weaponmaster and find out you still suck because you picked the wrong weapon.


I dissagree on this one. The game is very min-max and very strict on built and party composition. At the start of the game i had a rogue with an insanely wrong spec and missplaced attribute distribution. By level 12 my rogue was a complete mess and that was the games fault for missleading me. You have little to no freedom whatsoever to make a character that is able to do many things well but nothing perfect. The game forces you to specialize in the most stupid manner imaginable and that is a problem. 


Eh?  How did the game mislead you?  At every level you can see what talents and skills are available and what the requirements are for each and every one.  In your character sheet you can mouse over your attributes and see exactly what each one gives you.  I made mistakes with my first character, too, but nothing I couldn't fix by the end of the game, and it was certainly nothing that broke my game.  I definitely wasn't min/maxed--I had 33 strength, 36 dexterity, ~40 cunning, and 20 someodd willpower.

This game is much more forgiving to mistakes than DnD.  If you misplace stats, well, you get 3 a level.  In DnD you got the vast majority at character creation, so if you messed something up you were SOL.  You got feats fairly rarely, so if you failed to calculate exactly at which level you needed to take which feats and have the required skills and stats for them, you could end up having to wait 3 or 4 levels to pick up a prestige class.  In DAO you can pick up a specialization at any time once you unlock it, and choose with each level, plus, where to spend you points.  With each point spent you can tell exactly what you're unlocking and what you need to pick up any ability you want.

#36
Darpaek

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LunSei Sleidee wrote...

2) I AM VERY GLAD THAT THERE IS NO MORAL SYSTEM IN DAO. You can NOT define a person by saying "evil" or "good". Look at Morrigan, for example. No, the moral system sucks and is very reductive of a character's complex personality!!


Chaotic Stupid. Image IPB

#37
Derengard

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Music. When I heard the first trailer music, I thought it was just some throwaway-melody, I didn't know that one and a half year later after repeated hearing in almost every other trailer it would also be the game's maintheme. Well, that is a rather dramatic description, it's not all bad, but it's also not so great. Dadadaadaadaadaadaaa daa daa daaa dada daaa, dadada daaa daadaa....

Modifié par Derengard, 07 décembre 2009 - 12:44 .


#38
Oliver Sudden

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re: alignment.



I gotta agree with those who think not having it is a good thing. I don't mind the idea so much as how limiting it is. I don't always know when I start a character how I expect him or her to be, and I hate suffering penalties because I change my mind later in the game (often because of game events).



I like how it's done here (sort of like the Witcher) where what you do determines things, not how your character ranks on some scale.

#39
Zevrus

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Snarf95 wrote...

I think this game is a scandal! Bugs, Crashes and replay abilty is totally gone!, this isn't even an RPG nor strategic, this is Nothing!. Real Rpgs are something like Morrowind, Oblivion, Fallout(Not Gothic that's even worse!)


I had none of these issues. I prefer story driven games thus DA:O is a favourite. My most favourite game would be perhaps Planescape: Torment. No story can last forever, you move on.....  But good games like these leave you hungry for more!

The OP's list are rather cosmetic in nature. Stamina just needs to be managed, give your DPS warriors willpower and only use lyrium pots in emergencies (they are addictive though....Image IPB).

I cannot really fault the game without trivializing. Since I am not a game designer/IT person I cannot justify any comments from the technical side. 

Morrowind and other recent Bethesda games are open-ended RPGs to be specific and are less story focussed though the recemnt games have trended to more story content. I found them excellent, pretty games for the most part (Morrowind's central questline was rather weak/vague in my opinion) but to me they became repetitive after a while.

#40
GODzilla

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Neil Decurio wrote...

You are right about there being codex entries in the Origins, but it also seems that these codex entries tends to be possible to find elsewhere for the other origins (slightly different texts in them normally though). That and, the Codex does in fact re-arranges the entries for different Origins, making me believe it should be possible to get all of them, no matter what arch you play.. I just can't see where I would find the 4 missing Culture and History entries, nor why the Controls didn't fill itself fully). But like I wrote, I could possibly have missed something.. I just can't wrap my head around where it would be, hehe.


I see...well, you could be right. I personally never played one of the other origins besides the human noble so I can't tell.

I too am very thorough, running around contantly pressing the TAB key. :D Let's see if I'm on the lucky side, or if I too miss some codex entries.

PS: I just remembered something...the DLCs. There are some specific entries for the DLCs in the codex. My idea is that the game may prepare these entries (slots are present, by no content) even if you don't have the story DLCs installed. Do you have all the story DLCs installed?

#41
kingthrall

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i dont like the hats in dragon age origins, it makes all spellcasters look like persians

dont believe me check out this video :P


www.youtube.com/watch

#42
Guest_vilnii_*

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My two cents

The Divine needs to return to Dragon Age. The devs should stop running from it

Warriors should be more powerful relative to mages

In addition Bioware need to do something about Stamina. The rate of consumption is way too high to allow folks enjoy their abilities

Modifié par vilnii, 07 décembre 2009 - 12:27 .


#43
royen1

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1. Fair enough.



2. The alignment system from DnD is plain stupid. People aren't inherently good or evil or whatever, rather it's what you do that decides.



3. Hah, on the contrary I would have gone for fewer classes. None, to be precise. The reason most games use classes is a.) DnD has classes, b.) it's easier to balance and c.) niche protection (ie, "if my fighter can take points in lockpicking, what's the point of bringing the rogue?"). None of these are good arguments and I would prefer a classless system. But that's just me...



4.-7. Couldn't be bothered to adress these. Let's just say I agree with some of it and disagree with some of the others...

#44
Xandurpein

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Just give me an option to equip helmets/hats and not show them on screen. I guess I can suffer the plate helmets if I must, but not the rest. I'd rather crank down difficulty one step than play with hats...

And good riddance to the alignment system. If you want more effect from characters reputation, find some other way. Seriously, with the kind of moral ambiguity and complex emotional choices in this game, it would be incredibly presumptuous of anyone to sit down and hard code how many points of evil a choice should give. It is up to me to wonder and agonize over if I made the right choice or not, I don't need some stupid score system claiming i just scored 2 points of good.

Modifié par Xandurpein, 07 décembre 2009 - 12:33 .


#45
Neil Decurio

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GODzilla_GSPB wrote...

Neil Decurio wrote...

You are right about there being codex entries in the Origins, but it also seems that these codex entries tends to be possible to find elsewhere for the other origins (slightly different texts in them normally though). That and, the Codex does in fact re-arranges the entries for different Origins, making me believe it should be possible to get all of them, no matter what arch you play.. I just can't see where I would find the 4 missing Culture and History entries, nor why the Controls didn't fill itself fully). But like I wrote, I could possibly have missed something.. I just can't wrap my head around where it would be, hehe.


PS: I just remembered something...the DLCs. There are some specific entries for the DLCs in the codex. My idea is that the game may prepare these entries (slots are present, by no content) even if you don't have the story DLCs installed. Do you have all the story DLCs installed?


Yeah, got the Digital Deluxe version, so had all DLC installed from the launch day. I have noticed that the codex entries won't have the same "numbers" on different Origins, so I think the Codex gets 'built' depending on your Origins/race (since the text are slightly different in some entries depending on your race in example). Fairly sure the DLC content Codex entries gets injected in there depending on if you have it installed/activated or not too. Only thing I can really think about that I might have missed are some dialogue paths that perhaps unlocked the 4 missing codex entries--I'll be even more thorough when I do my next 'ultimate' character playthrough I guess (and again.. still not sure why I couldn't get all Controls entries (missed more than 10)).

#46
Trajan60

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SayNoToSnizzle wrote...

First off I'd like to preface this with saying this game is amazing - I'm not upset. It is the best RPG game I've ever played that isn't named Morrowind.

However, I was a little dissapointed in a few things:

1) The lack of a combat log. I generally like tooling around with numbers and playing the mix/max game here, but I was left unfulfilled when I couldn't really break down the nitty gritty and see what was happening to who. I still have no idea how effective physical/mental resistance is (how much does 50 resistance help you?), etc etc etc.

2) The biggest, at least for me, is the removal of the alignment system. While the game has obvious good and evil choices, its a shame you're not given a glimpse at the Lawful/Chaotic Good/Evil scale that I've loved in other games.

3) Character creation. To me, this seemed liked a dumbed down version for morons. 3 classes is depressing. Where are my paladins? Bards (as a class, not a specialization)? Druids, rangers, barbarians, and especially clerics. Warlocks, Shaman, etc etc etc. I realize most of these are "in the game," through some form of another, but it seems like its been dumbed down for stupid people. I understand that Alistair might as well be a Paladin, but I miss the class itself and some of the more unique abilites that have traditionally gone with certain classes.

4) Itemization was somewhat of a letdown. With no ability to create custom weapons I felt like I was using what the game thought I should have. I had a feeling I was using the same thing as everyone else. The Enchantment process was alright, but once again dumbed down for morons, but it still felt like I was using generic weapons that didn't feel unique at all.

5) My DLC doesn't work. I bought the game and thus should have access to the DLC, which I do, it just doesn't show up on my map, so I can't go there. Not that I'm really interested in grabbing that new character but I'd like to experience the playability.

6) Some choices seem to not have consequences. I don't want to include any spoilers, so lets say...you cast a vote in the dwarven city. Other than some text at the end of the game, it doesn't make a lick of difference, unless I'm unaware of something.

7) The stamina system sucks. Hard.

Anyways, are any of these common complaints among this community, or am I just a whiner?


So you're essentially saying DA:O should just be a single player WoW clone.

tsk  tsk

#47
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Stamina is a problem that gimps the use of hard earned abilities