Saving .UTC files with the toolset causes a crash
#1
Posté 05 décembre 2009 - 09:32
#2
Posté 06 décembre 2009 - 04:57
#3
Posté 06 décembre 2009 - 05:02
Although it could very well be a copy protection issue. The Shale and Warden's keep DLC files won't open in the Toolset and most of the source game files are Read Only.
#4
Posté 06 décembre 2009 - 05:24
Here's a pic of my edited Zathrian(which I've been experimenting with)
Modifié par interesting03, 06 décembre 2009 - 05:28 .
#5
Posté 06 décembre 2009 - 05:27
interesting03 wrote...
Update: I have discovered a reasonable workaround, if you create and export a .utc file you make yourself, you can reopen it and copy-paste the fields from your edited boss .utc file and save them. Then you can rename the file and it seems to work. It's not perfect, but it seems to get the job done.
Here's a pic of my edited Zathrian(which I've been experimenting with)
Ah, interesting find.
#6
Posté 06 décembre 2009 - 06:04
Modifié par Authunar, 06 décembre 2009 - 06:07 .
#7
Posté 06 décembre 2009 - 06:12
Authunar wrote...
Hmm, well I'm trying to edit a party character, you think this would work on that as well.
I'd assume so. Just create a new .utc and copypaste your edited party member utc fields into the new utc, change the name and save it. It should work properly. If it doesn't you could try editing the party member through a savegame file.
#8
Posté 06 décembre 2009 - 06:18
#9
Posté 06 décembre 2009 - 06:26
Nope, it still doesn't work. I copied all the values from alistairs utc and put it to my new one, saved the new one and it still crashed. Doesn't work on party members still.
Modifié par Authunar, 06 décembre 2009 - 06:42 .
#10
Posté 06 décembre 2009 - 06:42
Authunar wrote...
I tried it through the savegame, but I'm trying to change one of 'em into a hurlock, but his head morph messes it up, and you can't edit their head morphs in the save file sadly. =/
You'll need to edit the .utc files then, though Hurlocks and other npcs like the lady of the forest, don't use morphs, so you can leave that field empty. They use parts and their should be a part list which you can add in to your character npc so that the head will show up.
#11
Posté 06 décembre 2009 - 06:45
#12
Posté 06 décembre 2009 - 06:48
Authunar wrote...
Editing the utc is no problem at all, it's saving it.Why must there be little bugs like that which have to ruin everything you've anticipated lol.
You sure you can't save it? I was able to save my Zathrian npc by doing what i listed above. All i had to do was create a new .utc from scratch and copypaste the information of my edited utc over it. It removes the saving restriction that way.
Edit: sorry, didn't read the edited version, party members must still be glitchy, though this workaround works for the npcs.
Modifié par interesting03, 06 décembre 2009 - 06:49 .
#13
Posté 06 décembre 2009 - 06:51
But this pisses me off, mainly because I saw that someone was able to change the mabari dog pet to a wolf by changing the utc, I tried doing that myself but it crashed when I saved it. How in the world they did that, I have no idea. Maybe it's because of vista...ugh I hate this OS so much.
Modifié par Authunar, 06 décembre 2009 - 06:55 .
#14
Posté 06 décembre 2009 - 07:00
Authunar wrote...
I don't think I can do it with party members until they fix this issue, because apparently party members use certain references to make them actually count as party members. I mean, the first time I just copied all of alistairs values over from his utc to my new one except appearance and name. The second time I copied all of alistairs values over to the new one, including the name and appearance values and then it crashed when I saved that one. So I'm thinking it's gotta be something with the name value because I don't think it really has anything to do with the appearance.
But this pisses me off, mainly because I saw that someone was able to change the mabari dog pet to a wolf by changing the utc, I tried doing that myself but it crashed when I saved it. How in the world they did that, I have no idea. Maybe it's because of vista...ugh I hate this OS so much.
Yep, you're right. I just tried it myself, i cannot get it to save, even with a newly created .utc, it's strange that i can get Zahtrian to work though.
#15
Posté 06 décembre 2009 - 07:03
Wait, what operating system are you running on? It might just be my rage, but possibly it's another problem that vista is causing. -sigh- I really just want to be able to edit these things without encountering errors, but there's just always got to be some rather coveniently placed bug to ruin your day.
Modifié par Authunar, 06 décembre 2009 - 07:07 .
#16
Posté 18 décembre 2009 - 07:18
With version 1.01 of the toolset, you have access to these creatures in the toolset directly, so you don't have to do messy editing of the .utc file with the GFF Editor. You can just open the up in the toolset, make the changes you want, and then export them from the toolset. Its a much cleaner and more user friendly process.
In house, we do very little editing with the GFF editor, it is used more frequently as a "viewer". I have filed a bug about the crash, but you should be able to do what you want without using the gff editor now anyway.
#17
Posté 19 décembre 2009 - 07:01
Ugh, I don't know what made you think that this was a good process to keep in the toolset editor.





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