Farmtech-Ru wrote...
One quick advice that 99% biotics here won't care about. Try to find a friend and have each of you spam 1 part of the detonating duo like reave + warp with reave being the finisher since it's much easier to land, or just spam both like crazy, and when the it hits the fan - use lift and cluster nades and reposition. Stick to reliable tactic of wingman + wingleader, i.e. one player keeps sticking to the other, and noone will have the time to steal your detonations
I don't like doing this. (and won't anymore) I actually think it's slower. if both adepts are just going warp throw warp throw it cleans a room very quickly. one doing one and one doing the other isn't really any faster. it's just making it more like there is only one adept in the room. If you're both at 200 percent cool down time isn't a worry unless you're waiting on stasis.
also it hurts your fingers to keep spamming only one button instead of taking a break and doing one then the other. I've played games taking turns and I've played games with both adepts just cutting loose. the explosions are much more numerous when both adepts are both alternating the warp and throw. it's very good crowd control. the other thing that teams want to do is send the adepts out together. another thing that I do not think is necessary. I think if you're in two teams there should be an adept on both teams not a team of adepts. at 200 percent you are fast enough to set up a billion detonations with no problem all by yourself. you don't need help with it. teaming up makes sense if you both have heavier weapons.. but as an adept you're stupid to have anything heavier than a phlanx.
I played a game with randoms where we had three AA and one Salarian engineer for geth white.. it was one of hte fastest games I've ever been in. we got decimated with a bad level ten hack but it we got there in like 17 minutes. we weren't taking turns. we were just all letting loose.
Modifié par thefiresidecat, 15 avril 2012 - 12:20 .





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