Maria Caliban wrote...
Atrocity wrote...
Not half as bad, believe me. Hunter vision is awesome, a reason why I'm getting a headset, so I can tell people what mobs are in the next room etc, because it sees through walls. No more running into a Ravager party, yay!
The problem is, it sees through walls painting everything RED. It also puts a layer of cell-pattern on every mob within your sight, so you can imagine it is really hard to see even whether the mob is warped, let alone reaved etc.
// tried to make RED, red, didn't work, thus caps lock.
Can you still see a stasis bubble? What about cloaked hunters? What about the orange glow of a hacked geth?
Stasis buble yes, a bit harder than without vision turned on, but the fact the mobs freeze is kind of a give away

Orange glow turns into a somewhat white-ish glow, really hard to see, not impossible, but on harder levels I usually don't have time to look that hard whether it's there or not (other might have the time, I'm not that good yet).
Cloaked target looks the same as non-cloaked, I have shot countless geth just to realize after they stagger that they were hunters, phantoms are visible and so on. One of the better sides of the vision, you can tell your team where those buggers are.
The downside to this skill, apart from shield reduction, is the fact it has been made in a way it really narrows your vision. And if one plays inf as I do, tunnel-vision is chronical disease as it is. There's literally this hologrammic sh*t on your screen, covering ~50% of it, things look slightly out of focus, and it's really, really, really hard to tell where the shots that hit you are coming from. I get why it was made this way, kinda OP otherwise with movement and fire-rate buff, but that's something people should keep in mind when playing with geths.
// tl;dr Geth do not infiltrate on purpose, they just can't see where they're going.
Modifié par Atrocity, 12 avril 2012 - 08:38 .