To be honest, I think my opinion of the ending improved the more I read the furious debates about it, and the posts where people actually exchanged ideas about all the symbolism and alllegory. There's simply too much passionate debate for it to be dismissed in such black or white terms. While the final execution isn't perfect, I still wonder how much of this was intended to be open ended simply because doors had to remain open for DLC...
Has anyone changed their mind about the ending?
Débuté par
winterbrood
, avril 11 2012 10:44
#51
Posté 11 avril 2012 - 11:12
#52
Posté 11 avril 2012 - 11:12
I changed my mind. At first I thought it was disappointing and a little broken.
Now...
It's pathetically broken and nonsensical and reeks of laziness.
Now...
It's pathetically broken and nonsensical and reeks of laziness.
#53
Posté 11 avril 2012 - 11:13
The longer i've thought about it the worse it gets....so no.
#54
Posté 11 avril 2012 - 11:14
No.
I saw it again on Monday, and it was just as bad as the first time I saw it a few weeks ago.
I saw it again on Monday, and it was just as bad as the first time I saw it a few weeks ago.
#55
Posté 11 avril 2012 - 11:15
I did change my mind. I used to be heartbroken about it, now I'm simply furious.
I completed the game again a few days ago and DAMN it still hurts.
I completed the game again a few days ago and DAMN it still hurts.
Modifié par Karrie788, 11 avril 2012 - 11:15 .
#56
Posté 11 avril 2012 - 11:17
No, I still don't like it...and I still can't play through the ending again.
Hopefully the upcoming dlc will change that!
Hopefully the upcoming dlc will change that!
#57
Posté 11 avril 2012 - 11:19
i almost did, i shot casper a few times and my game froze, i thought for a minute that i'd killed him, found a secret ending, i realized my game had just crashed soon after. so no.
#58
Posté 11 avril 2012 - 11:19
I do. Instead of wanting to blind myself, I want to stick forks in my eyes instead. Does that count?
#59
Posté 11 avril 2012 - 11:19
Still hate it.
#60
Posté 11 avril 2012 - 11:21
I realized the acting, animations, graphics, music and other assets were excellent.
But I feel it's still ruined by the writing.
But I feel it's still ruined by the writing.
#61
Posté 11 avril 2012 - 11:22
ibage wrote...
I do. Instead of wanting to blind myself, I want to stick forks in my eyes instead. Does that count?
Just out of curiosity, in what way were you planning to blind yourself before?
#62
Posté 11 avril 2012 - 11:22
It was a lot like a lot of other endings I didn't like. In that initially I wasn't sure what to think.
When it first happened I was just confused but went along with it, it wasn't good, it wasn't bad. But then I put the game down and the more I thought about it, the more I disliked it.
When I really started to hate it was after my 2nd play through. Having a chance to really take in everything the star child said, combined with the sheer laziness of duplicate cutscenes, it dawned on me that not only did they drop the ball, they popped it with a knife and ruined the game for everyone.
When it first happened I was just confused but went along with it, it wasn't good, it wasn't bad. But then I put the game down and the more I thought about it, the more I disliked it.
When I really started to hate it was after my 2nd play through. Having a chance to really take in everything the star child said, combined with the sheer laziness of duplicate cutscenes, it dawned on me that not only did they drop the ball, they popped it with a knife and ruined the game for everyone.
#63
Posté 11 avril 2012 - 11:23
no ending still sucks
#64
Posté 11 avril 2012 - 11:24
I still think that the ending should be remade.
#65
Posté 11 avril 2012 - 11:26
played second playthrough of Mass Effect 3. I'm somewhat calm about the ending. Although it's still crap
#66
Posté 11 avril 2012 - 11:29
Moderated a little, but I'm still not happy with the endings as they stand. At all.
#67
Posté 11 avril 2012 - 11:29
Use this if you haven't already.
It keeps the Starchild as Canon but it does give some closure. Shows you what might be coming with the Extended Cut (except with cinematics)
Mass Effect 3 Epilogue Generator Thread: social.bioware.com/forum/1/topic/355/index/11005521/1
Epilogue Generator Website: shannon.users.sonic.net/masseffect/
Believe me. It makes it seem a lot better. Again, Starchild remains but still... Its darn well made.
It keeps the Starchild as Canon but it does give some closure. Shows you what might be coming with the Extended Cut (except with cinematics)
Mass Effect 3 Epilogue Generator Thread: social.bioware.com/forum/1/topic/355/index/11005521/1
Epilogue Generator Website: shannon.users.sonic.net/masseffect/
Believe me. It makes it seem a lot better. Again, Starchild remains but still... Its darn well made.
#68
Posté 11 avril 2012 - 11:30
Square peg is still square.
Round hole is still round.
So no, no change there.
The Extended Cut may attempt to sneak in actual change (e.g. going with the IT) under the guise of 'this was the ending all along', which could actually reshape the ending to the rest of the story belatedly.
Or it could just try to file off the corners and mash it with a hammer until the physical disconnect is lessened, making it less broken, but still awful.
(If I wanted abstract symbolism, I would buy modern art - not Star Trek the shooter RPG)
Round hole is still round.
So no, no change there.
The Extended Cut may attempt to sneak in actual change (e.g. going with the IT) under the guise of 'this was the ending all along', which could actually reshape the ending to the rest of the story belatedly.
Or it could just try to file off the corners and mash it with a hammer until the physical disconnect is lessened, making it less broken, but still awful.
(If I wanted abstract symbolism, I would buy modern art - not Star Trek the shooter RPG)
#69
Posté 11 avril 2012 - 11:33
No, but I have been able to better articulate why I dislike the ending.
For me, it all comes down to "what vs. how." In ME1 and ME2, "what" happens is always the same. For example, ME1 always ends with the battle against Saren/Sovereign and ME2 always ends with the Suicide Mission and the destruction of the Collectors. What made these games most compelling was that there was a wide variety of "how" these events played out. In ME1, you could save or kill the Council. In ME2 you could save or destroy the Collector base and there was a huge variation in terms of who lived or died. When you talked with another player, their experiences could be completely different. There were several instances where people could say, "Man I didn't even know that was possible."
The end of ME3 flipped this on its head. Now, "what" happens is wildly different. Either the Reapers are destroyed, controlled, or everyone ends up looking like something out of Tron. In other words, the universe will end up being a very different place depending on what gets picked. The problem is that the "how" is basically the same. The cutscene is more or less exactly the same except for the color choice. My ground crew always has mysterious teleportation powers and the Normandy always ends up on Planet Shangri-La. No matter what the players choice, the experience is exactly the same. There is no more "Man I didn't even know that was possible" because there are so few possibilities.
What's disappointing about this is that the rest of the game did such a good job of creating wildly different "hows." The mission on Tuchanka, for example, has wildly different outcomes depending on your choices, even though the gameplay and the mission stucture is the same for each person. Those were the moments where I felt the game was more in tune with me and my playthrough, and that's what I want in the ending.
Unfortunately, I don't see "more clarification" being able to solve this. Sure it might help to fill a few of the plotholes like teleporting squadmates and the Normandy crashing on Pandora, but the main problem hasn't gone away. No matter how much "clairification" there is, players will still experience the ending in exactly the same way. That isn't what I see the ME series as being about. The whole point is that different players have wildly different experiences, and I think that should hold true all the way through the ending.
For me, it all comes down to "what vs. how." In ME1 and ME2, "what" happens is always the same. For example, ME1 always ends with the battle against Saren/Sovereign and ME2 always ends with the Suicide Mission and the destruction of the Collectors. What made these games most compelling was that there was a wide variety of "how" these events played out. In ME1, you could save or kill the Council. In ME2 you could save or destroy the Collector base and there was a huge variation in terms of who lived or died. When you talked with another player, their experiences could be completely different. There were several instances where people could say, "Man I didn't even know that was possible."
The end of ME3 flipped this on its head. Now, "what" happens is wildly different. Either the Reapers are destroyed, controlled, or everyone ends up looking like something out of Tron. In other words, the universe will end up being a very different place depending on what gets picked. The problem is that the "how" is basically the same. The cutscene is more or less exactly the same except for the color choice. My ground crew always has mysterious teleportation powers and the Normandy always ends up on Planet Shangri-La. No matter what the players choice, the experience is exactly the same. There is no more "Man I didn't even know that was possible" because there are so few possibilities.
What's disappointing about this is that the rest of the game did such a good job of creating wildly different "hows." The mission on Tuchanka, for example, has wildly different outcomes depending on your choices, even though the gameplay and the mission stucture is the same for each person. Those were the moments where I felt the game was more in tune with me and my playthrough, and that's what I want in the ending.
Unfortunately, I don't see "more clarification" being able to solve this. Sure it might help to fill a few of the plotholes like teleporting squadmates and the Normandy crashing on Pandora, but the main problem hasn't gone away. No matter how much "clairification" there is, players will still experience the ending in exactly the same way. That isn't what I see the ME series as being about. The whole point is that different players have wildly different experiences, and I think that should hold true all the way through the ending.
Modifié par Sabrestrikealpha, 11 avril 2012 - 11:35 .
#70
Posté 11 avril 2012 - 11:33
Thismvictorine wrote...
Hated it. Still hate it. Will continue to hate it. That is all.
#71
Posté 11 avril 2012 - 11:33
No. I just sort of gave up and lapsed into a state of disappointment and IDGAF.
For the time being I'll just sit here and cross my fingers about upcoming content... I don't even know anymore.
For the time being I'll just sit here and cross my fingers about upcoming content... I don't even know anymore.
#72
Posté 11 avril 2012 - 11:34
I thought the ending was a badly written and contrived mess when I first saw it and as time has gone by and people have argued about it more and more I've grown to really hating the ending. Such an entirely pathetic and underwhelming ending to what has otherwise (including ME3 itself) been a truely amazing game series.
#73
Posté 11 avril 2012 - 11:38
A little yes.It's not 100% satisfactory but I can live with it. It's either that or be depressed about it and frankly I'm not about to let the last 10 minutes ruin the series for me.
#74
Posté 11 avril 2012 - 11:39
Felt off initially, spent about 4-5 days absolutely despising it, and have now come to somewhat accept it (though I still think it isn't very good.).
#75
Posté 11 avril 2012 - 11:39
It only gets worse and worse the more you think about it. Every attempt to rationalize or justify an aspect of the ending results in realizing even more reasons why it's bad and makes no sense.





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