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Making things translucent


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6 réponses à ce sujet

#1
Drachengelt

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Is there a way to make things you can see through, like... Glass statue, glass sword or glass golem?

#2
Adinos

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I don't think so - but I could be wrong.

#3
Flobulon

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Try fiddling with the material editor, there may some sort of refract shader you can use.

#4
MOTpoetryION

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when looking for ashes there are some big ice like stalagtites that were glass like so its in there somewhere


#5
Redfender

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i know in oblivion translucency was controlled by the alpha channel of the diffuse texture. maybe take a look in the files for the stalagtites. i would think that there would be a parameter in the shader (i think the mao file has the shader inputs) that takes a map channel as input because thats something you would want your engine to be able to do.

#6
Redfender

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i know in oblivion translucency was controlled by the alpha channel of the diffuse texture. maybe take a look in the files for the stalagtites. i would think that there would be a parameter in the shader (i think the mao file has the shader inputs) that takes a map channel as input because thats something you would want your engine to be able to do.

#7
Redfender

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oops sorry for the double post. internets are having prblems.