You Must see this video, He fixed the endings! He made us LIKE star kid!
#26
Posté 12 avril 2012 - 01:53
#27
Posté 12 avril 2012 - 01:54
#28
Posté 12 avril 2012 - 01:55
#29
Posté 12 avril 2012 - 01:55
The Father of Shepard wrote...
Well done, gave me sweet chills.
You an me both.
#30
Posté 12 avril 2012 - 02:01
#31
Posté 12 avril 2012 - 02:08
It certainly carries a better "spirit" if you will than the actual endings, and more along the lines of what I was expecting.
I still hate spacebaby though.
#32
Posté 12 avril 2012 - 02:11
#33
Posté 12 avril 2012 - 02:13
#34
Posté 12 avril 2012 - 02:33
Pre-order cancelled.
#35
Posté 12 avril 2012 - 02:41
Edit: Plus, one of the few things we know about indoctrination is that it is permanent. TIM might be able to resist it temporarily (long enough to kill himself, for example) but his mind is forever corrupted. The only example of a "cure" was for the Thorian to take control of Shiala's mind away from the Reapers. Even then, she says in an e-mail to you during ME3 that she still hears the voices of the Reapers but they're drowned out by the connection the colonists have with each other as lingering effects of the Thorian's mind control.
Modifié par CDHarrisUSF, 12 avril 2012 - 03:02 .
#36
Posté 12 avril 2012 - 02:43
CDHarrisUSF wrote...
Nope... I still hate Star Child. Also, I fail to see how shooting the red tube would stop the relays from being destroyed. It causes them to blow up rather violently in the current ending.
You didn't pay any attention did you? TIM used the control option and Shep shot the destroy option, thus causing significant power loss due to the fact both were done at once.
#37
Posté 12 avril 2012 - 02:50
Edit: Didn't like the second person/illusive man thing.
Double edit: A little corny at the end, but it was good corny. I definitely feel BW should've had an option for both happy AND downer endings. The fact that I was left feeling a sense of bliss and contentment at the end of the video made me realize just how badly BioWare screwed the pooch with the real ending.
Modifié par TheJiveDJ, 12 avril 2012 - 03:03 .
#38
Posté 12 avril 2012 - 03:10
Where exactly is this power loss happening... hmm? Both of those devices draw power from the Crucible and send it through the Citadel. If you open two paths for the energy to course through, it's not going to draw less power or draw it more slowly. If anything, combining the two might draw power faster and make the explosion even more violent. Hell, the two signals might even interfere with each other and end up doing something completely different. It might indiscriminately fry all electronics instead of just Reapers and Geth/EDI. It might kill everyone on the Citadel. We have no f***ing clue how this thing works. It makes even less sense than the choices we got.Sublyminal wrote...
You didn't pay any attention did you? TIM used the control option and Shep shot the destroy option, thus causing significant power loss due to the fact both were done at once.
Modifié par CDHarrisUSF, 12 avril 2012 - 03:26 .
#39
Posté 12 avril 2012 - 03:14
#40
Posté 12 avril 2012 - 03:20
That's what could've been but BioWare literaly stoled from us what we all had hoped to see. Victory. If the ending would've been something like that, I too would've been on my fifth playthrough. The writers would've truly went down as "genius" instead of wannabe genius.
#41
Posté 12 avril 2012 - 03:24
#42
Posté 12 avril 2012 - 03:30
CDHarrisUSF wrote...
Where exactly is this power loss happening... hmm? Both of those devices draw power from the Crucible and send it through the Citadel. If you open two circuits, it's not going to draw less power or draw it more slowly. If anything, combining the two is probably going to draw power faster and make the explosion even more violent. Hell, the two signals might even interfere with each other and end up doing something completely different. It might indiscriminately fry all electronics instead of just Reapers and Geth/EDI. It might kill everyone on the Citadel. We have no f***ing clue how this thing works. It makes even less sense than the choices we got.Sublyminal wrote...
You didn't pay any attention did you? TIM used the control option and Shep shot the destroy option, thus causing significant power loss due to the fact both were done at once.
You have no idea how electricity works do you? Especially making statements such as those. When two huge power sources draw the same exact amount of power at the same time it can cause a power drain also known as grid overloads etc, which in turn causes all sorts of bad **** to happen. When you only use one method, the power isn't split up, thus you get the full effects, if you halve that because two things are happening at once, then the effects are less potent.
Perhaps it's the fact that I grew up around a master electrician, but everything made perfect sense to me. When you apply real world physics and not space magic.
#43
Posté 12 avril 2012 - 03:31
Real thing I would have liked to see is:
Renegade choice: - What we saw with the Illusive Man in the video. He takes control of the Reapers, and you cheat death, but he ends up using the Reapers to push a human agenda, threatening the other races and building up like, a Human Empire or something.
Paragon choice - Anderson appears, and takes Shepard place at the Control terminal. He takes control of the Reapers and you cheat death. Anderson flies all the Reapers into the super-massive black-hole at the center of the galaxy, destroying them once and for all.
#44
Guest_npoqrhgcnpouheprouhncpo_*
Posté 12 avril 2012 - 03:32
Guest_npoqrhgcnpouheprouhncpo_*
But if we want to do it on the cheap....Anderson and Shepard die together on the Citadel, no Hackett call, no Space Child... if you have enough War Assets the Reapers get destroyed if not we get destroyed.
The End
#45
Posté 12 avril 2012 - 03:32
because it shows what could have been. It is rough around the edges but not bad.
#46
Posté 12 avril 2012 - 03:32
#47
Posté 12 avril 2012 - 03:32
I like this. Of course, it means that the ABC endings don't work anymore. Synthesis is out. It was a stupid idea to begin with - how does vaporizing Shepard allow organics and synthetics to merge? What does that even mean? Do you spontaneously develop synthetic/organic parts? Control would still work, destroy would still work, but there needs to be a third option. Here's a thought, how about simply shut down?
I still don't like the idea of the starbrat. I think there are a number of other ways that they could have gone with this that would have made infinitely more sense. But if they're stuck on using him, then go with this. Make it about war itself, not synthetics/organics, and make the options reflect that instead.
#48
Posté 12 avril 2012 - 03:33
#49
Posté 12 avril 2012 - 03:34
Your problem is that you think there are two separate places the power is being drawn to. That's not what is happening. It is not being split up. They are both being sent through the same transmission device, the Citadel. It would be like splitting the one power cable from a device off into two plugs and plugging them into the same outlet. It's not going to make the Citadel draw less power. The more parallel paths there are, the lower the resistance is going to be.Sublyminal wrote...
When you only use one method, the power isn't split up, thus you get the full effects, if you halve that because two things are happening at once, then the effects are less potent.
Modifié par CDHarrisUSF, 12 avril 2012 - 03:41 .
#50
Posté 12 avril 2012 - 03:40
CDHarrisUSF wrote...
Your problem is that you think there are two separate places the power is being drawn to. That's not what is happening. They are both being sent through the same device, the Citadel.Sublyminal wrote...
When you only use one method, the power isn't split up, thus you get the full effects, if you halve that because two things are happening at once, then the effects are less potent.
Which is what I am basically saying, the citadel is the power source aka generator per se. The power is being sent through the control, synthesis and destroy platforms all of which are HUGE power drains by themselves. So then you factor in both control and destroy being used simutaniously and you have one huge power grid overload.
You also have to factor in not only is the power controlling the mass effect fields, it's also controlling all environment and stuff like that on the citadel. Which is already a massive strain on the grids by itself. Again, if you throw all the space magic bs out the window and apply real world physics it makes perfect sense on how activating both can cause the effects to be less potent. But, as I said it's all about using real world logic... which ME3 doesn't really do.





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