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You Must see this video, He fixed the endings! He made us LIKE star kid!


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#51
CDHarrisUSF

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Sublyminal wrote...

Which is what I am basically saying, the citadel is the power source aka generator per se. The power is being sent through the control, synthesis and destroy platforms all of which are HUGE power drains by themselves. So then you factor in both control and destroy being used simutaniously and you have one huge power grid overload. 

You also have to factor in not only is the power controlling the mass effect fields, it's also controlling all environment and stuff like that on the citadel. Which is already a massive strain on the grids by itself. Again, if you throw all the space magic bs out the window and apply real world physics it makes perfect sense on how activating both can cause the effects to be less potent.  But, as I said it's all about using real world logic... which ME3 doesn't really do.

No, the Citadel is not the power source. The Crucible is the power source. The energy is clearly flowing into the Citadel from the Crucible. The Citadel converts the raw power into a usable signal (the parts which decide what the power is converted to do are on the Citadel, not the Crucible), then acts like an antenna or satellite dish to transmit the signal. Watch the cutscene. When the device activates, you can see a pulse of energy flowing into the Citadel before it fires. What you'll get by activating both is the same raw power (or slightly more due to less resistance) being transmitted in the blast. This will still overload the relays. The only difference it should cause is making the blast less focused to achieving either goal. You might still blow the relays without controlling OR destroying the Reapers. We don't know enough about it for Shepard to make this risky call (doubly so because he's putting an indoctrinated person in control).

Modifié par CDHarrisUSF, 12 avril 2012 - 04:14 .


#52
Blazingkats

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We could have had that happy ending but noo Bioware wanted to be artistic.

#53
Sublyminal

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CDHarrisUSF wrote...

Sublyminal wrote...

Which is what I am basically saying, the citadel is the power source aka generator per se. The power is being sent through the control, synthesis and destroy platforms all of which are HUGE power drains by themselves. So then you factor in both control and destroy being used simutaniously and you have one huge power grid overload. 

You also have to factor in not only is the power controlling the mass effect fields, it's also controlling all environment and stuff like that on the citadel. Which is already a massive strain on the grids by itself. Again, if you throw all the space magic bs out the window and apply real world physics it makes perfect sense on how activating both can cause the effects to be less potent.  But, as I said it's all about using real world logic... which ME3 doesn't really do.

No, the Citadel is not the power source. The Crucible is the power source. The energy is clearly flowing into the Citadel from the Crucible. The Citadel converts the raw power into a usable signal (the parts which decide what the power is converted to do are on the Citadel, not the Crucible), then acts like an antenna or satellite dish to transmit the signal. Watch the cutscene. When the device activates, you can see a pulse of energy flowing into the Citadel before it fires. What you'll get by activating both is the same raw power (or slightly more due to less resistance) being transmitted in the blast. This will still overload the relays. The only difference it should cause is making the blast less focused to achieving either goal. You might still blow the relays without controlling OR destroying the Reapers. We don't know enough about it for Shepard to make this risky call (doubly so because he's putting an indoctrinated person in control).



Wouldn't the crucible be more of a **** what's the word I'm looking for... more of a booster? We'll discuss this more tomorrow, right now it's almost 1am and I have to be up at 6am.

#54
Asuka Bianchini

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This was... BEAUTIFUL!
BIOWARE check this, please.

#55
Dendio1

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Bump, more people must see this. Spread the word! This is a great blueprint to base the extended cut on.

#56
Sepharih

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....yeah...Shepard suddenly trusting TIM is almost as bad as spacebrat. Sorry, can't sign on.

#57
Dendio1

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Sepharih wrote...

....yeah...Shepard suddenly trusting TIM is almost as bad as spacebrat. Sorry, can't sign on.


It doesn't have to copy every part of the plot precisely, but this is a definite step in the right direction. As people pointed out, war assets are shown and referenced to. The ending brings the focus back to the squad mates instead of the vague galaxy at large.

Modifié par Dendio1, 12 avril 2012 - 06:04 .


#58
PowerExtreme

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as ****ed up as the endings are it's amazing to see how some fans have created their own endings some in thought, some by amalgamations of ideas, some in text, pictures and some in video format.

fans have taken back their experience and made it their own.

Modifié par PowerExtreme, 12 avril 2012 - 06:13 .


#59
NoUserNameHere

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Sepharih wrote...

....yeah...Shepard suddenly trusting TIM is almost as bad as spacebrat. Sorry, can't sign on.


I'd had Anderson or TIM follow you up to Starbrat's lair. Even have the choice depend on the destruction/saving of the Collector Base.

#60
Arik7

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I STILL cannot stand the star child's character and voice acting.... it's simply horrible and does not belong in the Mass Effect Universe, whether his logic makes any sense or not.

#61
kalasaurus

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Interesting bit of fanfic.  I like the idea of giving TIM the chance to redeem himself.

If Mass Effect gave me the option to rename London to "Anderson City", I'd burst out laughing though.

Modifié par GlassElephant, 12 avril 2012 - 06:39 .


#62
Dendio1

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GlassElephant wrote...

Interesting bit of fanfic.  I like the idea of giving TIM the chance to redeem himself.

If Mass Effect gave me the option to rename London to "Anderson City", I'd burst out laughing though.


First time

Anderson: I was born in London...

New Game Plus
Anderson: I was born in Anderson City...

#63
hippanda

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The game's current endings are bad, but this is definitely not an example of what is needed to fix them.

#64
Big I

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This is probably better than the current endings, but it has problems.


So we give the most ruthless man in the galaxy control of a fleet of Reapers? And then rename a 2000 year old city? Right.

#65
Jadebaby

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Well done,

#66
Ironhandjustice

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I assume direct control of this ending. This is true power...

#67
DxWill103

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DJBare wrote...

Good fanfic, but as already stated, it's an individuals take on what the ending should be, even my paragon just wants to short out the starbrat and take on the reapers in a conventional war.


But... It's stated at least 12 times during Mass Effect 3 alone that defeating the reapers conventionally is impossible, let alone all the implications of this from the first 2 games.

#68
Grasich

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Not perfect, but holy ****, this could work.

#69
BobbyDylan

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No, sorry, I've got to say that anything with the Star-Kid attempting "to save all life by wiping it out" needs to go. It's retarded. If anything, the motives for the reapers should either be self interest, or not explained at all.

For the ending to wokr (IMHO), the Space-Brat needs to go, The crucible should not destory the reapers (perhaps it should in fact be an elaborate trap for the Reapee's to waste time an resourses on), but through some mechanism (sheps strong will or whatever) should weaken them to allow for a conventional victory (akin to how Soverign was defeated in ME1).

Anyhting that allows for the Bieber-Reaper to explain his goals or "allow" Shep to defeat him needs removing!

Modifié par BobbyDylan, 12 avril 2012 - 07:57 .


#70
B3ckett

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Apart from TIM it's plausible. Granting TIM the control over the Reapers is even more absurd than following Starchild's logic, but after that it was quite enjoyable.

#71
Skybree

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Quick BW - give this kid a Job ... he makes better endings than you lot ....

#72
Elyiia

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Replace TIM with Anderson and it would be far better imo. Anderson is going to die on the Citadel, there's no arguing there. Allowing him to take the control gives him a hero's ending.

I suppose TIM could work if you want to go on the basis that TIM needs redemption for what he's done while indoctrinated, but without some kind of viable explanation of how he's not indoctrinated from that point till he takes control it wouldn't be well accepted.

But as a whole, I like it. It actually made me feel something, not like the current endings. It could all be done with cinematics after the choices as well, so it's not changing the endings per se.

#73
Megachaz

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Good, but not great. What would make it better is if TIM only comes out if you can't convince him to shoot himself. You can trust him to control the Reapers, but he won't have strong enough will to control them. The relays won't be destroyed, but Shep dies and the war continues without him with costly victory/defeat based on EMS.

If you convince TIM to shoot himself, Anderson replaces the role of TIM, and the events play out like they did in the video. It wouldn't make sense for TIM to be completely out of character at the end.

#74
Doctoglethorpe

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Some parts were good, others bad.  Why trust TIM all the sudden?  Why does doing both options not destroy relays? 

I really liked that very last bit though... "We made a deal."

See... thats a good little mystery to leave at the end of a series.  Not huge gaping plot hole cliff hangers.  Something that isn't extremely significant to the story, that doesn't interfier with closure.  Just a little mystery, a little "Oooooooh! Now what did that mean!?" inducing tid bit. It gets you thinking without leaving you hanging off a cliff craving to be told what it was. 

But overall this was just another reminder of how much we expected but never recieved...

Le Sigh

#75
Jimuth

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Some issues with this one - mainly the TIM intervention. Think I prefer the epilogue slides but I do like that "I've made a new friend" link to the brat: neat.

Either are better than the cut and paste red/blue/green disaster that's currently blighting the end game.
Kudos to the guy who put in his own time to do this