What was so wrong with DA2?
#1
Posté 12 avril 2012 - 02:04
I just curious and wondered what about it so many people were unhappy with?
#2
Posté 12 avril 2012 - 02:32
2) Ridiculous combat animations designed for dragon ball Z addicted kids rather than thinkers and tacticians. Warriors and Rogues teleporting to nearest enemy negates the need for positioning. Combat in DA2 feels like playing a lame JRPG.
3) Game difficulty being determined by waves of enemies spawning out of nowhere, completely negating strategic positioning and bosses having a billion HP, which turned the fights into battles of attrition via health potions rather than tactics.
4) Lack of real choice - especially in the end, no spoilers allowed here, so if you beat the game, think about the consequences of your choice. There are none and it makes zero sense.
5) Recycled areas - Need I say more? Pure laziness on Bioware's part despite having one measly city to set their game in. You'd think they'd keep their promise and would at least evolve the areas as the game's storyline progressed. Instead we get new quests in same old areas.
6) Poor balance. The patches have fixed it somewhat, but Bioware continues to prove that they don't care about balance because it's a SP game.
7) Length - the game was much shorter than classic DA, which is a step backwards.
8) DLC - features that should have been included in the game in the first place are available if you spend an outrageous amount of money. This reeks of EA taint of trying to maximize profits from a franchise they have no right of owning.
9) No expansion - it has been generally acknowledged that DA2 was a fiasco. It has been proven thus when the expansion got cancelled. It shows that Bioware has zero commitment to this game as EA forces them to release overpriced DLC's to milk their customers rather than put the work into an expansion that fixes the game's glaring problems. Is this the first Bioware game that has no expansion...? I think it is. And this fact is more proof of EA corruption that typically favors overpriced DLC's and not a decent campaign that offers 20+ hours of gameplay and fixes game's bugs, corrects balance etc
10) Poor replay value. Despite being a linear game, DA:O offered 200+ hours of entertainment. DA2 barely offers half of that once you realize the game length has been enhanced by making 20 minute boss fights, especially on nightmare mode.
Modifié par wowpwnslol, 12 avril 2012 - 02:34 .
#3
Posté 12 avril 2012 - 02:34
#4
Posté 12 avril 2012 - 02:38
There were not enough... <_<thats1evildude wrote...
There were too many cheese wheels.
#5
Posté 12 avril 2012 - 02:41
#6
Posté 12 avril 2012 - 02:44
whykikyouwhy wrote...
There were not enough... <_<thats1evildude wrote...
There were too many cheese wheels.
Damn you, whykik, you cheese-lovers are the cancer at the heart of this world.
Modifié par thats1evildude, 12 avril 2012 - 02:44 .
#7
Posté 12 avril 2012 - 04:25
If the game had included player origin options and had about 15 hours of extra gameplay, I suspect there wouldn't have been so much backlash.
#8
Posté 12 avril 2012 - 04:45
that is not to say that there arent some big flaws in the game (mostly bugs for me), but i think people had a certain expectation that when not met, was met with utter hatred and disdain, and in some cases blindly so
#9
Posté 12 avril 2012 - 06:36
Replay the game a couple times and think about DA2 again
#10
Posté 12 avril 2012 - 06:50
#11
Posté 12 avril 2012 - 07:36
Reused dungeons. Not did it get boring and monotonous seeing the same dungeons over and over, but I didn't like when I was told that I was going to a sewer, and it was a warehouse full of people going about their lives (where's the rats and sewage?), or a cave that is actually a section of the Deep Roads, complete with dwarven loot, when I'm supposed to be fighting undead, not darkspawn.
Being stuck in Kirkwall for the whole game. I like to explore in my rpgs and see various locations. Not only are we stuck with the same areas of Kirkwall for the whole game, but many npcs are standing in the same locations over the span of the "decade".
Not being able to spot traps unless you are standing right on top of them. It is hard to spot traps ahead of time unless you are controlling the rogue in the party, and I hated having to control Varric through much of a dungeon, when I'd rather be controlling Hawke. If Varric is standing right behind Hawke, he should still be able to spot traps the same as if he was taking the point. The main remedy for this is to just play as a rogue Hawke, though I have to make use of the hold command more than I'd like, just to keep Aveline from triggering traps on her way to decapitate a mage or archer. What was wrong with the way traps were easily detected in Origins? Unless I was running through a dungeon (not often), Leliana would spot the trap ahead, and I'd tell her to go disarm it. In DA2, unless I was controlling a rogue, most of the time I'd discover traps as I was getting a sharpened spike thrust up my rear, or having a mine blow up in my face.
Modifié par Arthur Cousland, 12 avril 2012 - 07:37 .
#12
Posté 12 avril 2012 - 07:45
#13
Posté 12 avril 2012 - 07:51
#14
Posté 12 avril 2012 - 09:59
#15
Posté 12 avril 2012 - 10:38
Peregrin25 wrote...
I loved it. It was a little shorter than I was expecting, and some of the bugs and glitches for the first few months were a pain in the ass to deal with until they finally patched it. but overall I was satisfied.
I just curious and wondered what about it so many people were unhappy with?
Just to give you one example of what was wrong i will mention that it has the worst ending in any RPG i have played.
#16
Posté 12 avril 2012 - 10:40
Lalue wrote...
I loved it, but the end is missing...feels like i wanted act 4
Yes, the game is missing...an expansion.
#17
Posté 12 avril 2012 - 11:31
#18
Posté 12 avril 2012 - 12:39
Now you need to understand that there are cases where DA:2 is better than DA:0 but that depends of your play style and what classes you like to play.
So for example playing a mage in DA:0 is like playing an ultimate build char in DA:2 but slower and the rogue in DA:0 needs constant attention thanks to the LMFOA movement.
However in DA:0 sub-optimal build were more interesting to play.
So you could have char and companion closer to whatever concept you wished
This is due to 2 things:
Maps where longer and had more choke points and all char could potentially be archers.
So you could always find a way to smart your way out of a situation.
This is just not possible in DA:2 char and companion a not as flexible, and they are always in a middle of an animation that they have to finish before they can do what you ask of them. Which makes the combat always the same, so even if the combat is quicker, smoother in DA:2 it is ends up being tedious and repetitive when you fight massive HP creature or waves after waves after waves.
IE Keep doing the same thing, kite for cools down keeps doing the same thing, kite for cool down gulp potion, kite, and keep doing the same thing…
As well it brings animation to light and since they already annoy me it does not help that they are somewhat childish.
DA:2 tactics are much better designed than DA:0, and because the animation cause a lag in companion reaction, you end up doing less with them hence more tedious and repetitive.
The same goes for the companions in DA:2 they have a much better back stories and their personal quest is much more developed than in DA:0.
but somehow the end up being blender than DA:0 companions. They will go with whatever you do in DA:2.
As well because you can not really adapt their equipment to the role you want the companion to play, that you have to play an ultimate build, and that potion are much more available, it does not really matter if a companion is down or not as long as he stayed up long enough it is fine.
Some path to the ending/actII is not very well explained, so if the rivalry Anders in actIII makes perfect sense, the friendship, let alone the relationship with blondie, leaves you pondering.
The way mister O looses it, does not make sense when you support the mages.
As well the ending does not really tell you what happens in Kirkwall so the game story arc feels unfinished.
Act me left me with the feeling that I cared more than any char in the game about what happened.
When you cumulate that with the nagging stuff (reused map, fedex quest, etc) it usually compare unfavourably with DA:0.
Personally I think DA:0 is ok but DA:0 was great
phil
#19
Posté 12 avril 2012 - 01:24
#20
Posté 12 avril 2012 - 02:03
Um, unfortunately, it did:[spoiler warning] http://th03.devianta...mas-d3c451x.jpgPeregrin25 wrote...
As far as the ending. it seemed a bot short but I still thought it worked. At least it didn't spit in your face like ME3's ending.
Modifié par Amycus89, 12 avril 2012 - 02:30 .
#21
Posté 12 avril 2012 - 02:42
#22
Posté 12 avril 2012 - 05:11
The only real beef I have with the game (apart from having to manually fix the savegame to actually reflect the
choices made in Origins, but that's sloppy execution rather than poor design) has already been mentioned numerous times, but I still feel like bringing it up, if only to add to the discontent murmur: More maps. ****! The recycling of exteriors and interiors really takes out the sense you're actually exploring new areas instead of just retracing your steps -- a problem compounded by the fact that the majority of the game takes place in a relatively small number of areas you return to again and again.
Best solution would be for the game engine to be modified to allow building maps from smaller components instead of having a static layout you can only dress up, but I realize that may not be in the cards. Seriously though, using the same interior layout for houses and somesuch is kinda-sorta acceptable, but it's completely ridiculous that you'd know every twist and turn of a cave you've never visited as soon as you enter it because you've already slashed your way though that exact same cave seven freaking times. So here's hoping for a little boost in the level desginers' basic toolkit, hey?
Modifié par Negative_Creep, 12 avril 2012 - 05:13 .





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