Asari Justicar really isn't that great....
#26
Posté 12 avril 2012 - 03:22
#27
Posté 12 avril 2012 - 03:22
BraveLToaster wrote...
I'm sorry, I can't hear you over the sound of Reave killing everything everywhere.
I see what you did there.
#28
Posté 12 avril 2012 - 03:23
Modifié par godlike13, 12 avril 2012 - 03:23 .
#29
Posté 12 avril 2012 - 03:24
DR boost is huge, you can eat missiles without losing your shield. Lets your snipers and warp/throwers pop out of cover more often and with less damage. Reave everything in sight to set up biotic explosions. Make hack objectives a breeze.
Played in team with two JAs on Condor against geth. We basically held position at the left bottom of the map (so we could only be attacked from two directions). Two biotic bubbles and cover? Pretty much makes camping every wave a viable strategy.
#30
Posté 12 avril 2012 - 03:24
fixit6 wrote...
WhooMovingTarget wrote...
... and adept that can stop a Banshee from touching them?
Good god. Yes. YESSSSSSS.
I could play an AA instead, top the charts and kill that banshee 10x faster. Or. I could play AJ and make others look good and be dead last. Ah, choices.
I'd like to see you kill a banshee "10x faster" than a permastunned banshee inside a damage bonus bubble eating continuous biotic explosions.
I seriously just bum rush banshees, bubble them, stand there right in front of them, and fire at them until they die. And it works perfectly. On Gold.
Modifié par GodlessPaladin, 12 avril 2012 - 03:25 .
#31
Posté 12 avril 2012 - 03:25
#32
Posté 12 avril 2012 - 03:26
#33
Posté 12 avril 2012 - 03:27
Oftentimes, it's such that I can go Reave-->Bubble-->Reave Reave Reave Reave for explosions after explosion. It's even better if you have a teammate with throw...
Modifié par GodlessPaladin, 12 avril 2012 - 03:28 .
#34
Posté 12 avril 2012 - 03:27
#35
Posté 12 avril 2012 - 03:27
horangi88 wrote...
If you use the warp evolution of the sphere and you can prime explosions with three powers (pull, reave and sphere) and detonate with with two (reave and sphere). With the most biotic combo options the Justicar is not support, she's a mad bomber. Don't just hunker down all the time, be aggressive and profit.
hmmm, i've never thought about it, i might try it, thanks for the info
#36
Posté 12 avril 2012 - 03:28
GodlessPaladin wrote...
I seriously just bum rush banshees, bubble them, stand there right in front of them, and fire at them until they die. And it works perfectly. On Gold.
Must.... try.....
Kinda like rushing a squad of phantoms and using the Geth melee.... they can't do anything.
#37
Posté 12 avril 2012 - 03:28
HolyAvenger wrote...
Great support class. Makes a good team twice as effective, pretty useless with a bad team.
DR boost is huge, you can eat missiles without losing your shield. Lets your snipers and warp/throwers pop out of cover more often and with less damage. Reave everything in sight to set up biotic explosions. Make hack objectives a breeze.
^ This. I was on...I forget the name of it, the map on Tuchanka, gold match. I was AJA, my bro was AA. We started out on top of the narrow ramp that leads to the upper level of the building. Other two on the team were on the other half of the open area. I had thrown down a defensive + warp bubble and was spamming BE with the AA.
By wave 3, the other two people on the team were camped right next to us
#38
Posté 12 avril 2012 - 03:38
In other words you would much rather top the scoreboard...in a co-op game...in which scoreboards mean absolutely zilch.fixit6 wrote...
I could play an AA instead, top the charts and kill that banshee 10x faster. Or. I could play AJ and make others look good and be dead last. Ah, choices.
Personally, I love the AJ. It's easily my favorite class thus far, especially specced for defense. Sue me, but I actually enjoy playing support and working with a team in team-based PvE games.
Absolutely. I was in a couple gold Cerberus games on hydra earlier as my AA with an AJ, SE and QI. I switched from AJ because there already was one, little need for two so I went AA it being against Cerberus and all.^ This. I was on...I forget the name of it, the map on Tuchanka, gold match. I was AJA, my bro was AA. We started out on top of the narrow ramp that leads to the upper level of the building. Other two on the team were on the other half of the open area. I had thrown down a defensive + warp bubble and was spamming BE with the AA.
Once the AJ and I got into the swing of it, **** got real. I was leaving my stasis bubbles on phantoms and nemesi for the QI to deal with, and the AJ and I were chain-asploding entire groups of enemies with warp and reave. Probably the easiest single gold game I've ever been in, and that's counting the one or two "foolproof" FWB geth games I've stumbled into.
Modifié par humes spork, 12 avril 2012 - 03:42 .
#39
Posté 12 avril 2012 - 03:42
low_battery wrote...
does the damage mitigation stacks with other DR? like krogan tech armor+rage? If it stacks does it mean a raging krogan+tech armor will be invincible? lol
It depends on if damage reduction is additive or multiplicative. If it's multiplic, you'll wind up taking something like 28.8% damage, assuming you have 40% + 40% + 20%.
If it's additive, sure, you can become invulnerable to everything but executions.
#40
Posté 12 avril 2012 - 03:44
Kittstalkur wrote...
low_battery wrote...
does the damage mitigation stacks with other DR? like krogan tech armor+rage? If it stacks does it mean a raging krogan+tech armor will be invincible? lol
It depends on if damage reduction is additive or multiplicative. If it's multiplic, you'll wind up taking something like 28.8% damage, assuming you have 40% + 40% + 20%.
If it's additive, sure, you can become invulnerable to everything but executions.
Multiplicative.
#41
Posté 12 avril 2012 - 03:49
#42
Posté 12 avril 2012 - 03:50
BraveLToaster wrote...
Multiplicative.
Oh, I was pretty sure of that, but I didn't want to go shooting my mouth off because I haven't seen it confirmed anywhere. Still, an effective damage reduction of 70% is nothing to scoff at. But then, I used to play EVE, and you learn pretty quick how important hardeners are in that game if you're soloing missions.
#43
Posté 12 avril 2012 - 03:50
#44
Posté 12 avril 2012 - 03:51
#45
Posté 12 avril 2012 - 03:55
I'll respec and try her again, but my first few times using her I was heavily underwhelmed. Regular AA seemed far better. Not just individually, but also for support. As an AA I can stasis phantoms, stagger with throw and biotic explosion everything else. Justicar? Most didn't even notice the bubble's defensive difference on Silver or Gold, let alone stay in the bubble. It's hard to coordinate and actually make it useful.
#46
Posté 12 avril 2012 - 03:58
Sure, pointwise support sucks. And if you feel bad about winning with you being last in line.
I'd rather win and be last place than lose, get no credits, and be top of the list.
Since I have come to this realization I dedicated myself to support classes, and stopped whining about the kill-stealing classes. I stopped whining, and started supporting. Vanguards have trouble with pyros, but not when their shields are down. Follow vanguard, Pyro shows up? Overload, vanguard kills it, problem solved... got a crappy assist, but F-it my Engineer is already Lv 20.
I like credits a LOT more than I like points.
So I like supporting my teammates a lot more than I like doing damage.
And I LOVE when an Asari Justicar is on my team. I stick with her, and we mess stuff up! I will never play as an AJ, though. I am male, and playing an Asari will just make me feel like a dam crossdresser, and I don't have it unlocked yet.
You want to be John Rambo and top the multiplayer list, win or loss, the AJ is not for you
Might want to try out that Krogan Vanguard...
If you want to win, and enjoy making Banshees your B*tch*s, then the AJ is essential. If no one else is using it, then you will. The community will eventually realise how USEFUL this is for a team to have.
AJ, excellent team player, kind of a gimp Rambo.
#47
Posté 12 avril 2012 - 03:58
staindgrey wrote...
Considering she's not exactly the best with health, that sounds like a bad idea.
She's got what, 850 health and 925 shields? From memory, I know that's a little off.
Either way, a solid base amount. Reave something for a stagger and damage reduction, toss the Sphere for an explosion, another stagger, and more damage reduction, and stroll back to cover. Or stay and kill more stuff if you feel like it.
#48
Posté 12 avril 2012 - 03:59
Drummernate wrote...
GodlessPaladin wrote...
I seriously just bum rush banshees, bubble them, stand there right in front of them, and fire at them until they die. And it works perfectly. On Gold.
Must.... try.....
Kinda like rushing a squad of phantoms and using the Geth melee.... they can't do anything.
If you have an even remotely sane team, you can permastunlock banshees. So yo ujust rush them, bubble them, and point blank them with your shotgun (and keep reave up) until they die.
If that's "really not that great" to the OP, I don't know what the hell you want. An auto-win nuclear missile launch button?
Modifié par GodlessPaladin, 12 avril 2012 - 03:59 .
#49
Posté 12 avril 2012 - 04:01
Bubble in chokepoints. The offensive justicar setup works most ideally in smaller maps or ones with major chokepoints, like for example glacier, white or reactor when enemies can be guaranteed to move through one of two or three locations depending upon where your party is set up. Having a geth in your party to call out enemy movements helps out quite a bit with getting your bubble set up in the right place, or even more amusingly a salarian engineer to set up a decoy inside your bubble. Wait for them to enter your bubble and get warped, then reave away.staindgrey wrote...
The "offensive bubble" technique people keep talking about, I'm not getting. It's not like Stasis, where I can safely shoot a bubble at the enemy. I have to physically run over to it, stop to unleash said bubble, then run away again. Considering she's not exactly the best with health, that sounds like a bad idea.
#50
Posté 12 avril 2012 - 04:02
GodlessPaladin wrote...
If that's "really not that great" to the OP, I don't know what the hell you want. An auto-win nuclear missile launch button?
Do you mean Hunter Mode?... or the Geth Heavy Melee? Both seem like win buttons to me.





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