Disclaimer: I am NOT attempting to refute the original IT, it's quite the opposite.
tl;dr below, but I seriously suggest taking your time in reading this, not only does it make sense, it may restore some realistic faith into Mass Effect for you with a compromise in the ending between face-value and the IT. Don't forget to leave a comment below on what you think of this and how I could improve it, not just comments on the IT in general, much appreciated.
Sections:
I - BW, hints and old men.
II - That godamn little kid in my head.
III - Saren, TIM and Javik... 'Nuff said.
IV - Oh the contradictions, the horror!
V - Indoctrination 102, we need to go deeper
VI - The real deal.
VII - Run Joker, run!
VIII - What about other indoctrinated humans? It's not just Shepard.
IX - Post-ending DLC or ME4? Harbinger? Oh yes.
X - The Matrix? Where?
I. Bioware... We almost got it.
BW hasn't been denying or confirming the IT and they've been winking at it occasionally, which is odd, but I now believe they're saying this because it is partly true with what we've pieced together, but calling the entire thing a dream must be wrong or else they'd be alluding to it more in their responses. Also, if it was a complete dream, they'd be pretty much admitting to delivering an unfinished product, especially if the "real ending" DLC came only a few months after release because it was already being worked on. So simply extending the ending with the Extended Cut and post-ending DLC will look a lot better, this way they can say that they aren't changing the ending. They will just be adding another chapter like the Arrival, think about it, we did stop the Reapers, we took Earth back, but there's one more story to be told as Stargazer said.
Think about it like The Arrival DLC, you completed the Suicide Mission, but there's one final chapter.
It's impossible to assume that Stargazer is talking about something that happened BEFORE the ending, who tells a story like that anyway? It wouldn't make sense if he was talking about DLC that happens before the ending, because then we get that scene again, therefore we would be expecting another story over and over lol... What would he be talking about then? EC DLC will start directly after he says "ok, one. more. story." I predict EC DLC will then segway us into the post ending DLC that is to come, pretty much advertising it in fact. If not, then the EC DLC will just make that scene more obviously advertising post-ending DLC because what we saw before with the new EC. Either way, the words Stargazer (the old man) said at the end will carry much more meaning after EC.
II. Remember, the Reapers are ALREADY inside Shepards head before the ending.
So, getting on with my point, has anyone truly considered that none of it was a dream but still indoctrination? Maybe Shep WAS indoc'd the whole time during the Citadel bit? Maybe it's that stupid little Starchild that never existed? Think about it, when has the kid EVER existed? Shepard thinks the kid actually existed (we all know he never existed), then he sees the kids shuttle explode, then the kid haunts his dreams and then next time Shepard sees the kid outside a dream is a ghost... Think about that. Also, How would anything or anyone else but Shepard know what this kid looks or sounds like? (not to mention Shepard hearing him/herself when it talks) This is a projection of Shepards mind, nothing else, which is why the whole Starchild AI controlling reapers doesn't make sense and is NOT possible.
Don't forget, the reapers don't have "direct" control over Shep, they didn't have "direct" control over Saren or TIM either (if they did they wouldn't be able to kill themselves, think about it), they don't control the kid Shep sees and this is the same kind of indoc Saren and TIM experience. This is the kind of indoc where the victim is suseptable to the Reapers "suggestions" like synthesis for Saren and control for TIM. That being said, I think the kid was just a way that the indoc'd part of Shep was trying to convince him/herself into not destroying the reapers and considering the options that two previously indoc'd villans were made to believe was the answer. (synthesis, Saren and control, TIM). This would make so much more sense of why Shep doesn't question the situation like he usually would and why femShep and maleShep voice actors are used in the background when the kid talks, this is Shepard telling him/herself these things, no one else...
III. Saren and TIM didn't think the Reapers told them synthesis or control was right, they thought they believed it themselves...
Javik himself says indoc'd agents of his time believed control was the only option in winning. Evidence that control is a Reaper created ideal and that it is not actually possible. I refuse to believe ME's/BW's incredible writers just ****ed up and lied this badly on previously established proofs and massive hints...
I haven't really noticed anyone make the connection that the ideals of synthesis and control both result in death to Shepard, exactly the same fate as Saren and TIM, (not to mention he also suddenly gets the same "Reaper eyes" as them when he dies) only giving more evidence towards them both being false ideas created by the Reapers themselves.
Basically what I'm trying to say is this, that the ending stage with Starchild and the three RGB choices is "kind of" a dream (the kid and possibly the space around him) if that makes sense, nothing else is though. All the parts before and after that happen just as we see them. The kid is a hallucination like he has been from the start. Shep is at the controls to destroy the Reapers, but he's seeing some things that just aren't there, this battle is PARTLY in his mind, not entirely. It's like he's right there, ready to hit the "destroy Reaper" button, but suddenly he goes partly unconscious as something in his mind tells him something else (in this case it's the reapers ideas not his), if that makes sense, he's projecting things like the ghost child who just isn't there (just like in the vent). I think this will be explained in the Extended Cut DLC.
IV. Don't forget, you killed these two people who believed control and synthesis was possible, now suddenly you believe them entirely without question?
This alteration to the theory also doesn't disregard the cutscenes you see afterwards as "illusions" either, they're true, but think about it... The reapers are still alive in the other two cutscenes! This goes against the goal of the entire ****ing series, again I doubt they ****ed up this bad because LITERALLY every character everyone ever loved on Sheps team emphisizes destroying the reapers, this theme can't suddenly become completely untrue in a matter of seconds, (literally, seconds) that's ridiculous. With control and synthesis endings, they could've just used Shepard to make it seem like he had won. Also, allowing them to get rid of the Crucible, think about it, you take too long and they just destroy it, if Starchild really controlled them he wouldn't just let that happen. So you "defeated" the reapers, but they'll be back to catch everyone off guard once more. A victory (like ME1), but not for long.
The end is almost like a test, if you will.
Don't believe destroy is the only option? Take this video into consideration and think again. Warning it's a long one, but it will help convince you otherwise. (Thanks to BSN user pro5)
V. Indoctrination 102. We need to go Deeper. Understanding its subtleness. The breakdown.
By now I know you're completely tired of hearing what indoctrination is exactly and how it works, but hear me out. This is an important part of indoc that too many people overlook entirely even the original IT itself does so. It's not as simple as ordering someone to do something and it is so subtle and it meant to be mistaken for being your own thoughts. That's what it takes to fool extremely strong intelectual leaders like Saren, TIM and Shepard. I'm going to be using a comparison made by a BSN user (alleyd) had made with mental illness and opiate addiction to help further explain the subtleness and breakdown of slow indoctrination.
I equate Indoctrination as possibly being a combination of psychological manipulation, mental illness and an effect similar to narcotic addiction. Not that I'm saying there's a narcotic element, but like powerful opiate addiction, indoc can have a subtle effect on the mind and body of the person. It's a pleasure principal of psychological manipulation. One of the driving elements in human psychology is the pursuit of pleasure. The long term method of indoctrination is made subtle for the manipulation of the pleasure principal in brain chemistry.
Comparing slow indoctrination to opiate addiction makes sense, what they are is very similar in description. How does an opiate addiction compare though?
With opiate addiction the process of addiction can be very subtle. Most addicts aren't aware of their dependence and psychological addiction until the drug has almost total control of them. Then the drive to feed the addiction becomes imperative. Also most addicts now face mental health issues as essentially their ego is held prisoner by an outside influence and the realisation can create severe mental trauma and depression.
Again, sounding a lot like indoctrination, but let's compare these effects to the indoctrinated main characters of Mass Effect. What are they addicted to?
Ideas. This is the Reapers drug, this is how they break down intellectual leaders like TIM, Saren and Shepard. They get them addicted to the idea that there is in fact a better way to defeat them. It's pretty clear that ideas like Control and Synthesis are Reaper created, it fits well with what I mentioned earlier. Remember, indoc of these guys is slow because they do not want to destroy their minds, they are leaders, they want to use them and preserve them. Let's make some simple comparisons to this addiction and Mass Effect.
"An idea is like a virus, resilient, highly contagious. The smallest seed of an idea can grow. It can grow to define or destroy you." - Cobb (Inception)
Saren was made to believe that an alliance could be forged between synthetics and organics and that the only way to stop synthetics from destroying organics was to become one. Saren was a Spectre, a devious one at that and was known to do whatever it takes to resolve a situation. The Reapers knew that and presented themselves as if they were a "solution" to their own problem. (Sound familiar? Yes, this exactly what Starkid does.) Anyway, Saren's close interaction with Sovreign allowed Saren to be given the idea that what he was doing was noble, he found a way to stop them, by joining them. This addiction the Reapers fed him quickly became his own demise as he began to only help them on the path to destroy organics by opening the gateway for the rest of the Reapers. Then we all know what happens when Saren realizes what he's become after getting the Reaper implants.
"Is submission not preferable to extinction?" - Saren
TIM on the other hand, was a much stronger mind and therefore took much longer to control. TIM was no fool, he wasn't going to believe the first Reaper that told him they could give him, Cerberus and humans dominance in the galaxy. The Reapers had used the same idea plant they had fed the Prothean scientists Javik mentions in the last cycle, Control. TIM thought he had figured the Reapers out, he had dedicated his life to it, that's when his addiction had begun, the Reaper induced idea of control began to set in. He fed himself the idea and grew it. He hadn't realized he was playing into an addiction the Reapers started him on and was ultimately only helping them achieve their goal. They wanted races to fight each other. We then also know what happens if he discovers his addiction that had also led him into getting implants. You cannot control the Reapers, they control you.
"They've got it right. Why kill when you can Control?" - TIM
"I've been fighting them for longer than you can imagine" - TIM
Hypnotic suggestion through infrasound, electrical or chemical stimulation and suggestion can have a very dramatic effect on the ego and behaviour of the person affected. Also they may have no recollection at all of being manipulated and these open pathways into the psyche can be repeatedly manipulated.
Ok, so this one's well known, we know Reaper tech is what gives off signals and begins the process of indoctrination through any of their tech. Although, where were each of these characters effected by these signals? Saren's easy, he interacted directly with a Reaper, TIM devoted his life to learning about the Reapers (not to mention he was effected heavily by a Reaper device before ME2) and Shepard has been around Reaper tech everywhere, whether it was from the Arrival DLC to simple sidequests or even the Reaper IFF on the Normandy. Not to mention the idea that the Prothean beacons Shepard interacts with in ME1 could have possibly been tainted by Sarens connection to Reapers or how Shiala should've effected Shepard after connecting their minds.
So how is Shepard manipulated like Saren and TIM? Shepards case is unique, he has been around Reaper tech plenty and the Reapers show obvious interest in him, but I don't think they've been able to actually get to him fully. Not until now. The Reapers have had the most difficult time getting to Shepards head, trying to feed him the drug of ideas, but our Shepards are moral rocks, like Anderson. Shepard doesn't share the radical options Saren or TIM saw possible. Instead, the Reapers are getting to Shepard through different means by exploiting his one true weakness, his sacrifices.
They attack Earth first for this very reason, they know Shepard is there and want to begin to break his will from the start. It's debatable whether or not this kid was always a projection of Shepard or if he was only a projection since the vent scene, but regardless the Reapers work into Shepards mind begins with the kid and dream sequences, it's an attempt to break him down, to submit to the ideas of Synthesis or Control. To take the drug.
It's not until the end of the game, where the Reaper implanted ideas of Synthesis and Control begin to grow. It's his sacrifices that has fed them all along. Shepard is desperate and barely breathing, Harbinger made it this way, they begin to manipulate Shepard's pleasure centre at this point. This is why at high EMS Shepard is offered more options because he cannot sacrifice anymore, it's broken him down too much, they've gotten to him. This is why destroy is painted to be so much worse in his mind, this is Shepard we're talking about, he/she still wants to destroy them, they need to get him to convince himself, but he can't take anymore sacrifice. It also explains the super low EMS destroy ending, obviously sacrifices have not gotten to Shepard, he's sacrificed everyone trying to get to the Crucible and was unprepared anyway, so the Crucible puts organics in disarray regardless and scorches planets. (it is the worst case scenario ending after all, it's equal to Shepard dying in ME2)
But what about the mental trauma/manic depression of realizing indoctrination after Shepard picks destroy? Well my friends, that's exactly what would make post-ending DLC or another game so damn interesting... How will your Shepard handle it? Like a badass most likely lol, but we'll just have to see where BW is going with this.
VI. Ok, now what is really going on in these other ending cutscenes? Control?? Synthesis!?!?! It can't be...
No hallucinations here, but possibly, in the control ending the only reason the relays and Citadel are still intact, is because they could've been using Shepard the same way they used Saren... To make the Citadel that direct relay from dark space to the Milky Way like it was supposed to be in ME1 or maybe just to keep it that way, to protect their own tech from destruction so they don't need to rebuild it for future cycles... Then the synthesis ending could easily just be a huge signal boost used for mass indoctrination, notice how Joker is still limping, clearly no synthetic implants to help him walk straight and EDI clearly didn't become any more organic and we know what the Reapers can do to indoc'd organics visually/physically. Just a thought.
The Citadel is Reaper tech itself, the option to amplify indoc signals would totally be there, correct me if I'm wrong but why wouldn't they be? And why couldn't the relays be used to transmit that very signal across the galaxy? The relays are used for comms in ME too and were also created by the Reapers.
Also, I think the reason Harbinger flew away was to try to manipulate Shepard better and protect himself just in case, there is no way they just totally left the most important Reaper out of the picture... He weakens him and doesn't kill him on purpose, also the fact we don't see Harby at least himself dying in the end is odd. (He's kind of a big deal) I believe Harby may still be kicking somewhere out in dark space working through Shepard. Post ending DLC anyone? Destroyed Reapers, but Harby is still kicking, finally giving us that boss battle? Maybe we finally get to see Dark Space? Think about it, the Crucible uses the Citadel+Relays to chain the Reaper kill explosion... It wouldn't reach dark space, so maybe Harby (and a few others) got away? I mean, Harby could've had a lot of time to run. I think all this was going to be explained/alluded to in post ending DLC if we weren't so quick to cry about it, they quite obviously didn't have time to include it all with their revised ending after the leak.
Not to mention that this theory alteration would also explain why Shep is alive on Citadel rubble (possibly confirmed, he's on the Citadel) and how EDI is still alive if she was in your squad (confirmed, not a bug) also proves that there are some complete lies said by the Starchild BW said it themselves, Starkid lies about EDI dying and Shep dying in destroy, so again I call bull**** on the writers being THIS sloppy.
VII. The reason Joker is running, and possibly all the fleets Shepard amassed...
Notice no other ships surrounding Earth in the end cutscene like they were when you were making that RGB choice? Just Reapers, wtf?
The armies of the galaxy are presumed to be retreating ever since Shep woke up and started walking to the beam. This could be because they have lost comms with Shep, he is not responding suddenly and is presumed to be dead. Notice how Hackett NEVER acknowledges Shepard actually responding to him... It sounded like a last ditch attempt to contact Shepard because the Citadel arms opened mysteriously, even if he did hear Shepard, Hackett wouldn't just stop trying to contact him altogether after that initial attempt. Think about it from Hacketts perspective, there's no way he knows Shepard opened the Citadels arms... Shepard is not entirely conscious in reality, but Shepard is presumed dead by others because he never contacted Hackett.
So, soon after the Crucible is attached after the Citadel arms mysteriously open, they wait. Then they notice odd amounts of energy coming from the Citadel, it looks like it's going to explode, Shepard + Anderson likely dead so ALL ships, not just Joker, run. This would explain why the explosion affects the Normandy at all because they are in mid-relay flight or it's just that Reaper IFF in the Normandy. Extended Cut could show a scene where Joker argues with Hackett about going to save Shep (to see if he's/she's even alive) after saving the Normandy ground crew, (they don't know what happened to Shep after the blast, they think he's dead, LI in disbelief briefly) but Hackett convinces him they're all probably dead if they're caught in that explosion, (Shep wouldn't want that) they also tell ground forces that the fleets are in full retreat and they should bunker down as well, the Citadel is going to explode. Also, since all fleets were running, and the Normandy obviously the only one caught in a mid-relay blast, (but many other ships could've too, but I doubt it) the crew being rescued is not far-fetched at all and Shepard could easily get in contact/reunite with the crew afterwards.
BW said themselves Shepard can reunite with his crew if he lived and this will be shown in Extended Cut. If this is possible WHY would you pick any other ending, regardless of IT? This is just more proof towards the other endings being the "wrong" endings if you will. More speculation will arise when people see that destroy just becomes the best option and the other two endings become more ambiguous and confusing. Maybe the Geth won't even die and the kid lies again... Then BW will begin to hint towards a post-ending expansion or, god forbid, Mass Effect 4 or whatever else they're gunna call it.
VIII. What about the other important Humans? Shepard's isn't the only one after all!
Ok, so this is another thing I've been seeing a lot of lately and it's starting to make a lot of sense. What about all the other important human figures that could very well be indoctrinated? Hackett? Udina? Major Coates? (That's a big one believe it or not) or Anderson even?
Let's get the biggest one out of the way first. I'll link you to this thread here first, the manipulation theory, it also talks about Hackett also possibly being apart of Cerberus, which I also find very likely and we all know what happened to most Cerberus agents (indoc'd)... Remember, Cerberus is split up into 3 different cells. I don't think it's specified what these cells are, but I'd assume they'd have to do with the military (Hackett), politics (Udina) and science (Miranda's dad) In short, Hackett may have been indoctrinated as well, or if not, (I don't think he was) worked for Cerberus none the less, thus explaining his odd activities throughout the series.
Now I think Udina is just an obvious one. He clearly worked for Cerberus and that's revealed no problem and his indoctrination I think is even easier to assume, again considering how close Cerberus became with the Reapers.
Now Major Coates, this one is interesting and didn't hit me until I read this post on reddit. Take it into consideration, it's an interesting thought.
I think all this can assist in explaining what was going on with Anderson in the end scene... I'm going to take a little section from the reddit post to help explain this, because it makes some good sense:
"Anderson, and Coates for that matter, have been on Earth the entire time the Reapers have been there, and they've been in and around London where the Reapers are the most concentrated. Anderson is the top military commander on Earth--there is little to no chance that the Reapers aren't aware of him. They also probably know his connection to Shepard, and thus know that Shepard trusts Anderson explicitly. So Anderson is surely a high priority for the Reapers. But Anderson is a moral rock..."
But wait there's more....
"There's no indoctrinating him outright, he's far too dyed-in-the-wool. So what is their only other option? Well, you find a rat and you use him to manipulate the people you can't outright turn. Coates is that rat. We know nothing about him except for the fact that he's been a lone wolf for days, perhaps longer..."
This would makes a lot of sense. Not sure why I didn't think of it before... This also helps explains why Anderson was being held under control at all during that end scene, he's been surrounded by Reapers for the entire game and has some other completely indoc'd high ranked soldier in his ranks. (which explains why that artillery failed so hard on Priority Earth, Coates was in charge) Hope this helps makes sense of more things, thanks to JustinElenbaas (BSN) and ragamuffingunner (reddit) with their topics I used to help support this.
IX. Post-ending DLC predictions or possible base plot for ME4.
Alright, so I've mentioned there possibly being post-ending DLC and why it's likely it will happen, I'm going to expand on that idea, so here's my thoughts on how that is going to happen and what the story of the DLC (or next game) could possibly be. So, the only true option to continue the story is destroy, lets get that out of the way, nothing else matters. Mission fail if you picked anything else, this works well in BW's favour in having technically only ONE ending to ME3 it gives them a much easier time dealing with any variation in the continuation of the story. I'm going to keep this pretty simple and brief (kind of lol), you can probably fill in the middle details.
Continuing on, Harbinger and a few other Reapers have managed to escape the Reaper obliterating explosion Shepard caused. Shepard is now fully aware of the Reaper presence in his mind after struggling with manic depression and pulling himself away from suicide, (maybe LI convinces Shep otherwise) he now has a direct connection with Harbinger. He feels Harbinger (Harbinger will obviously be gloating at Shepard) and knows he's still around. (Maybe if Harbinger dies, Shepard dies? Saren affected Sorvreign when he died, it could work both ways.)
"Shepard, I always survive" - Harbinger
Shepard's mind is showing signs of decay slowly due to the effects of indoctrination and it's a fight against time and himself as Shepard is constantly faced with Harby's intrusions into his mind, making his decision making ability untrustworthy as he faces even more mental obstecales. Now, the galaxy is focused on using this new unity they have to re-create the relay network so the galaxy can be restored fully, but Shepard once again is put into a tough position, he knows there are still Reapers out there in Dark Space and he wants to finish the job, but who will believe him and then follow him once again into the unknown? Dark Space.... Kind of like a throw back to ME1 with ME2 flavour (another suicide mission into the unknown) and once again people are having a hard time believing Shepard about the Reapers, especially now that he may have been effected by indoctrination plus now that the new focus is on the entire galaxy rebuilding. Not to mention this is a chance to bring back ME2 squaddies!
We will really get to dive deep into understanding indoctrination with this (DLC or new game) as we experience it first hand, Shepard is the first known to live with indoctrination and fully know it, possibly figuring out how to even use it to his advantage. It will also let us delve deep into the Reapers past and really understand them as we reach the conclusion.
That's the plot summary of it all, I guess. How it ends, I'm not sure, but I have a feeling that the original "Dark Energy" plot-line (by Drew Karpshyn) that was ditched in ME3 after the leak could very well be implemented once again and especially considering Harbinger was a big part of that original plot.
Shepard decides to speak with Harbinger one final time before he [Harby] dies or maybe Harbinger risks destroying Shepard's mind completely and intervenes with him directly, either way revealing the Reapers true purpose, the dark energy problem. Giving Shepard some hard choices he must make, or maybe Harbinger decides to try and fool Shepard again, convincing him of something else that just isn't true (like synthesis and control). The availabilty of these choices would have to depend on something as well (kind of like EMS and selecting the right people for the suicide mission in ME2) Anyway, these choices would look something like this I think:
- Sparing Harbinger, agreeing to leave organics alone as he deals with the dark energy build up. Possibly convincing him to sacrifice himself to do so and actually maybe working with him to do so. (The success of this also dependant previous choices, maybe Shepard must sacrifice himself somehow?)
- Destroying Harbinger, looking for alternatives to fixing the dark energy problem (The galaxies ability to stop the dark energy will be entirely dependant on previous choices, giving varied results to success). Possibly even not believing him, so then the Galaxy actually suffers afterwards as they were un-prepared. (This being the worst-case scenario result)
- Creating the human Reaper, the guaranteed answer to the problem if you saved the data from the Collector base. Harbinger convinces Shepard and makes him realize the human potential in Reaper form (maybe possible even if you didn't save the data, but you must sacrifice most of humanity, forever placing humans as the saviours of the galaxy but had to pay with the ultimate sacrifice)
Anyway, that's how I see those choices looking like. You would see a lot of choices from previous games also come into effect here (really just dependant on how well you united the galaxy)
I'm open to adding other peoples suggestions as to what could happen at the end of this as well if anyone has any. I know I haven't thought of every possibility if that were to happen.
X. One last thing! I promise! lol. (ME's relation to the Matrix)
I want people to consider this Neo quote from the first Matrix, they're the final lines of the movie and I think they're quite important to the future of Mass Effect considering Mac Walters specifically referenced the "end of first Matrix" in his notes for writing the ending to ME3. He never refrenced the 3rd or 2nd Matrix, which the current ending pretty much mirrors both so I find it odd he referenced the 1st one in his notes... Personally, I think of it as Shepard speaking to Harbinger through the connection they now have through indoctrination as Shepard realizes it/fights it and actually sees fear in the Reapers after recent events.
"I know you're out there. I can feel you now. I know that you're afraid... you're afraid of us. You're afraid of change. I don't know the future. I didn't come here to tell you how this is going to end. I came here to tell you how it's going to begin. I'm going to hang up this phone, and then I'm going to show these people what you don't want them to see. I'm going to show them a world without you. A world without rules and controls, without borders or boundaries. A world where anything is possible. Where we go from there is a choice I leave to you." - Neo
Take that into consideration. It's really interesting when you think about it, especially since the end of the first Matrix had Neo die, then come back to life with new realization (that he's the one), so what was Mac talking about when he referenced the "end of first Matrix" have we yet to see that reference in fact? Although, I'm also aware that this quote also helps the argument of BW wanting a super open ending with "speculation for everyone!", but I just can't believe that because of what actually happens at the end of the first Matrix.
Also, why tell us to keep our saves? Why allude to planning something that will want us to keep our copies forever? (See Mike Gambles and others twitter) Surely may be lies, but what if they just aren't? What if they were held by time contraints with their revised ending, but were planning to make it up, in a BIG way? Did we just miss the big hint? They wouldn't want to point it out themselves, it would ruin the fun. It explains their stubbornness and standpoint on the ending so well... Sure, they may be saying things just to get us to hold on a bit longer and do damage control, but what if there's truth to what's being said? Surely they know we won't be interested in buying ANY DLC that does not entail something that happens during or after the ending...
So that's what I think. Thanks for reading all of it! (or not if you're just scrolling down to tl;dr)
As for the relays not destroying entire systems, I think thats been explained why it didn't happen before.
Honestly, I just hope they can fix all this confusion with the Extended Cut. I don't believe the story's over either, I expect post-ending DLC as I explained. At least, I hope so. Tell me what you think!
*tl;dr* - Basically, Starkid never existed like the kid on Earth. Shepard is using the kid (who's now a ghost to him, he did die after all) to tell him/herself not to Destroy the Reapers, that there is another way (this is the Reapers ideals planted into his mind before hand, the slow indoc). The battle is partially in his mind, the kid is a hallucination (and possibly the RGB choices) nothing else is. Also, read just the last few sections, it's on what I think post-ending DLC will contain if you care and an important quote from the first Matrix movie. I can't explain in a tl;dr lol, your loss if you really can't stand reading lol.
Modifié par Orange Tee, 24 mai 2012 - 07:43 .





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