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The Omega 4 Relay: Anomaly or Hint? (Discussion of Post-Relay Technology)


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#76
redcarpet26

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With the disintegrated relay debris, citadel, the experience of building the crucible, and all the reaper meat floating around, there is no reason to exclude the posibility the galactic community couldn't come together and rebuild the network. And there is a chance that the Omega 4 Relay wasn't destroyed, since it wasn't connected to the rest of the network (it only connected to the relay at the collector base. I find it hard to believe there wasn't another relay on the other end, the codex would have noted that.) The Omega 4 was a fixed one to one connection, kinda like the Conduit (which also was a fixed one to one connection separate from the rest of the network). So there are 2 MORE possible places for relay tech and who knows what kind of info the Protheans left behind on Ilos about the conduit just waiting to be found. QE communication could allow the different species to coordinate reconstruction without having to worry about FTL travel. 

Had the writers done their jobs, they would have pointed all this out. None of this would even interfere in their precious space brat ending. Right now its all speculation, but it gives hope for a future for the ME universe besides a damn prequel. Hope for the future is all we really want, Shepards survival be damned.

And before anyone says "They can't use relay tech, its from the reapers and it will keep us on their path", well the reapers are out of the picture now one way or the other, their path has ended relay or no relay. Where the ME universe goes from this point forward even the reapers can't know because they were supposed to be wiped out before they could understand relay tech. We may have been on the reapers path, but now we have branched out a new one that is all us.

We won't know more until the directors cut, but unless they really did want to destroy the galaxy and start another cycle or never revisit the ME universe post-reaper-war then this seems like the only logic they can use.

Modifié par redcarpet26, 13 avril 2012 - 03:30 .


#77
MyChemicalBromance

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Using the Relays that the Reapers built makes us slaves to them.

Repairing or rebuilding that tech shows that we've earned it.

#78
Bedevil123

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Wait so did they ever explain how we got back for the galactic center?

#79
MyChemicalBromance

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Bedevil123 wrote...

Wait so did they ever explain how we got back for the galactic center?

No, never.

#80
CapnManx

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Warrior Craess wrote...


Didn't blow up in my save, but I get the idea. It's possible something else did preform the function of a relay... but not sure what it would be.  We Come back to time though, as the amount of time it would take to reach the Omega relay is pretty daunting.

Sad fact is that we know almost nothing of tech of the relays. This essentially boils down into a prove a negeative type of arguement.  In the end neither side has enough information.  It's all just speculation, good speculation, but well, there you have it. 


It's true that we could never get a real answer, but if we accept a few premises we might be able to narrow the possibilities down a little.

1)  Only one relay is necessary to actually create the mass effect corridor.

2)  After hundreds of years of observation, the Asari or Salarians might have noticed if the second relay in a given pair wasn't doing anything useful; so it does, presumably, do something.

It can't be acting as a reciever to 'catch' the object using the corridor, because Omega didn't have one (if we accept that there wasn't a second relay, out of shot).  The Normandy would have got flung straight into a black hole if there needed to be something at the other end to slow it down.

It can't simply be a target for the corridor to aim at, because that would require no use of mass effect fields; which someone would have noticed.

So what could it be doing?

I can't really think of anything besides adjusting the length of the corridor to ensure it gets cut off at the target destination.

You're right about the distance for course; nobody stuck in Sol, or struggling to rebuild the homeworlds is going to be able to learn much from the Omega relay (if there is, indeed, anything to learn).  Still, there is a decent sized Elcor colony in the Omega Nebula, which is stated to see a good bit of shipping (so they'll have space craft); so the possibility that somebody might take a crack at it exists.

So long as it didn't blow up along with the others anyway.

#81
MyChemicalBromance

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CapnManx wrote...

You're right about the distance for course; nobody stuck in Sol, or struggling to rebuild the homeworlds is going to be able to learn much from the Omega relay (if there is, indeed, anything to learn).  Still, there is a decent sized Elcor colony in the Omega Nebula, which is stated to see a good bit of shipping (so they'll have space craft); so the possibility that somebody might take a crack at it exists.


Some people have suggested we grab some research data during the Omega DLC. That would make pre-ending dlc feel like less of an exercise in futility at least.

#82
Reptilian Rob

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MyChemicalBromance wrote...

Trzeb wrote...

You should do a seminar here at my university on this


3:00pm
Professor Dickerson
Thesis defense on neutron shielding in Sodium Fast Reactors.

4:00pm
Professor Morrison
Seminar on nuclear proliferation in 1990's (Pakistan)

5:00pm
Professor Bromance
Thesis defense on Banshee Genitals.

I would lose my ****.

Would attend. 

#83
MyChemicalBromance

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count_4 wrote...
This implies, obviously, that non-linked travel is possible, which begs the question why the Reapers require the Citadel Relay to enter the galaxy from dark space. 
The Alpha Relay is able to bridge massive distances, the Omega-4 Relay is, in your assumptions, able to create a tunnel without a partner. Combine the two and you have the perfect attack vector. No warnings, no way to intercept, instant deployment of the Reaper fleets to where they need to be...

The nature of the Citadel itself is strange: Why build a relay that can only be activated from inside the galaxy?

The only way it makes sense is if you can't build a Relay in extra-galactic space for some reason.

#84
Punisher cork

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This is a hell of a read. You should get a nobel prize nomination.

#85
soulprovider

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 nice amount of research you put into it sadly mr walters kind hints otherwise in an interview he did with shock news two weeks before ME3 came out........ I'f your interested I created a thread because fans really need to hear his words it makes me think atleast that we are in for a rude surprise with the extended cut dlc given how he views the ME universe.

EDIT: I also posted the quote in my signature along with a link to the video

http://social.biowar.../index/11377291 

Modifié par soulprovider, 14 avril 2012 - 04:08 .


#86
TeffexPope

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I like the way you're thinking. But, if there's no relay, I would think Bioware would have made a point of this at some point. Parts of the codex which have been around since the first game are updated in the third game, and the entry on the relays themselves I would think would have mentioned this.

#87
MyChemicalBromance

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AwesomeDudex64 wrote...

Holy crap. What you're saying actually makes sense-



I'm as shocked as you are.

#88
somewherenoplace

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Mordin or the codex would've said something about the lack of another relay.

But if they didn't, this theory is well put together.

I also like that this does reinforce the idea that the reapers force us to develop on paths that eventually lead back to the citadel where they would be able to start their extermination.

If Relays could be activated without a partner and be "aimed" so to speak, then that would be interesting. We could effectively change what relays were linked by pointing them at new ones. That would be problematic for the reapers as it's near impossible to think that somebody would activate a path to the citadel if you could use them to travel to nearby clusters of your choicing; the citadel wouldn't be noticeable if it didn't connect the entire system.

But we may know more later, I'm hoping the Omega DLC elaborates on this a little more.

Also, the idea that Mac said post dlc would be looking at a wasteland is pretty eye opening. However, it does contradict with some of the tweets we've been seeing.

Oh well, even if this were true, it wouldn't make the ending any better thematically and doesn't address why Casper the homocidal ghost couldn't merely open the channel to where the reapers are.

It's moments like these where I wish I was a writer at EA and just knew everything. How amazing that'd feel

#89
moater boat

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I think it is far more likely that we simply didn't see the relay in the center of the galaxy due to drift, and the insane amount of debris that was floating around. If Shepard and co managed to rewrite everything that was known about mass relays, I think it would have been mentioned somewhere.

#90
MyChemicalBromance

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somewherenoplace wrote...

We could effectively change what relays were linked by pointing them at new ones.

Secondary relays already work along these lines ( they adjust to target Relays in their range).

#91
taliefer

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Optimystic_X wrote...

Banelash wrote...

Third, relay explosion kills systems as shown in ME2. The Batarian has no home now.


*facepalm*

I wish people would stop citing Arrival. If you can't see the difference between throwing a rocket-propelled asteroid at a static Relay and forcing one to discharge a massive amount of energy before disintegrating then no amount of DLC will convince you of anything.



its hardly facepalm. if the one instance shown of a relay being destroyed results in a massive supernova type explosion, then with no other evidence to the contrary, that is the logical assumption to make. i even believe in arrival, that it  is theorized that any destruction of a relay results in this, throwing an asteroid at it just was their method.

no, obviously i dont think it was biowares intention to throw out supernovas all over the galaxy...but it was very, very poor execution at the least.

#92
Deltateam Elcor

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 The relay networks are simply massive quantum entangled objects, surely someone would have made the connection by now?

The Core is a very extreme singularity, no doubt of exotic particles which are rather dangerous if not kept in a sort of shield, which is probably what those rotating oval structures are in the centre, it is the only power device i can think of that is powerful enough to sling relatively large masses to extreme accelerations.

To keep the particles inside the field (they change alot due to their exoticness), the field has to fluxuate constantly to keep things from escaping, otherwise you get a solar system destroyed, (Though what happened at the end of ME3 was probably more of an exploitation, but this is highly theoretical and i cant really say what went on.)

There was a star gate episode about this, similiar, though slightly different in what was being done, if people recognise this, Mckay and a science team found the ancients were meddling with Quantum energy (ZPMs), they found out that they were experimenting with a new type of ZPM that was much more powerful, but was extremly volatile due to the exotic particles it emitted, it eventually overloaded and blew up the solar system.

Anyway, im not sure what else i can remember.

The current mass effect universe already knows how Quantum entanglement works, they just have to upsize it considerably, looking at the protheans who had much more time to develop their technology, they no doubt got to the same conclusion and started experimenting on their own relay system as a last ditch effort to hide from the reapers.

#93
MyChemicalBromance

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Quantum Entanglement doesn't actually transmit any energy or matter. In fact, it's impossible to transmit classical information over it; you would have to use it in a way not entirely dissimilar to morse code. I'm only saying they use it to convey information, nothing else.

If Relays gain their advantage from modifying the charged Eezo in their cores by making spin measurements...

I don't even want to go there.

Modifié par MyChemicalBromance, 15 avril 2012 - 04:35 .


#94
DeathByWoodchipper

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MyChemicalBromance wrote...

If Relays gain their advantage from modifying the charged Eezo in their cores by making spin measurements...

I don't even want to go there.


Please, elaborate!

#95
MyChemicalBromance

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DeathByWoodchipper wrote...

MyChemicalBromance wrote...

If Relays gain their advantage from modifying the charged Eezo in their cores by making spin measurements...

I don't even want to go there.


Please, elaborate!

Elaboration: I don't want to mess with Quantum Mechanics unless I have a damn good reason for the headache. The off chance that Bioware might have considered it doesn't feel worth it right now.

#96
illsteward

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 Building on whatever was said in this forum, I would like to try to offer a bit of explanation.
Funny think is how nobody mentioned what has the Normandy similar with the Relays.
I know that this seems a bit strange, but - the Normandy SR-2/SR-3 IS A SMALL RELAY. Reasoning? Simple enough.
The Relays are a Reaper (or Creators') technology. They operate (arguably), by either creating a massless corridor, or - which is even scarier idea - by creating an object of infinite mass inside non-absolute universe, therefore delating the universe around the object up to the point where it's own engines can point it to another relay.
...another, very unfunny point would be if the Cores would reduce the object to quantum information and transmit it, but that would give headaches to anyone.
So far, regardless of their modus operandi, we seem that the transport is a relay-relay only. But in the end of ME2 it is clearly seen that Normandy SR-2 can perform Relay Jump without establishing a pair of relays.
However, she also arrives at no relay system, where no-one was able to arrive before. How? What is the missing relay? The ship itself. It has a ezio core not unlike the ones found in relays (if you have been in the Normandy engine room, I believe you will partly agree) of huge proportions, compared to the rest of the ship. Even it's design (two long arms with a ezio core on it's back) hint for this, even if this is subconcious. By far the biggest point is that it carries Reaper IFF. Assuming that Relays were built by Reapers or whoever created them, it is entirely possible that the relays can be activated by Reapers regardless of their current position. Thus, what happens (and what is the REAL hint as to how much Relays are needed), is that the Normandy activates Omega 4 Relay by calling it as a relay transfer partner. Again, this is just a speculation, but I guess it is possible.

#97
Cucobr

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bump.

this thread deserve.

#98
CrazyRah

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Chessus that was an amazing read. Fun and interesting and worth spending some time discussing and thinking about

#99
Hexi-decimal

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Optimystic_X wrote...

Banelash wrote...

Third, relay explosion kills systems as shown in ME2. The Batarian has no home now.


*facepalm*

I wish people would stop citing Arrival. If you can't see the difference between throwing a rocket-propelled asteroid at a static Relay and forcing one to discharge a massive amount of energy before disintegrating then no amount of DLC will convince you of anything.


this

#100
nhk3

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We could think of thousands of plausible explanations in order to justify the ending and ME3 overall because nobody really wants their favorite franchise to disappoint them, myself included. But the sad truth is that ME2 and ME3 are quite full of plot holes even if we don't want to admit it.