"Clarification" gives us a hope that they'll be fixed though. I mean, worst case scenario, could they really make things worse?nhk3 wrote...
We could think of thousands of plausible explanations in order to justify the ending and ME3 overall because nobody really wants their favorite franchise to disappoint them, myself included. But the sad truth is that ME2 and ME3 are quite full of plot holes even if we don't want to admit it.
The Omega 4 Relay: Anomaly or Hint? (Discussion of Post-Relay Technology)
#101
Posté 16 avril 2012 - 12:05
#102
Posté 16 avril 2012 - 01:00
Cheers!
#103
Posté 16 avril 2012 - 10:09
#104
Posté 17 avril 2012 - 08:56
MyChemicalBromance wrote...
Something I'm considering for a new thread: The Eezo in the Conduit seems to appear out of no where when it is activated. Do relays "create" Eezo by "compressing" dark energy directly from space? It's either that, or the Illos conduit transfered Eezo without linking.
Or the eezo core isn't where we might assume it to be.
What bugs me is why they seem to have windows.
#105
Posté 17 avril 2012 - 09:02
#106
Posté 17 avril 2012 - 09:21
Maybe (and this is just me making stuff up) the linked relay system is far more reliable than the one-way relay.kleindropper wrote...
I never understood why the Reapers needed the Citadel relay opened, as opposed to building a relay in darkspace that went to the Citadel. Are there such things as push-pull relays?
The Omega-4 relay is a special case in more ways than the OP said. The Collector base has a mass effect field generator in place to shield itself from both the tidal force of the galactic core as well as the fast-moving objects flying in and out of the accretion disc. Notice that all the derelict ships are standing still instead of orbiting the galactic core.
Now back to the reliability of the one-way relay: remember that even with the IFF, Normandy nearly drifted into a field of derelict ships. Now Normandy is a small ship, if it experiences so much drift, a ship the size of Reapers might experience drifts exponentially greater. Perhaps this is why there was no Reaper living at the Collector base but instead, the Collectors (whose ship is probably the maximum size for reliable jump via one-way relay).
#107
Posté 17 avril 2012 - 09:55
#108
Posté 17 avril 2012 - 10:19
Zuka999 wrote...
I still take issue with having no Mass Relays in the Mass Effect universe. Instant travel to anywhere just makes Mass Effect another "Star Wars" rip off with wanked FTL travel that makes no sense.. we already lost a lot of our hard sciencey techbabble legitimacy when the ending introduced StarBrat.
It's not like wormholes, and ' jump gates' of one variety or another, are all that uncommon either.
Just a few franchises off the top of my head:
Babylon 5 (TV), Stargate (TV), Colony Wars (PS1), Feespace (PC), Lost Fleet (book), X-Beyond the frontier (PC), Tachyon the Fringe (PC).
Anyway, Star Wars uses 'hyperspace'; conventional FTL in ME is more like Star Trek's warp drive.
#109
Posté 18 avril 2012 - 09:58
#110
Posté 18 avril 2012 - 10:03
It's not something we should have to go speculate on at the end of a trilogy, but still well-researched.
Also, isn't the Citadel itself an unlinked relay? To darkspace, I mean.
#111
Posté 19 avril 2012 - 01:09
Rafe34 wrote...
Also, isn't the Citadel itself an unlinked relay? To darkspace, I mean.
Unfortunately It's not spelled-out either way.
#112
Posté 20 avril 2012 - 04:03
The specifics have eluded all living species, except for the Protheans,
but we can postulate. There is very obviously a large Eezo core in the
center of the Relay, and all known Relays (circa 2183) link to another
Relay.
From where exactly do we know the number of the Relays? I know there´s a Relay 314, but...?
I never realized that we came back from the Galaxy core without using a Relay....nice theory you got there! (and I agree with the other theories about FTL etc.).
#113
Posté 20 avril 2012 - 04:11
#114
Posté 20 avril 2012 - 04:22
Just added one thing.Optimystic_X wrote...
Banelash wrote...
Third, relay explosion kills systems as shown in ME2. The Batarian has no home now.
*facepalm*
I wish people would stop citing Arrival. If you can't see the difference between throwing a rocket-propelled asteroid containing an artifact that emanates an unquantifiably-powerful dark energy field at a static Relay and forcing one to discharge a massive amount of energy before disintegrating then no amount of DLC will convince you of anything.
#115
Posté 20 avril 2012 - 07:26
Optimystic_X wrote...
Banelash wrote...
Third, relay explosion kills systems as shown in ME2. The Batarian has no home now.
*facepalm*
I wish people would stop citing Arrival. If you can't see the difference between throwing a rocket-propelled asteroid at a static Relay and forcing one to discharge a massive amount of energy before disintegrating then no amount of DLC will convince you of anything.
i have to disagree with you. consider the scenario in arrival
a mass relay impacted by an asteroid explodes and wipes out the entire system. this explosion was entirely the result of the energy in the relay, and an asteroid hitting it would only cause the relay to break apart in chunks and in no way add to any resulting explosion.
Now consider the ending of ME3 where, as you say it discharges a massive amount of energy disentegrating the relay. This means the amount of energy a relay can safely function with is enough to destroy an entire system but if you "overload" it with too much energy to the point it explodes(not disintegrates watch the cutscenes on youtube if you need proof) its explosion has less energy and force and is less destructive.
please explain how this makes any sense because i seriously do not understand the logic and reasoning behind it
#116
Posté 20 avril 2012 - 08:08
#117
Posté 20 avril 2012 - 08:20
kookman wrote...
Optimystic_X wrote...
Banelash wrote...
Third, relay explosion kills systems as shown in ME2. The Batarian has no home now.
*facepalm*
I wish people would stop citing Arrival. If you can't see the difference between throwing a rocket-propelled asteroid at a static Relay and forcing one to discharge a massive amount of energy before disintegrating then no amount of DLC will convince you of anything.
i have to disagree with you. consider the scenario in arrival
a mass relay impacted by an asteroid explodes and wipes out the entire system. this explosion was entirely the result of the energy in the relay, and an asteroid hitting it would only cause the relay to break apart in chunks and in no way add to any resulting explosion.
Now consider the ending of ME3 where, as you say it discharges a massive amount of energy disentegrating the relay. This means the amount of energy a relay can safely function with is enough to destroy an entire system but if you "overload" it with too much energy to the point it explodes(not disintegrates watch the cutscenes on youtube if you need proof) its explosion has less energy and force and is less destructive.
please explain how this makes any sense because i seriously do not understand the logic and reasoning behind it
Not quite true. Hurling an asteroid into something transfers a tremendous amount of energy; there's a reason that asteroids are considered to be likely causes of mass extinctions.
As for why an overload would cause less damage... well, that does require some rationalization, but it's not impossible to come up with plausible explanations.
One being that it was simply an overload of the device itself (like an electrical surge), rather than an overload of the energies that relays use to mess with physics. This would be somewhat supported by the images of the relay's 'core' being empty at the time it explodes; having discharged all that energy into the next relay in the chain. In that scenario, only the relays that got hit last, and had nowhere to safely discharge to, would have caused disasters on the scale seen in Arrival.
It's also possible that relays have safety features built in to deal with overloads; causing a shutdown of certain critical systems to minimize the damage. Suffering catastrophic damage from an impact might have stopped this from happening in the case of Alpha.
#118
Posté 22 avril 2012 - 02:32
We don't know the number of relays; I meant for that statement to read as "All the Relays we knew about as of 2183" (the year).BlueDemonX wrote...
The specifics have eluded all living species, except for the Protheans,
but we can postulate. There is very obviously a large Eezo core in the
center of the Relay, and all known Relays (circa 2183) link to another
Relay.
From where exactly do we know the number of the Relays? I know there´s a Relay 314, but...?
I never realized that we came back from the Galaxy core without using a Relay....nice theory you got there! (and I agree with the other theories about FTL etc.).
#119
Posté 29 juin 2012 - 08:47
Huh....You mean those lights? They do seem like windows. I thought maybe they could be to show where the relays is, but of course they would only show up visually when ships are very very close. The eezo core is bright enough as is, anyway. If they are windows...maybe the relays have internal structures? Like maintenence hallways for the Keepers.CapnManx wrote...
What bugs me is why they seem to have windows.
#120
Posté 01 septembre 2012 - 03:08
#121
Posté 01 septembre 2012 - 03:33
#122
Posté 01 septembre 2012 - 03:39
I never noticed that the Omega-4 Relay didn't connect to another relay.
This leads to another question: if the main relay for the Omega system is the Omega-2 Relay (seemingly indicated by the traffic report in ME3), does that mean there may be an Omega-1 and/or Omega-3 Relay somewhere in the galaxy?
#123
Posté 01 novembre 2012 - 05:49
#124
Posté 01 novembre 2012 - 05:59
#125
Posté 01 novembre 2012 - 06:04
But it will be soon.Jade8aby88 wrote...
Omega's not out yet...
So isn't this the best time to discuss it?





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