CRIPPLING GLITCH: Krogan Vanguards do not receive blood rage bonuses properly, Bioware take note!
#51
Posté 12 avril 2012 - 06:27
#52
Posté 13 avril 2012 - 12:08
#53
Posté 15 avril 2012 - 07:00
YuenglingDragon wrote...
I wouldn't be entirely surprised
to find that this was an intentional change. The cooldown time for
Charge seemed to be about 1 second longer for the Krogan compared to a
human.
...You think it's INTENTIONAL that Rage says it gives you a significant bonus to melee damage but actually doesn't?
What.
Modifié par GodlessPaladin, 15 avril 2012 - 07:01 .
#54
Posté 15 avril 2012 - 08:24
This is with 3 levels in Rage, going to test 4-6 soon to see if later melee stuff works. Also will see if damage reduction works.
Modifié par Eriseley, 15 avril 2012 - 08:25 .
#55
Posté 15 avril 2012 - 08:47
#56
Posté 15 avril 2012 - 09:07
Modifié par Eriseley, 15 avril 2012 - 09:13 .
#57
Posté 15 avril 2012 - 10:23
Eriseley wrote...
Okay, I suspect the Damage Reduction is also not functioning. This was a bit more difficult to test, but I basically went around eating Cerb grenades from full shielding with Rage active and inactive. Always took the same damage. Turned on Barrier to see what functional damage reduction would look like, and saw a consistent reduction in damage. It appears that Fitness only grants base buffs at this time.
What the hell. Krogans need RAGE dammit. Where is our rage? The power description says we have rage!
#58
Posté 15 avril 2012 - 10:33
#59
Posté 15 avril 2012 - 10:35
AldarionnEB wrote...
This is quite strange. I was looking forward to doing a Krogan melee build when I eventually unlock my Vanguard (God knows when THAT will be) but until they fix it I'm not going to bother. Wonder if they will ever get around to it.
Yeah, I'm feeling pretty cheated in that department. All the hype over a krogan vanguard... and then they don't even get bloodrage. What?
#60
Posté 15 avril 2012 - 11:11
Don't understand retarded people who say: "Krogans have shotgunz". "U can't melee enemies because of shields". Watch video first! It's about vanguard, essentially melee class.
Modifié par Star fury, 15 avril 2012 - 11:16 .
#61
Posté 15 avril 2012 - 11:53
#62
Posté 16 avril 2012 - 03:16
#63
Posté 16 avril 2012 - 03:45
#64
Posté 20 avril 2012 - 09:07
#65
Posté 20 avril 2012 - 09:32
#66
Posté 20 avril 2012 - 09:35
#67
Posté 20 avril 2012 - 09:42
EchoBeam wrote...
Get a clue: melee attacks bypass the shield gate, newbie. I one-shot nemesis on GOLD with a Krogan Sentinel (without tech armor on, even) and do not do so as a Krogan Vanguard. This is
because it does not get the damage bonus from rage.
Also, you seem to have missed the part in the OP where I explicitly stated that I tested this with two characters, each with the same rage spec, on Gold. They did not do the same damage, or even REMOTELY the same damage.
EDIT: I just tried again on gold and melee apparently does seem to go through it. Like I'd know, why would you ever melee on gold? The fact you aren't instantly kicked from any group amazes me.
Newbie. Apparently you haven't seen a Krogan Vanguard that is lightly equipped in action.
#68
Posté 20 avril 2012 - 09:42
#69
Posté 20 avril 2012 - 09:52
Fixplzbioware
#70
Posté 20 avril 2012 - 09:56
#71
Posté 21 avril 2012 - 06:21
#72
Posté 21 avril 2012 - 06:38
#73
Posté 21 avril 2012 - 03:45
ive been trying out a melee geth and melee does pass the shield gateGGW KillerTiger wrote...
Ahhhhh!! Crummy Youtube video! TV screen recorded by a video camera! My eyes hurt now after 5 seconds of viewing. Owe! So what's the beef? The Krogan meant for cqc melee combat does less melee damage than ther other krogans when it coems to melee? Interesting. Oh and I also saw you call someone a newbie when in actuality melee does not pass shield gate. I have used a fully raged krogan sentinel to heavy melee gold difficulty cerberus sentinels and they had 1 shield bar left.
#74
Posté 21 avril 2012 - 03:53
the recharge cannot go past 4.3 seconds i think without equipment. the human vanguard had less than 2.5 i think. i was dissapointed bc if your human has maxed health and shield in fitness, hes regenerating almost the same number of shields if hes constantly charging unless your krogan doesnt have points in meleeYuenglingDragon wrote...
I wouldn't be entirely surprised to find that this was an intentional change. The cooldown time for Charge seemed to be about 1 second longer for the Krogan compared to a human.
#75
Posté 21 avril 2012 - 03:59
Hope they'll fix it soon...





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