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ME 1-3 Quest Graph comparison


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#51
Cogneter

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Hogge87 wrote...

I was under the distinct impression that ME2 was ca 50 hours while ME1+3 were ca 30 hours. Am I right or wrong?


I can't tell you the exact numbers at the moment, but I remember having 50+ hours in ME1. A bit less in ME2 and much less in ME3.

All side-quests completed, of course.

Modifié par Cogneter, 12 avril 2012 - 09:56 .


#52
milena87

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ME1 was of course longer if you explored the uncharted worlds and not went straight to the marked building.

Anyway, that's an interesting Graph... really saddened to see all those meaningless fetch quests in number form

#53
hagren

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This says nothing about actual lenght or quality- the ME1 sidemissions were dramaturgically awful and had a lot of recycling. I also needed 12 hours less to fully complete it in comparison to 3.
Imho it's paced very well and includes less fiddling ie. Less timewasting than the last two did.
I'm currently playing through the whole trilogy btw, I'm very interested how ME2 holds up to ME3. So far I really miss the melee option and the levels seem a little too bulky and linear, minus the hubs.

#54
MaximizedAction

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It WOULD be interesting to see the DLCs included, since Bioware stated that they had a lot of DLC for ME3 planned.

#55
Larryboy_Dragon

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It’s more linear than the other two ME games.
It has less quests than the other two ME games.
Half the quests it does have are ‘scan a planet and then come back here’.
The ‘RPG’ features are still on about the same level as Battlefield 3.
The game starts with you being given a magic ‘off’ button.
Leng is just silly
You only explore the one planet/hub
There are far fewer speech options
Exploration is reduced to standard linear shooter levels.
The Geth and Krogan missions are great, but most of the other quests are as badly written as the ending.

#56
Hogge87

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Cogneter wrote...

Hogge87 wrote...

I was under the distinct impression that ME2 was ca 50 hours while ME1+3 were ca 30 hours. Am I right or wrong?


I can't tell you the exact numbers at the moment, but I remember having 50+ hours in ME1. A bit less in ME2 and much less in ME3.

All side-quests completed, of course.

Really?
I just finished ME1, my quest log empty apart from that I'd missed one of the Prothean artifacts. And I'd clocked in at 30 hours. Did I miss something really substantial?

#57
KingKhan03

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Mass Effect 2 was so goddamn fun I replayed it like 5 times.:D

Modifié par KingKhan03, 12 avril 2012 - 10:09 .


#58
bigbade

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Ieldra2 wrote...

The graphic is misleading:

ME3's side quests (like the Rachni quest, the optional quests that influence the results of the main plot quests but aren't part of them etc.) are all much bigger in ME3 than in both ME1 and ME2. The only exceptions are DLC quests. 

And ME2's recruiting quests never felt like they were part of the main plot, so that doesn't count.


What? The whole point of me2 is assembling a team for the SM. 

#59
Wulfram

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I don't really like their classification system. I'd count recruitment quests as Major Side Quests, along with loyalty quests and things like the Rachni quest in ME3.

I'm not sure ME1 actually had anything I'd call a major side quest. Though the various Cerberus quests might add up to one.

#60
Cogneter

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Hogge87 wrote...

Cogneter wrote...

Hogge87 wrote...

I was under the distinct impression that ME2 was ca 50 hours while ME1+3 were ca 30 hours. Am I right or wrong?


I can't tell you the exact numbers at the moment, but I remember having 50+ hours in ME1. A bit less in ME2 and much less in ME3.

All side-quests completed, of course.

Really?
I just finished ME1, my quest log empty apart from that I'd missed one of the Prothean artifacts. And I'd clocked in at 30 hours. Did I miss something really substantial?


Well, as mentioned above, perhaps you didn't ride around on the uncharted worlds (especially since you missed an artifact)? I had all the "collection quests" overcompleted (like 10 Prothean discs instead of 7).

Also, I left the Mako for every battle (for maximum XP), which is obviously longer than blasting everything with Mako's turret.

#61
Dominus

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Seems accurate. A great deal of the 'quests' ended up as "collect object x on planet y so you could walk back to spot z". Still better than mining dem minerals, though. Having said that, many of the quests were pretty neat, i.e. the reactor side quest, the side quests on tuchanka/rannoch/etc.

#62
SaladinDheonqar

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However you might question the graph, you cannot deny that ME3 had an ungodly amount of fetch quests, all based in one hub. Didn't one of the devs specifically say they were keeping fetch quests to a minimum? I guess it shouldn't shock or disappoint me that they didn't keep their word.

#63
backlash13

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I'd like to know from the quests listed in each graph, how many:
ME1 quests affected ME2
ME1 quests affected ME3
ME1 quests affect ME2 + ME3
ME2 quests affected ME3
- and how many were side/plot/fetch etc.

As I've found as I replay ME1 + 2 i do less of the quests as i see no impact from their results.

#64
Seb NZ

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The side quests in ME1 were really crap compared to ME3 though. They seemed really rushed and I remember reading an interview with Bioware about the first game which confirmed it.

At least the side quests in ME3 were well integrated into the main story and didn't ruin its pacing like in ME1. Try playing ME1 and doing the side quests at the same time as doing the main story, it totally throws the pacing out and feels latched on - badly.

#65
Seb NZ

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pikey1969 wrote...

Interesting.

That said, do keep in mind they had to also implement twice the amount of voice overs/story-line variations for those respective quests to maintain continuity from all the player choices.

Personally, I think that just means they should have let this game bake for another half year or one. But then again, this late into the current generation, maybe EA didn't feel like risking ME3 coming out too late into the cycle...

nawww they just didn't feel like waiting that long. EVERY TWO YEARS THE CYCLE MUST BE SATISFIED.

Haha...

When I have the misfortune to change the channel and hear Tyra Banks barking about "CYCLE 2" "CYCLE 10" for her crappy modelling show, I can't help but think about Mass Effect.

They need a Reaper to come and wipe out the Tyra Banks cycle.

Modifié par Seb NZ, 12 avril 2012 - 10:32 .


#66
Aulis Vaara

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Larryboy_Dragon wrote...

The Geth and Krogan missions are great


For the Geth, this is only true if you kept Legion. Otherwise it's quite cringeworthy, in my humble opinion.

Haven't yet played through Tuchanka without Mordin and Wrex, though.

Modifié par Aulis Vaara, 12 avril 2012 - 10:38 .


#67
Doctor_Jackstraw

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the fact that so many of those fetch quests were lame (honestly i bet the hope was to create missions for those locations you scan) is either a budget or design thing. I am going to bet that they set it up so that they could easily create "more, tiny content" like the fetch quests or the "side with this person" conflicts without sapping budget. On the flipside the actual real side quests and main story missions, if we're talking quality and time spent out of the whole game, FAR exceeds the previous two games by leaps and bounds. (Even ME2 looks chumpish by comparison)

#68
Geomon19

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....f***ing mulitplayer

#69
miczall

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Here's my opinion - ME1 had a lot more side quest, but they were really annoying. Driving Mako was already a bit frustrating at the beginning. Sure it made game longer, but pacing was much worse (very slow when you wanted to do every side quest). I really liked fetch quests, I liked the idea of helping normal people and I didn't have to visit same places (like in ME1) over and over. I really liked the fact that I could get an opinnion about almost every quest (excluding fetch ones) from my crewmates. I think also main missions were of higher quality than in previous parts (except London). Overall I think that ME3 was the best part from trilogy (except ending) - great pacing, great missions and crewmates, a lot of equipment and unique locations.

#70
Dire Wombat

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Yeah, the comparison of sidequests is really unfair. In ME1, practically all the sidequests were:
- Land in Mako.
- Bounce across pointy geometry.
- Go into that same damn modular building every time.
- Kill everything.
- Short conversation with one-off character if you're lucky.

They got a lot better in ME2, admittedly.

ME3's sidequests, on the other hand, tended to be things like Grissom Academy or the Ardat-Yakshi Monastery, with interesting stories, appearances by established supporting characters, and more elaborate action set pieces.

Really, the correct comparison for the ME1 "sidequests" are the N7 Multiplayer Map missions from ME3, not its actual sidequests.

#71
Big I

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Ok I love ME1 but if those 5 fetch quests were the collection quests the author is majorly down playing how annoying they were. In ME2 it's "go grab this data from the Citadel and Illium and bring it back to Omega." In ME3 it's "scan this random planet and then come back to the Citadel to talk to me." In ME1 it's "find 20 keepers then come back to me" or "look eveywhere, including on uncharted worlds and the galaxy map, for 70 different examples of precious resources like hydrogen and copper". I know which ones I found more annoying.

Modifié par LookingGlass93, 12 avril 2012 - 11:19 .


#72
Grimwick

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Dire Wombat wrote...

Yeah, the comparison of sidequests is really unfair. In ME1, practically all the sidequests were:
- Land in Mako.
- Bounce across pointy geometry.
- Go into that same damn modular building every time.
- Kill everything.
- Short conversation with one-off character if you're lucky.

They got a lot better in ME2, admittedly.

ME3's sidequests, on the other hand, tended to be things like Grissom Academy or the Ardat-Yakshi Monastery, with interesting stories, appearances by established supporting characters, and more elaborate action set pieces.

Really, the correct comparison for the ME1 "sidequests" are the N7 Multiplayer Map missions from ME3, not its actual sidequests.


Yeah this is true.
That being said though, they were hardly any of these missions in ME3, despite them being gold. ME2 overall had far more missions like this that were really 'sides'.

#73
Vigil_N7

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Did ME1 really have 15 plot-quests? I thought it was shorter.

Eden Prime
Saren's trial/Chora's den
Feros
Noveria
Virmire
Rescuing Liara
Normandy stuck on the citadel
Ilos
Final assault
showdown in the citadel tower

That's 10 plot quests at most, and some of them can be combined togther (final assault and battle with saren) and I wouldn't say the normandy being stuck on the citadel was a quest.

#74
Dire Wombat

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LookingGlass, that's a great point.

Really, the color-coded bars for ME1 are very deceptive. Not only are most of the sidequests for ME1 are basically the "multiplayer" missions from ME3, only on repeated maps, but the "fetch quest" bar should probably be ~10 times as large as it is, because each fetch quest was actually a TON of fetch quests. And I bet some of the hub world quests from all three should really be fetch quests.

Short version: the graph understates just how MUCH stuff there was to do in ME1, but also dramatically understates how much of the side content was just fetch quests and "multiplayer" missions.

Modifié par Dire Wombat, 12 avril 2012 - 11:35 .


#75
bigbade

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the side-quest quality in ME3 was far better of course but I have trouble calling them sidequests. They seem pretty important to me, imo, it's not like you can hear about Ardat-Yakshi temples or Rachni appearances and say 'meh, sidequest, not doing it'. As I played doing those missions felt more like plot missions to me.

Those saying recruitment missions are major sidequests for ME2 are crazy, the point of the game is to assemble a team for the suicide mission.

I like me2 sidequests the most personally, you can tell they're not too important but they each contain some kind of story that's at least relatively interesting. ME1 sidequests are alright, I have a problem where I need to complete things 100% so I tend to explore everything with the mako which takes a long ass time.