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ME 1-3 Quest Graph comparison


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#76
FlamingBoy

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wow that makes me even more angry\\
as i played i was like, no way would the mass effect team would do this to me, no freaking way

argh, i might have forgiven them for it, if it was not for the ending

#77
TookYoCookies

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I dont understand how you can have (what was supposed to be) a RPG in todays market, and have it evolve into fetch quests..

Fetch quests in ME 1, developed alot of backstory, and even had dialouge, i.e. cerebus experiments, geth preemptive attacks, rescuing biotics, etc. etc. not to mention Mako gameplay. ME2 had less dialouge, but fun combat and at the very least interaction with the player, and text based story. ME3, launch probe here, get something, go ease-drop for more.

Total regression from previous two entries.

#78
Pathero

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Hmm. Is a 'go here and kill/talk to x' much better than a fetch quest?

How many ME1 quests (as has been pointed out before) were that same damn base, that same ship or that same mine over and over again.

By deliberately taking fetch quests as the one singled out they've made ME3 look worse, but ME1 mission quality was far worse than those of ME2 and ME3.

Quantity is no substitute for quality.

#79
Dire Wombat

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Grimwick wrote...

Dire Wombat wrote...

Yeah, the comparison of sidequests is really unfair. In ME1, practically all the sidequests were:
- Land in Mako.
- Bounce across pointy geometry.
- Go into that same damn modular building every time.
- Kill everything.
- Short conversation with one-off character if you're lucky.

They got a lot better in ME2, admittedly.

ME3's
sidequests, on the other hand, tended to be things like Grissom Academy
or the Ardat-Yakshi Monastery, with interesting stories, appearances by
established supporting characters, and more elaborate action set
pieces.

Really, the correct comparison for the ME1 "sidequests"
are the N7 Multiplayer Map missions from ME3, not its actual
sidequests.


Yeah this is true.
That being said though,
they were hardly any of these missions in ME3, despite them being gold.
ME2 overall had far more missions like this that were really 'sides'.


Agreed. I personally think ME2 wins hands-down for most/best side mission content (Loyalty missions and whatnot).

(Related, but somewhat off-topic: I think the only major problem with ME2, story/mission design-wise, was the pacing and lack of focus. Basically, the story arc of ME2 was just repeating the first two acts of Seven Samurai (the prototypical "get the team together for the mission" movie) over and over again until the very end. ME3 seemed like it had fewer of those major side missions, but the sharper focus and higher stakes in the story would have ultimately put it on top if not for the disastrous finale)

#80
TookYoCookies

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Pathero wrote...

Hmm. Is a 'go here and kill/talk to x' much better than a fetch quest?

How many ME1 quests (as has been pointed out before) were that same damn base, that same ship or that same mine over and over again.

By deliberately taking fetch quests as the one singled out they've made ME3 look worse, but ME1 mission quality was far worse than those of ME2 and ME3.

Quantity is no substitute for quality.

 

ME2 was good, and completeing side quests in ME 1 carried over to 2 with dialouge. (i.e. death of major Kahuto (wtf his name was), Cerebus experiments; see above) Not as repetative as: go here > Launch probe. Now go there: launch probe. Another one over there: launch probe.

If your into launching probes, ME3 is a f*cking masterpiece. 

#81
bigbade

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Pathero wrote...
Quantity is no substitute for quality.


ME1 at least had the quality script wise, there was a story to that base  that mine and that ship. ME3 fetch quests is eavesdropping on a handful of lines that, half the time, didn't even make sense for me to get that mission in context. 

i.e Asari in the embassies complaining about too many dead or whatever, you get mission "find this research tech for asari commandos"

What? She didn't even talk about any tech? 

It doesn't happen every time, in fact it doesn't happen MOST of the time, but the few times it did happen I was just wondering how I got a mission from that. 

Besides, you could make the argument that the fetch quests is launching the same probe on that same reskinned sphere with the same sounds and the same reward (EMS boost + credits maybe). 

Modifié par bigbade, 12 avril 2012 - 11:42 .


#82
The man of myth

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I think you guys all love to **** and complain. And now you have a excel chart to help you. Face it, you Mako lovers are in the minority. With the exception of Virmire and Ilos, ME1 feels like 1 long fetch quest.

#83
bigbade

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...a fetch quest is talk to me so I can tell you to where to get this then come back to me when you've gone to get it so I can reward you for getting. it

ME1 has mostly 'go there kill everything'. While just as bland, not the same.

Also don't see how feros & noveria is a fetch quest...unless you're going to complain that we have to go fetch matriarch benezia and fetch rachni and fetch a solution to the thorian. In which case ME3 is just fetch this race.

Modifié par bigbade, 12 avril 2012 - 11:45 .


#84
Dark Specie

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Laaazy, Bioware <_<

#85
Raptr569

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bigbade wrote...

Saw this on reddit right quick, interesting to say the least.


 


Does this take into account DLC?

#86
Lonsecia

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With such a sense of urgency placed on proceedings in ME3, the fact you have to go scanning every system makes no sense. Nor do the fetch quests. Both would be more tolerable if they had some actual plot relevance. I know a fair few are EMS rewards, but for the life of me I can't work out why they didn't give us either a decent data entry in the Codex, or just some general feeling for why Shep was running about doing all of this. It'd have made more sense if you could send your companions or even previously acquired EMS resources to other systems whilst you're on your main story quests and side ones. Then, depending on where you send them, and who, you get differing outcomes. Like Sending Turians to aid, well, Turians, or making sure that someone with good scientific knowledge can aid in the recovery of the fossils of that Krogan warbeast creature. It would have at least given them some kind of other use besides random numbers that only mean anything if you have a -lot- of them (or virtually none).
To me, something like this would have given the whole EMS system some real meaning.
I'm not suggesting that if a system like this was in there that they made it virtually impossible to know who to send where and when, as they could add little icons to the EMS screen and show us what strengths they have.
It'd be nice to feel like these people you rally together actually aided you in more than just the one quest where they seemingly all die anyway :s

#87
bigbade

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Raptr569 wrote...

bigbade wrote...

Saw this on reddit right quick, interesting to say the least.


 


Does this take into account DLC?


Don't know but I don't think so. Could count the quests on Mass Effect wiki to find out. 

#88
Pathero

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bigbade wrote...

Pathero wrote...
Quantity is no substitute for quality.


ME1 at least had the quality script wise, there was a story to that base  that mine and that ship. ME3 fetch quests is eavesdropping on a handful of lines that, half the time, didn't even make sense for me to get that mission in context. 

i.e Asari in the embassies complaining about too many dead or whatever, you get mission "find this research tech for asari commandos"

What? She didn't even talk about any tech? 

It doesn't happen every time, in fact it doesn't happen MOST of the time, but the few times it did happen I was just wondering how I got a mission from that. 

Besides, you could make the argument that the fetch quests is launching the same probe on that same reskinned sphere with the same sounds and the same reward (EMS boost + credits maybe). 


I'll agree that I wasn't a big fan of the creepy stalker quest mechanic.  Seemd forced.  ME1 had some good quality script wise but it was let down by the limited mission designs available.

Perhaps if there was some sort of different activation mechanic (emails, something similar) or that Hackett told you to keep an eye out for our forces who are scattered instead of just going out and probing randomly, I dunno I suppose they had to find someway to get the EMS thing in.

I will say I was disapointed by the scanning, but that was mainly because they took the exact same interface and just cut it in half.  Kind of jarring after playing ME2.

But I will say that cherry picking one example type of quest (fetch quest) is skewing the results.  If your going to split it by types it would surely be better to identify each type (fetch, destroy, explore, etc.)  Also, when they are adding the quests, do they consider the finding minerals/writing/setc missions to be fetch or do they just get classified as time sinks?

#89
kal_reegar

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interesting. And very sad.

imho ME1 hub quest were great.

ah, Noveria...

#90
AnuzaGray

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That doesn't look right to me.

#91
BobbyDylan

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bigbade wrote...

Pathero wrote...
Quantity is no substitute for quality.


ME1 at least had the quality script wise, there was a story to that base  that mine and that ship. ME3 fetch quests is eavesdropping on a handful of lines that, half the time, didn't even make sense for me to get that mission in context. 

i.e Asari in the embassies complaining about too many dead or whatever, you get mission "find this research tech for asari commandos"

What? She didn't even talk about any tech? 

It doesn't happen every time, in fact it doesn't happen MOST of the time, but the few times it did happen I was just wondering how I got a mission from that. 

Besides, you could make the argument that the fetch quests is launching the same probe on that same reskinned sphere with the same sounds and the same reward (EMS boost + credits maybe). 


Yeah, I remember one fetch quest where I had to go get soem Prothean translation tablet (the roesetta stone to the prothean language). I though, Hey, take Javik! I'll be glad to get rid of his racist ass off my ship.Posted Image

#92
bigbade

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AnuzaGray wrote...

That doesn't look right to me.


I can only recommend you look the ME wiki for each game's quests, or go to the source at the top right of the picture (pastebin link). Not my picture so I don't know what he counted and didn't count

#93
ArchDuck

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Yeah that pattern seems to match up with the vague "that was easy, is there really only the final mission left?" feeling I had in the game.

#94
tenojitsu

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The graph makes sense to me. This was the feeling I got when playing ME3. A lot more filler content with no real purpose behind it. Glad someone made this graph.

@Gaskets
It makes sense to me as well that there are fewer side quests. Problem is they don't bump up the number of main quests to compensate. Take away the fetch and multiplayer map quests and there is about half of the amount of quality quests in ME3

#95
CDHarrisUSF

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This is... unfortunate.

#96
AnuzaGray

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There are 15 Plot Missions (Priority: XXX).
There are 53 Galaxy at War Missions.

Meh, I'd rather have a few less missions that are very high quality (like pretty much all the ones you do that involved former squadmates) than a lot of lower quality missions in the ****ing Mako.

#97
D24O

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Katherine wrote...

At first, the graph depressed me. Then, I laughed at "assbemble".



#98
Cainne Chapel

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You know I consider the fetch quests the equivalent of ME1's asari writings, insignias or resource gathering and equivalent to ME2's planet scanning for minerals. They're essentially time sinks that net you a bonus EMS score, credits or minor XP.

except they're very quick and hardly take any time away from anything.

The N7 missions to me seem mainly as a good use of the MP maps and a change for more credits/xp and you do get minor story exposition since most of those missions are given by hackett as a "Help out in this theater of war" ala most ME1 missions hackett gave ya.

The REAL side missions however are things like Grissoms acadamy, the monastery on lessus, ex cerb scientists etc etc.. Now THOSE missions i think have a better story than any side missions in ME1 and ANY N7 mission in ME2. I would compare those to quasi loyalty quests in ME2 if anything.

and while ME3 doesnt have as MANY missions as ME1 or ME2, I think the quality of its missions far surpasses a lot of the ones in both.

#99
AnuzaGray

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Cainne Chapel wrote...

You know I consider the fetch quests the equivalent of ME1's asari writings, insignias or resource gathering and equivalent to ME2's planet scanning for minerals. They're essentially time sinks that net you a bonus EMS score, credits or minor XP.

except they're very quick and hardly take any time away from anything.

The N7 missions to me seem mainly as a good use of the MP maps and a change for more credits/xp and you do get minor story exposition since most of those missions are given by hackett as a "Help out in this theater of war" ala most ME1 missions hackett gave ya.

The REAL side missions however are things like Grissoms acadamy, the monastery on lessus, ex cerb scientists etc etc.. Now THOSE missions i think have a better story than any side missions in ME1 and ANY N7 mission in ME2. I would compare those to quasi loyalty quests in ME2 if anything.

and while ME3 doesnt have as MANY missions as ME1 or ME2, I think the quality of its missions far surpasses a lot of the ones in both.


Pretty much this.

#100
Cainne Chapel

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as an aside i also think its interesting listening to conversations on the citadel as it DOES make the world seem more alive... and i find peoples plights during the war to be very interesting.

and thankfully that one man FINALLY got his refund on that toaster. The galaxy is about to end... but damn it he needed that 15 credits!