Tekkez wrote...
...Good thing about ME3 tho is the story line is longer than ME1.. so playtime kinda balances out.
I believe this was the intention all along, to not focus on side conflicts and go head on into the fight. The fetch quests are a glorified mini game - that is all. They're nothing special but it did not detract from the overall game for me because there was so much else to do.
It was definitely jarring at first to randomly get a fetch quest from some overheard conversation on the citadel and come to realize this was the system in place and that the previous ways of having contained conversations with NPCs to get these types of quests was not going to take place. However, the more I played the less I was interested in any kind of side missions because the narrative was intense - at least until the final 10 minutes when the community splits 50/50.
I'm not saying that this system is better than 1 or 2's side missions, absolutely not. But I am saying that it's not a big deal when you think about it in the body of the narrative and you can choose to either complete them or forget about them. Personally it was a decompressing mini game between the big battles for me but I can understand that others felt like they copped out. I just don't agree with that view because in the end, the meatier content was great and my playtime was still 50+ hours after taking my time with the codex and reading about planets while doing the fetch quests.