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ME 1-3 Quest Graph comparison


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#151
FatalX7.0

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enfo13 wrote...

Graphic is misleading... sure there are a lot of fetch quests, but these are usually done during other quests, so the time investment is actually small.


No.

Nearly every single one is "Go to this planet, scan it, get item, go back."

And you could get fetch quests for star systems that you didn't even have unlocked yet! So, you have to go through the main story so you can start a fetch quest.

#152
AIR MOORE

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Everything looks about right here... the game felt as if it played like this.

#153
Kingofthebonggo

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So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses? Also the second game includes loyalty missions as side quests - should be a different category altogether. Are there more fetch quests? Absolutely. Do they make sense in the context of the narrative? Absolutely.

Guys, I can't believe people still don't get this...ME3 is a DIFFERENT game. It is not ME1 or ME2. At least they didn't just use the same formula like COD and instead experimented with different ideas.

Modifié par Kingofthebonggo, 12 avril 2012 - 09:25 .


#154
FatalX7.0

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Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses? Also the second game includes loyalty missions as side quests - should be a different category altogether. Are there more fetch quests? Absolutely. Do they make sense in the context of the narrative? Absolutely.

Guys, I can't believe people still don't get this...ME3 is a DIFFERENT game. It is not ME1 or ME2. At least they didn't just use the same formula like COD and instead experimented with different ideas.


They do?

How does it make sense for Shepard to stand around, listening to everyone's conversations and go out of his way to random planets to get crap?

#155
AIR MOORE

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FatalX7.0 wrote...

enfo13 wrote...

Graphic is misleading... sure there are a lot of fetch quests, but these are usually done during other quests, so the time investment is actually small.


No.

Nearly every single one is "Go to this planet, scan it, get item, go back."

And you could get fetch quests for star systems that you didn't even have unlocked yet! So, you have to go through the main story so you can start a fetch quest.


Or even worse, you go too far in the main story... and you cannot then do the quest (with ZERO) indication of when this will occur.

In other words: Fetch Quests = Priority Quests.

It was just a poorly done game in that aspect as well (lack of) journal updates and (map) bugs

#156
sdfgdsfsdfsfs

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I basically skipped any of the quests that could be completed from the galaxy map alone, they were utterly pointless. Which means most of those fetch quests might as well have never been there.

I didn't notice that ME3 didn't lacked any hub worlds outside the Citadel, but now that you mention it, it's pretty terrible. I remember the quests on Illium and Omega being pretty good in ME2, and there's nothing like that in ME3.

Modifié par sdfgdsfsdfsfs, 12 avril 2012 - 09:29 .


#157
Trentgamer

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Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses? Also the second game includes loyalty missions as side quests - should be a different category altogether. Are there more fetch quests? Absolutely. Do they make sense in the context of the narrative? Absolutely.

Guys, I can't believe people still don't get this...ME3 is a DIFFERENT game. It is not ME1 or ME2. At least they didn't just use the same formula like COD and instead experimented with different ideas.


not really..they were rushed by their overlords, EA, and the game shows it. This is the plain and simple truth about everything wrong with ME 3..it was rushed.

#158
cotheer

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Sad is the right word in this situation.
6x more fetch quests than ME1 and 3x more than ME2
~3x less side quests than in ME1 and ~4x less than in ME2

Not to mention the Hub quests.

#159
Kingofthebonggo

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FatalX7.0 wrote...

Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses? Also the second game includes loyalty missions as side quests - should be a different category altogether. Are there more fetch quests? Absolutely. Do they make sense in the context of the narrative? Absolutely.

Guys, I can't believe people still don't get this...ME3 is a DIFFERENT game. It is not ME1 or ME2. At least they didn't just use the same formula like COD and instead experimented with different ideas.


They do?

How does it make sense for Shepard to stand around, listening to everyone's conversations and go out of his way to random planets to get crap?


You don't have to stand around and wait if you do not want to, all it did was add a mini game where you fly around, scan planets and collect war assets - things to bolster the war effort. Were they as much fun as some old sidequests? Definitely not. But this is a potential galactic apocalypse that you are fighting to prevent so I doubt there would be time to just explore some planets for the sake of exploration...

#160
Harorrd

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still i dont count the 31 errand quests as real quests, You dont talk to anyone, you dont know why they want it, just that they want it. And you can obtain most of the items they need without talking to them

#161
Kingofthebonggo

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Trentgamer wrote...

Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses? Also the second game includes loyalty missions as side quests - should be a different category altogether. Are there more fetch quests? Absolutely. Do they make sense in the context of the narrative? Absolutely.

Guys, I can't believe people still don't get this...ME3 is a DIFFERENT game. It is not ME1 or ME2. At least they didn't just use the same formula like COD and instead experimented with different ideas.


not really..they were rushed by their overlords, EA, and the game shows it. This is the plain and simple truth about everything wrong with ME 3..it was rushed.


Oh yeah, you're right. Guess that ended the thread :?:sick:

#162
Kingofthebonggo

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Harorrd wrote...

still i dont count the 31 errand quests as real quests, You dont talk to anyone, you dont know why they want it, just that they want it. And you can obtain most of the items they need without talking to them


You're right, they're a mini game.

#163
Kingofthebonggo

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sdfgdsfsdfsfs wrote...

I basically skipped any of the quests that could be completed from the galaxy map alone, they were utterly pointless. Which means most of those fetch quests might as well have never been there.

I didn't notice that ME3 didn't lacked any hub worlds outside the Citadel, but now that you mention it, it's pretty terrible. I remember the quests on Illium and Omega being pretty good in ME2, and there's nothing like that in ME3.


Due to a Reaper invasion there weren't really any places you could just hang out :innocent:

#164
Terraforming2154

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Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses? Also the second game includes loyalty missions as side quests - should be a different category altogether. Are there more fetch quests? Absolutely. Do they make sense in the context of the narrative? Absolutely.

Guys, I can't believe people still don't get this...ME3 is a DIFFERENT game. It is not ME1 or ME2. At least they didn't just use the same formula like COD and instead experimented with different ideas.


They still could have made meatier side quests relevant to the theme of the game.

I don't think many people (I will openly admit I would though) are asking for the ability to rove around twenty empty planets or a rehash of Eletania where you chase monkeys around while looking for a data module - but there had to be something better than just scanning and running back to the Citadel.

How would an on-ground mission for the Dekuuna extraction , for example, be about Shepard stopping to smell the roses? It would be relevant to the narrative and would make more sense than somehow "scanning" the elcor off their planet.

#165
clarkusdarkus

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how anyone can defend those ridiculous fetchquests is beyond me, the whole point is to surpass mass effect 1+2 and make it epic as it was the final game in the trilogy. overhearing randoms to pick up items is bad, and only on the citadel, wouldnt have been that bad if there was more than 1 hub. mass effect 3 was made for newcomers and not us who have stuck with it from mass effect 1.

#166
FatalX7.0

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Kingofthebonggo wrote...

FatalX7.0 wrote...

Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses? Also the second game includes loyalty missions as side quests - should be a different category altogether. Are there more fetch quests? Absolutely. Do they make sense in the context of the narrative? Absolutely.

Guys, I can't believe people still don't get this...ME3 is a DIFFERENT game. It is not ME1 or ME2. At least they didn't just use the same formula like COD and instead experimented with different ideas.


They do?

How does it make sense for Shepard to stand around, listening to everyone's conversations and go out of his way to random planets to get crap?


You don't have to stand around and wait if you do not want to, all it did was add a mini game where you fly around, scan planets and collect war assets - things to bolster the war effort. Were they as much fun as some old sidequests? Definitely not. But this is a potential galactic apocalypse that you are fighting to prevent so I doubt there would be time to just explore some planets for the sake of exploration...


I feel that the whole change to the Galaxy Map was unnecessary. Scanning was a pain in Mass Effect 2, it was just a glorified menu. Then they try to make it even more necessary. Why? Why the change in the first place? (Most likely they were rushed and/or tried to add more substance to make up for not exploring planets like in ME 1..)

It was like with Fable 3, when they changed the level up and inventory system into a glorified, fully interactive, pain in the ass.

It's just...annoying.

#167
Kingofthebonggo

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Terraforming2154 wrote...

Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses? Also the second game includes loyalty missions as side quests - should be a different category altogether. Are there more fetch quests? Absolutely. Do they make sense in the context of the narrative? Absolutely.

Guys, I can't believe people still don't get this...ME3 is a DIFFERENT game. It is not ME1 or ME2. At least they didn't just use the same formula like COD and instead experimented with different ideas.


They still could have made meatier side quests relevant to the theme of the game.

I don't think many people (I will openly admit I would though) are asking for the ability to rove around twenty empty planets or a rehash of Eletania where you chase monkeys around while looking for a data module - but there had to be something better than just scanning and running back to the Citadel.

How would an on-ground mission for the Dekuuna extraction , for example, be about Shepard stopping to smell the roses? It would be relevant to the narrative and would make more sense than somehow "scanning" the elcor off their planet.


I agree with that logic, though it would still remain a fetch quest and would not alter the moaning over the OP's graph.

#168
Icesong

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Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses?


DAO, KOTOR, Oblivion. Top of my head.

#169
Kingofthebonggo

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clarkusdarkus wrote...

how anyone can defend those ridiculous fetchquests is beyond me, the whole point is to surpass mass effect 1+2 and make it epic as it was the final game in the trilogy. overhearing randoms to pick up items is bad, and only on the citadel, wouldnt have been that bad if there was more than 1 hub. mass effect 3 was made for newcomers and not us who have stuck with it from mass effect 1.


Explain how you could have other hubs while the Reapers are invading the galaxy.

#170
Tekkez

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All non-story line quests in ME3 were pretty bad and seemed really lazy.

Scan a planet and stuff joins your team?

At least ME1 had exploration, interesting side quests, and little bases to assault.

Good thing about ME3 tho is the story line is longer than ME1.. so playtime kinda balances out.

#171
Kingofthebonggo

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Icesong wrote...

Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses?


DAO, KOTOR, Oblivion. Top of my head.


Different narrative structures that were not the culmination of two prequels.

#172
Icesong

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Kingofthebonggo wrote...

Icesong wrote...

Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses?


DAO, KOTOR, Oblivion. Top of my head.


Different narrative structures that were not the culmination of two prequels.


What does a culmination have to do with the idea that you can't make time to have quests in a war?

#173
clarkusdarkus

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Icesong wrote...

Kingofthebonggo wrote...

So yeah, the third game is about fighting a war. How often do you think Shepard would just stop to smell the roses?


DAO, KOTOR, Oblivion. Top of my head.


FF7, ps1 i know and not bioware but in that game a meteor was crashing but you still got to visit the golden saucer and race chocobo's and breed them, fight in the arena etc. end of the day first and foremost its a videogame and an RPG one at that. 

#174
elferin91

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why am i not suprised

#175
Kingofthebonggo

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Tekkez wrote...

...Good thing about ME3 tho is the story line is longer than ME1.. so playtime kinda balances out.


I believe this was the intention all along, to not focus on side conflicts and go head on into the fight. The fetch quests are a glorified mini game - that is all. They're nothing special but it did not detract from the overall game for me because there was so much else to do.

It was definitely jarring at first to randomly get a fetch quest from some overheard conversation on the citadel and come to realize this was the system in place and that the previous ways of having contained conversations with NPCs to get these types of quests was not going to take place. However, the more I played the less I was interested in any kind of side missions because the narrative was intense - at least until the final 10 minutes when the community splits 50/50.

I'm not saying that this system is better than 1 or 2's side missions, absolutely not. But I am saying that it's not a big deal when you think about it in the body of the narrative and you can choose to either complete them or forget about them. Personally it was a decompressing mini game between the big battles for me but I can understand that others felt like they copped out. I just don't agree with that view because in the end, the meatier content was great and my playtime was still 50+ hours after taking my time with the codex and reading about planets while doing the fetch quests.