bigbade wrote...
Saw this on reddit right quick, interesting to say the least.
And now I have a pretty bar chart, to display in pictures, why I'm so utterly dissappointed with ME3.
Indeed, whilst the ending(s) are awful, or at least poorly executed, it's the distinct lack of meaningful "content" in the game itself that annoyed me most of all.
Whilst in many RPG type games, it's pretty much a given that side quests of one form or another are mainly used to fill out games... give more "gameplay", the "side quests" in ME3 provided barely enough "filler" content to fill a thimble.
Whilst the Quarian/Geth and Mordin/Krogan/Genophage aspects of the game were superb, the "side quests" offered next to nothing, considering their implied importance towards gaining "war assets".
· Overhear a conversation.
· Jump to a system and scan a planet.
· Return to person who's conversation you overheard.
· Get a brief line or two of dialogue.
Very lazy way of adding "filler content" to the game. Even if three or four of those fetch "quests" (though "quests" is hardly what you can call them), had involved a decent mission, landing on a planet and some additional dialogue with characters, it would have been so much better than what we ended up with.
When I see people say the game was "95% great", I cringe... because it seems to me like they've been blinded by the few truly great moments in the game, which seems to have shrouded just how poor the game was as a whole.
Especially compared to the previous two games.
Modifié par heathxxx, 12 avril 2012 - 09:44 .






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