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ME 1-3 Quest Graph comparison


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#201
huntsman2310

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Well to be honest the story in ME3 is a lot more focused then the other two.

Still doesn't explain the large amount of fetch quests though.

Maybe the extended cut will turn some of those into full sidequests?

#202
2484Stryker

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Hmm, we can't have too many ME3 side quests (boots on ground) because the galaxy is burning and entire civilizations are falling and so we're in a hurry. Yet we have plenty of space & time to do meaningless fetch quests (e.g. jump to system X and fetch item Y without ever having to leave the ship).

That's not story cohesion, that's just plain greed & laziness. And yes, I do mean greed, because I'm willing to bet top dollar that more boots-on-ground side quests and even hub worlds will become available later in the form of DLCs.

#203
Zuka999

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it worked fine, honestly

#204
Adam2190

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I'll take fetch quests over half of the N7 missions in ME2 which seemed completely pointless.

#205
Aaleel

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Why ME1 will always be my favorite.

I won't even go into the amount of times you got the item first and knew through clairvoyance who it went to. That on top of making your Shepard a nosy eavesdropper.

#206
Aggie Punbot

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Aaleel wrote...

Why ME1 will always be my favorite.

I won't even go into the amount of times you got the item first and knew through clairvoyance who it went to. That on top of making your Shepard a nosy eavesdropper.


To be fair, Shepard does a bit of that in ME1 (but not nearly to the same extent as in ME3). Michael and Rebecka Pietovsky (sp?) and the hanar preacher spring to mind.

#207
eddieoctane

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KingKhan03 wrote...

Wow. 31 Fetch quests it's a damn shame.


QFT. System scanning for fetch quests was terrible. IMO, worse than mineral scanning in ME2.

#208
AkeasharK

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Which category does the 'collect X emblems' 'collect X minerals' etc count into in ME1, since they were annoying and time consuming.

With ME3, for about 1/2 the 'fetch' quests, they were just random things I'd found when scanning planets and taunting Reapers, so they really didn't impact the game rhythm at all, besides giving a reason to visit various systems to read the planet descriptions.

#209
reehdus

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I feel like playing ME1 again

#210
Cogneter

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Cogneter wrote...

Hogge87 wrote...

I was under the distinct impression that ME2 was ca 50 hours while ME1+3 were ca 30 hours. Am I right or wrong?


I can't tell you the exact numbers at the moment, but I remember having 50+ hours in ME1. A bit less in ME2 and much less in ME3.

All side-quests completed, of course.


Ok, I have accurate numbers now. 45 hours in ME1, 73 hours in ME2, 40 hours in ME3.

My memory -> bad. :?

Spent some time alt+tabbed while in ESC menu though. I wonder if that counted towards the total.

Modifié par Cogneter, 13 avril 2012 - 05:52 .


#211
AkeasharK

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Cogneter wrote...

Cogneter wrote...

Hogge87 wrote...

I was under the distinct impression that ME2 was ca 50 hours while ME1+3 were ca 30 hours. Am I right or wrong?


I can't tell you the exact numbers at the moment, but I remember having 50+ hours in ME1. A bit less in ME2 and much less in ME3.

All side-quests completed, of course.


Ok, I have accurate numbers now. 45 hours in ME1, 73 hours in ME2, 40 hours in ME3.

My memory -> bad. :?


I find scanning planets for minerals artificially bloated the time in ME2. Not sure what my average ME1 finish time is since my import characters tended to have 8 or so playthroughs to them before moving them to ME2. ME3 felt like it took me forever to beat actually doing things in the game as opposed to sitting in empty systems looking at scanning graphs.

#212
Nyila

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TS2Aggie wrote...

Aaleel wrote...

Why ME1 will always be my favorite.

I won't even go into the amount of times you got the item first and knew through clairvoyance who it went to. That on top of making your Shepard a nosy eavesdropper.


To be fair, Shepard does a bit of that in ME1 (but not nearly to the same extent as in ME3). Michael and Rebecka Pietovsky (sp?) and the hanar preacher spring to mind.


Yeah, that happened in ME2 as well, like with the two Krogans that are talking about fish on the Citadel.

#213
BigZ7337

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bigbade wrote...

Saw this on reddit right quick, interesting to say the least.

Image IPB
 


Great graph OP, here's another that I made, and it again expresses one of the big reasons I was dissapointed with Mass Effect 3:
Image IPB

#214
Redban103

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Yea no doubt some people find ME3 to get more boring faster than the other two, take out the fetch and multiplayer quests and you basically have half the content (at least in terms of sidequests). A single story arc usually doesn't leave a lot of room for replayability or getting to the ending through different paths. Even how we were rushed to do the sidequests not at our own rate, but before the cerberus coup shortened the story more (although, it was cool hearing about the backlash if you took to long. But who would keep that save then anyways if they missed content?)

Modifié par Redban103, 14 avril 2012 - 05:38 .


#215
leapingmonkeys

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I think when one factors out the ME3 fetch quests, which only barely existed in terms of game play (fly to planet, scan planet, done - really? I mean, really?) then one sees why ME3 was such a flat experience. It simply did not have nearly the same amount of content or depth or variety that the previous games had. Then throw in all the events from ME1/ME2 that didn't even get a follow up in ME3 (such as the star being destroyed by dark energy, or the interest in humanity because of their genetic diversity) and ME3 becomes even more pale. Then note that one's decisions/actions from ME1/ME2 had only the most minor of cosmetic impact on ME3 and you've now figured out why ME3 left one with an empty feeling.

Modifié par leapingmonkeys, 14 avril 2012 - 05:59 .


#216
TJX2045

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I hate fetch quests. I especially disliked that I didn't even talk to the people who you get the quests from most of the time, outside of the Elcor Ambassador and a few other people. I would've rather gone around doing quests like the refugee picture one 30 times than the fetch ones.

I'm a completionist and it just got really annoying, especially since it doesn't identify the systems that don't have anything to search for but still have reaper awareness.

#217
Redban103

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actually what bugs me the most is that the squads "loyalty" quests were literally the main plot. Shows how there is just one story arc and why it gets tiring to replay. I find it a bit lazy when a crew's loyalty mission is replaced by just forcing them to come along for one mission rather than getting to know them seperately.

Modifié par Redban103, 14 avril 2012 - 06:10 .


#218
Doom Lich

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That's a bit deceptive. Empty numbers lack a lot of context.