Multiplayer is getting more and more difficult.
#76
Posté 12 avril 2012 - 02:31
#77
Posté 12 avril 2012 - 02:36
The enemy have started dodging more. From virtually being ignored when using powers, (except when by myself) I have become a target and now resort to duck, shoot, duck, power. I also noticed that the spawn points on Dagger are subtlety different, with more spawning at the end of the corridors.
Overload seems to have developed a glitch, it makes a fizzle noise and does nothing...which is bad when I'm using it to take down enemies in front of me, and it isn't.
Incinerate seems to be more laggy. Tactical cloak seems to be visible to the enemy sometimes too.
It could be a patch glitch, rather than intentional on part of BW.
#78
Posté 12 avril 2012 - 02:39
Homey C-Dawg wrote...
It's actually less noticable on gold. I think they may have done something to the lower difficulties.
To be honest a mate and I who usually play together noticed this about a week ago as well. We had pretty much a 100% success rate on silver and it was a breeze then we had a few games where it was just insane, and our success rate dropped substantially. My mate also plays on gold (and always gets top spot in every game I have seen) and even he was going "wtf?!"
Not sure what it is but some games just seem to have much aggressive spawns (like being flanked by multiple paired banshees + brutes, or a lot more phantoms) than they used to. But.... it doesn't seem consistent. Heck I have had one mob dodge 4 warps in a row... :/
(yeah yeah, team mates etc etc. however the remaining 2 are often quite experienced and play well and we can still wipe occasionally)
Modifié par Rahmorak, 12 avril 2012 - 02:40 .
#79
Posté 12 avril 2012 - 04:00
#80
Posté 12 avril 2012 - 04:27
Still, not a really huge cause of concern to me.
#81
Posté 12 avril 2012 - 04:35
#82
Posté 12 avril 2012 - 04:50
#83
Posté 12 avril 2012 - 05:00
Modifié par lastofthefive0s, 12 avril 2012 - 05:07 .
#84
Posté 12 avril 2012 - 06:31
Dillon79 wrote...
nope ur wrong
Wow, such a deep statement. try reading the rest of the thread first.
You may reaslize, YOU are in fact , incorrect.
#85
Posté 12 avril 2012 - 06:38
GeckoOBac wrote...
I did notice yesterday an influx of people playing gold runs without really having anything to do with gold difficulty. Seemed like a lot of bronze players started to play gold for unlocking spectre packs and thus the new classes, it was quite frustrating.
Makes me glad I play 90% private games.
Haven't noticed any glaring changes of difficulty in Gold.
Modifié par Demonhoopa, 12 avril 2012 - 06:39 .
#86
Posté 12 avril 2012 - 06:39
When are u noobs gonna understand, That u can't take down 20 enemies and walk away with full shields
#87
Guest_Imperium Alpha_*
Posté 12 avril 2012 - 06:41
Guest_Imperium Alpha_*
Sometimes I just think they want to be a bunch of jerk and do everything to make us angry even at the lowest difficulty. Talking about the AI not BioWare changing thing.
Modifié par Imperium Alpha, 12 avril 2012 - 06:58 .
#88
Posté 12 avril 2012 - 06:56
#89
Posté 12 avril 2012 - 06:58
Wesus wrote...
Krogan sentinel = not god
When are u noobs gonna understand, That u can't take down 20 enemies and walk away with full shields
Who are you calling a noob?
I never said i was using melee.
A Krogan sentinel has the highest survivability of all classes, combined with effective use of grenades and disreguard for poer recharge makes it a heavy tanking class, Just because its a krogan doesn't mean all it can to is punch. an black widow and aclaymore are two powerful and deadly weapons.
#90
Posté 12 avril 2012 - 06:59
SeanThen1 wrote...
They tell us when they tweak mp. If they didn't list it 99% of the time nothing has changed.
Lol ^ you think they tell us everyting...how naive.
#91
Guest_Imperium Alpha_*
Posté 12 avril 2012 - 07:03
Guest_Imperium Alpha_*
Yajuu Omoi wrote...
SeanThen1 wrote...
They tell us when they tweak mp. If they didn't list it 99% of the time nothing has changed.
Lol ^ you think they tell us everyting...how naive.
BioWare already do stealth fix, buff and nerf in SWTOR.
#92
Posté 12 avril 2012 - 07:04
Sofie1991 wrote...
It's so hard to ignore the "it's getting harder and harder" xD
That's what she said!
#93
Posté 12 avril 2012 - 07:06
Weapons and certain powers were tweaked, some buffed some nerved, enemy a.i. has been tweaked to dodge powers more often..that`s about it.
I never tried soloing silver with a krogan/sent, but my engineer does still fine, altough i try this just for fun sometimes. Playing in a team is more fun..that`s my subjective opinion.
The only thing i noticed (but that`s just a wild guess) is that sometimes mob-spawns seem pretty unfittig for set difficulty, i had silver-like spawns on bronze and gold-like spawns on silver sometimes...as soon as there are 4 brutes and a couple of ravangers + 2 banshees backed by a pack of marauders popping on bronze(2player) before wave 10 i tought something was wrong.
#94
Guest_demolition-at_*
Posté 12 avril 2012 - 07:08
Guest_demolition-at_*
increase difficulty + add more uber items to the reinforcement packs + people might spend more real money on the packs = happy EA/bioware with lots of $$$ and €€€
#95
Posté 12 avril 2012 - 07:10
#96
Posté 12 avril 2012 - 07:11
Dark Dajin wrote...
BW reps on the forums have said BW hasn't changed the enemies in MP.
A conclusion me and my friends came up with is that the total N7 level of the party adds a multiplier of sorts to the difficulty.
This is reflected in the fact that enemies execute the players with higher N7 levels first/faster than those with lower N7 levels.
I completely agree with you and i made my own post last week and a bioware rep actually posted and said no changes were done to difficulty but alot of people thought it was different.
I kinda believe your second point about the n7 rating as i have over a 900 n7 and i get insta killed if im down even when leveling a guy in bronze. its automatic. if i play a biotic? everyone is coming for me, even my buddies on live notice it and we joke about it as i have to run around in circles for my life while my team takes out everyone or i use my valiant and snipe and run.
also i did want to add i think they are also messing with the damages of weapons because i cant 1 shot cannibals with a valiant on bronze sometimes and sometimes i can. maybe they are messing with the damage and hit locations of the mobs?
#97
Posté 12 avril 2012 - 07:12
Kalas82 wrote...
so basicaly you started this theme for what purpose? Till now all you did was attacking answers....reason?
Weapons and certain powers were tweaked, some buffed some nerved, enemy a.i. has been tweaked to dodge powers more often..that`s about it.
I never tried soloing silver with a krogan/sent, but my engineer does still fine, altough i try this just for fun sometimes. Playing in a team is more fun..that`s my subjective opinion.
The only thing i noticed (but that`s just a wild guess) is that sometimes mob-spawns seem pretty unfittig for set difficulty, i had silver-like spawns on bronze and gold-like spawns on silver sometimes...as soon as there are 4 brutes and a couple of ravangers + 2 banshees backed by a pack of marauders popping on bronze(2player) before wave 10 i tought something was wrong.
what hes complaining about and alot of people are agreeing is that they arent posting that theyve buffed diffculty and are denying it.
#98
Posté 12 avril 2012 - 07:13
Dark Dajin wrote...
BW reps on the forums have said BW hasn't changed the enemies in MP.
A conclusion me and my friends came up with is that the total N7 level of the party adds a multiplier of sorts to the difficulty.
This is reflected in the fact that enemies execute the players with higher N7 levels first/faster than those with lower N7 levels.
There is no per-player difficulty. A Banshee vs a rank 1 N7 player is exactly the same as a Banshee vs a rank 1000 N7 player. The only difference is the difficulty level (Bronze / Silver / Gold).
It may *feel* like it sometimes... I know I've been put down by a Husk on wave 2 before, or some hero Assault Trooper... but it's really just random stuff contributing to those deaths :happy:.
All the difficulty hotfixes are posted in Eric's threads - there's nothing more than that. At some point, when the patches come in there may be some behavioral tweaks to fix some bugs - I'm not sure how Eric wants to handle that stuff.
Modifié par Brenon Holmes, 12 avril 2012 - 07:16 .
#99
Posté 12 avril 2012 - 07:18
Brenon Holmes wrote...
Dark Dajin wrote...
BW reps on the forums have said BW hasn't changed the enemies in MP.
A conclusion me and my friends came up with is that the total N7 level of the party adds a multiplier of sorts to the difficulty.
This is reflected in the fact that enemies execute the players with higher N7 levels first/faster than those with lower N7 levels.
There is no per-player difficulty. A Banshee vs a rank 1 N7 player is exactly the same as a Banshee vs a rank 1000 N7 player. The only difference is the difficulty level (Bronze / Silver / Gold).
It may *feel* like it sometimes... I know I've been put down by a Husk on wave 2 before, or some hero Assault Trooper... but it's really just random stuff contributing to those deaths :happy:.
All the difficulty hotfixes are posted in Eric's threads - there's nothing more than that. At some point, when the patches come in there may be some behavioral tweaks to fix some bugs - I'm not sure how Eric wants to handle that stuff.
Another cookie-cutter denial by your staff. If you've played the game to get as high in N7 as i have then you know when something has changed. I personally don't care, what bothers me is that you guys have been getting tons of heat for lying and here we are asking for straight answers and receiving basically a "no comment". Its just in our heads (Indoc) or pure RNG. Well its not.
I came from World of Warcraft. They have a PTR (Public Test Realm). Why not just admit your tweaking and trying to make balance changes on a live server and make a test server where people can try out new stuff your working on even if its broken. Why not BW? because it worked for Blizzard for over 10 years and it makes too much sense.
Modifié par Nevadie 305, 12 avril 2012 - 07:21 .
#100
Posté 12 avril 2012 - 07:19





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